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Head Scar Repair (1113): Difference between revisions
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The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the [[Empath Base]] circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13[[mana]]. Seventeen (17) ranks in the [[Empath Base]] circle will allow the caster to heal major head and neck scars for 17 [[mana]]. Healing scars incurs significant [[Healing roundtime]], often up to thirty or fourty seconds. Healing major head and neck scars will incur a higher [[Healing roundtime]] than minor ones, approximately ten seconds more. |
The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the [[Empath Base]] circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13[[mana]]. Seventeen (17) ranks in the [[Empath Base]] circle will allow the caster to heal major head and neck scars for 17 [[mana]]. Healing scars incurs significant [[Healing roundtime]], often up to thirty or fourty seconds. Healing major head and neck scars will incur a higher [[Healing roundtime]] than minor ones, approximately ten seconds more. |
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Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
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* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command. |
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* Use of the [[TRANSFER (verb)|TRANSFER]] verb is required to transfer wounds from other characters to oneself for healing purposes. |
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== Related Articles == |
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* [[TRANSFER (verb)]] |
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[[Category: Empath Base Spells]] |
[[Category: Empath Base Spells]] |
Revision as of 19:49, 31 May 2006
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The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the Empath Base circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13mana. Seventeen (17) ranks in the Empath Base circle will allow the caster to heal major head and neck scars for 17 mana. Healing scars incurs significant Healing roundtime, often up to thirty or fourty seconds. Healing major head and neck scars will incur a higher Healing roundtime than minor ones, approximately ten seconds more.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.