Head Repair (1104): Difference between revisions

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The purpose of Head Repair is for healing wounds to the head and neck, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (4) will allow the caster to heal minor head and neck wounds for 4 [[mana]] each. Nine (9) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding head and neck wounds for 9 [[mana]] each. Bleeding head and neck wounds will incur a higher [[Healing roundtime]] than minor ones. Training in [[Mental Lore, Transformation]] will reduce this by one second for every four ranks, and every three levels an empath gains, the roundtime will be reduced by one second as well.
The purpose of Head Repair is for healing wounds to the head and neck, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (4) will allow the caster to heal minor head and neck wounds for 4 [[mana]] each. Nine (9) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding head and neck wounds for 9 [[mana]] each. Bleeding head and neck wounds will incur a higher [[Healing roundtime]] than minor ones.


Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.

Revision as of 19:48, 31 May 2006

Head Repair (1104)
Mnemonic [HEDREP]
Duration Instantaneous
Type utility


The purpose of Head Repair is for healing wounds to the head and neck, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (4) will allow the caster to heal minor head and neck wounds for 4 mana each. Nine (9) ranks in the Empath Base circle will allow the caster to heal bleeding head and neck wounds for 9 mana each. Bleeding head and neck wounds will incur a higher Healing roundtime than minor ones.

Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.

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