Beehive: Difference between revisions
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#REDIRECT [[Apiculture Jar#Beehive]] |
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'''Beehives''' are fixed scripted props that house bees, which produce honey and wax that can be gathered with an [[Apiculture Jar]]. Beehives can benefit from up to three flowers placed nearby, and their honey will match those flower types. A number of public beehives exist in [[#Public Apiaries|public apiaries]] in all towns and in the Rift. In addition, [[#Private Beehive|private beehives]] can be installed in a [[private property]]. |
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Beehives were introduced in 2026 alongside the Apiculture Jar. Certificates to install a private beehive are sold in the [[Rumor Woods]] shop [[RWShop:Vintage Visions|Vintage Visions]]. |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Public Beehive <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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Beehives exist as part of apiaries in all towns plus the Rift. They can be interacted with via an [[Apiculture Jar]]. Beehives have a noun of alveary, beehive, beehouse, hive, or skep. See the list of [[#Public Apiaries|public apiaries]] below. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This is a beehive that can be harvested for honey and other bee products using an Apiculture Jar. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Private Beehive <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Private beehives are those placed in a [[private property]]. They can be added via certificate; all alterations should be done to the certificate before redeeming it and placing it in a property. |
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Private beehives allow the property owner to change out the default bee via a [[Bugs on Parade]] gem bee found anywhere. They also allow for the property owner to add up to three different flowers. Flowers added can be from either the foraging system or a [[Foraged Item Prop]], however flowers from a Foraged Item Prop will only ever produce "wildflower" honey. Flowers from the foraging system will produce honey related to the flower type. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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This is a beehive that can be harvested for honey and other bee products using an Apiculture Jar. |
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PUSH: Adds a foraged flower or an appropriate Bugs On Parade bug gem bee to the beehive. This action will destroy the flower or bug gem. |
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PULL: Removes the flower in the current plot. |
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TURN: Changes which flower plot will be manipulated by PUSH/PULL. |
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WAVE: Toggles ambients. Ambients are currently off. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Option |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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! scope="row" role="rowheader"|Flower |
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| You dig up the some ivory-shot lilac witchwood flowers from around the (beehive) and toss it aside. |
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| Person digs up the some ivory-shot lilac witchwood flowers from around the (beehive) and tosses it aside. |
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|- |
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| colspan="3" style="text-align:center"|Remove the currently selected flower. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|PUSH |
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! scope="row" role="rowheader"|Bee |
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| You coax your loosestrife bee toward a (beehive), and after a moment of investigation, it disappears inside. |
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| Person coaxes her loosestrife bee toward a (beehive), and after a moment of investigation, it disappears inside. |
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|- |
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! scope="row" role="rowheader"|Flower |
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| You plant your nightbloom blossom at the base of a (beehive), patting a mound of soil around the new flora. |
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| Person plants her nightbloom blossom at the base of a (beehive), patting a mound of soil around the new flora. |
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|- |
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| colspan="3" style="text-align:center"|Insert a bee or flower. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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! scope="row" role="rowheader"| |
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| You turn your attention to the some nightbloom blossoms flourishing around the base of the (beehive). |
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| n/a |
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|- |
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| colspan="2" style="text-align:center"|Select a flower plot from the three available. |
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|- |
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! scope="row" role="rowheader" rowspan="4"|WAVE |
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! scope="row" role="rowheader"|Full Speed |
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| You wave away the lingering smoke around a (beehive), and the russet and tawny honey bees resume their busy hum. |
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| Person waves away the lingering smoke around a (beehive), and the russet and tawny honey bees resume their busy hum. |
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|- |
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! scope="row" role="rowheader"|Half Speed |
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| You give the smoker beside a (beehive) a few gentle puffs, and the russet and tawny honey bees slow to a languid drift. |
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| Person gives the smoker beside a (beehive) a few gentle puffs, and the russet and tawny honey bees slow to a languid drift. |
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|- |
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! scope="row" role="rowheader"|No Ambients |
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| You pick up the smoker beside the (beehive), press it to the entrance, and pump the bellows steadily until the russet and tawny honey bees fall silent. |
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| Person picks up the smoker beside the (beehive), presses it to the entrance, and pumps the bellows steadily until the russet and tawny honey bees fall silent. |
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|- |
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| colspan="3" style="text-align:center"|Toggle ambients to be on at full speed, on at half speed, or off. |
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|} |
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==Additional Information== |
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===Beehive Appearance=== |
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All beehives, both public and private, have a hard-coded line at the end that indicates what the bees in the hive look like as well as what flowers, up to three, are nearby. The flowers nearby determine what type of honey the hive produces. |
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The default setting for a beehive once placed looks like: |
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<pre{{log2}}>Honey bees move in lazy circuits between the conical hive and wildflowers flourishing nearby.</pre> |
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Public apiaries typically have a unique bee to the region as well as three flowers that grow in that realm. For example, the three hives in the Solhaven public apiary include: |
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<pre{{log2}}> |
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Stub-winged royal lady bees move in lazy circuits between the driftwood beehouse and gorses, stalk of tuberoses, and heath asters flourishing nearby. |
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Russet and tawny mining bees move in lazy circuits between the top bar hive and blue robin flowers, white water crowfoots, and lady's smock blossoms flourishing nearby. |
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Dark-legged loosestrife bees move in lazy circuits between the marshgrass skep and pink clover blossoms, yellow clover blossoms, and moonlight cactus-blooms flourishing nearby.</pre> |
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Flowers listed determine the honey type. Only flowers from the foraging system produce honey that references the flower name. When using a flower taken from a [[Foraged Item Prop]] in a private beehive, the flower used will be visible however it will only ever produce "wildflower honey". Public beehives use foraging system flowers and will produce honey related to one of the hive's three flowers. |
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===Public Apiaries=== |
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<section begin=hivelocations />Public apiaries containing beehives can be found in all towns plus the Rift. Each apiary has a unique assortment of flowers, local to the area, and as such, will result in different types of honey. |
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:{| class="wikitable" |
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! scope="col" | Region |
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! scope="col" | Location |
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! scope="col" | Room # |
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! scope="col" | Notes |
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|- |
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| scope="row" role="rowheader" | Cysaegir || || || |
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|- |
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| scope="row" role="rowheader" | Kraken's Fall || || || |
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|- |
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| scope="row" role="rowheader" | Isle of Ornath || || || |
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|- |
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| scope="row" role="rowheader" | Mist Harbor || || || |
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|- |
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| scope="row" role="rowheader" | Nielira Harbor || || || |
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|- |
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| scope="row" role="rowheader" | River's Rest || || || |
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|- |
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| scope="row" role="rowheader" | Solhaven || Vornavis, Peasant Holdings || u2130130 || Inside the barn located in the middle of the Peasant Holdings (u2130112) then through the door. There are a beehouse, a hive, and a skep. |
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|- |
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| scope="row" role="rowheader" | Ta'Illistim || || || |
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|- |
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| scope="row" role="rowheader" | Ta'Vaalor || || || |
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|- |
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| scope="row" role="rowheader" | Teras Isle || || || |
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|- |
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| scope="row" role="rowheader" | The Rift || || || |
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|- |
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| scope="row" role="rowheader" | Wehnimer's Landing || || || |
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|- |
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| scope="row" role="rowheader" | Zul Logoth || || || |
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|} |
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<section end=hivelocations /> |
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==See Also== |
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* [[Apiculture Jar]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Alveary <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemtype2=Beehive |
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|itemtype3=Beehouse |
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|itemtype4=Hive |
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|itemtype5=Skep |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Rumor Woods <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2026 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Alterations must be done on the certificate before placing it in a property.<br>Noun must be alveary, beehive, beehouse, hive, or skep. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=PULL <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PUSH |
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|verb3=TURN |
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|verb4=WAVE |
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}} |
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</td></tr></table> |
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[[Category:Private Properties]] |
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Revision as of 15:28, 25 April 2026
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Beehives are fixed scripted props that house bees, which produce honey and wax that can be gathered with an Apiculture Jar. Beehives can benefit from up to three flowers placed nearby, and their honey will match those flower types. A number of public beehives exist in public apiaries in all towns and in the Rift. In addition, private beehives can be installed in a private property. Beehives were introduced in 2026 alongside the Apiculture Jar. Certificates to install a private beehive are sold in the Rumor Woods shop Vintage Visions. Public BeehiveBeehives exist as part of apiaries in all towns plus the Rift. They can be interacted with via an Apiculture Jar. Beehives have a noun of alveary, beehive, beehouse, hive, or skep. See the list of public apiaries below.
This is a beehive that can be harvested for honey and other bee products using an Apiculture Jar. Private BeehivePrivate beehives are those placed in a private property. They can be added via certificate; all alterations should be done to the certificate before redeeming it and placing it in a property. Private beehives allow the property owner to change out the default bee via a Bugs on Parade gem bee found anywhere. They also allow for the property owner to add up to three different flowers. Flowers added can be from either the foraging system or a Foraged Item Prop, however flowers from a Foraged Item Prop will only ever produce "wildflower" honey. Flowers from the foraging system will produce honey related to the flower type.AnalyzeThis is a beehive that can be harvested for honey and other bee products using an Apiculture Jar. PUSH: Adds a foraged flower or an appropriate Bugs On Parade bug gem bee to the beehive. This action will destroy the flower or bug gem. PULL: Removes the flower in the current plot. TURN: Changes which flower plot will be manipulated by PUSH/PULL. WAVE: Toggles ambients. Ambients are currently off. Usage
Additional InformationBeehive AppearanceAll beehives, both public and private, have a hard-coded line at the end that indicates what the bees in the hive look like as well as what flowers, up to three, are nearby. The flowers nearby determine what type of honey the hive produces. The default setting for a beehive once placed looks like: Honey bees move in lazy circuits between the conical hive and wildflowers flourishing nearby. Public apiaries typically have a unique bee to the region as well as three flowers that grow in that realm. For example, the three hives in the Solhaven public apiary include: Stub-winged royal lady bees move in lazy circuits between the driftwood beehouse and gorses, stalk of tuberoses, and heath asters flourishing nearby. Russet and tawny mining bees move in lazy circuits between the top bar hive and blue robin flowers, white water crowfoots, and lady's smock blossoms flourishing nearby. Dark-legged loosestrife bees move in lazy circuits between the marshgrass skep and pink clover blossoms, yellow clover blossoms, and moonlight cactus-blooms flourishing nearby. Flowers listed determine the honey type. Only flowers from the foraging system produce honey that references the flower name. When using a flower taken from a Foraged Item Prop in a private beehive, the flower used will be visible however it will only ever produce "wildflower honey". Public beehives use foraging system flowers and will produce honey related to one of the hive's three flowers. Public ApiariesPublic apiaries containing beehives can be found in all towns plus the Rift. Each apiary has a unique assortment of flowers, local to the area, and as such, will result in different types of honey.
See Also |
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