Pirate props: Difference between revisions
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! scope="row" role="rowheader"|RUB<br>(worn) |
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|You reach up and stroke your black angora beard. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and strokes his black angora beard. |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(worn) |
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|You reach up and scratch your black angora beard, being careful not to remove it. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and scratches his a fuzzy black angora beard, looking slightly dubious. |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You reach up and put the black angora beard on, attaching it to your face. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and puts a fuzzy black angora beard on, attaching it to his face. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You reach up and remove the black angora beard from your face. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and removes a fuzzy black angora beard from his face. |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(held) |
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|With a keen eye, you measure the distance between you and your target, tightly gripping your metal boarding hook. |
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|<!-- First Person View --> {{addmetext}} |
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|With a keen eye, XXX measures the distance between him and his target, tightly gripping his metal boarding hook. |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You glance around at your surroundings, tightly gripping your metal boarding hook. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX glances around at his surroundings, tightly gripping his metal boarding hook. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(held) |
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|You clench the length of rope dangling from your metal boarding hook and begin whirling it. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX clenches the length of rope dangling from his metal boarding hook and begins whirling it. |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH<br>(worn) |
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|You grip the length of rope dangling from your metal boarding hook. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX grips the length of rope dangling from his metal boarding hook. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|WEAR |
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|You coil the length of rope on your metal boarding hook and sling it over your shoulder. |
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|XXX coils the length of rope on his metal boarding hook and slings it over his shoulder. |
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! scope="row" role="rowheader"|REMOVE |
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|You uncoil the length of rope on your metal boarding hook and sling it off from over your shoulder. |
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|XXX uncoils the length of rope on his metal boarding hook and slings it off from over his shoulder. |
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! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|PEER |
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|You study your rose gold compass, slowly nodding your head. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX studies his rose gold compass, slowly nodding his head. |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You wipe the surface of your rose gold compass, trying to remove any smudges. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX wipes the surface of his rose gold compass, trying to remove any smudges. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|TAP |
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|You glance down and tap the surface of your rose gold compass, contemplating your direction. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX glances down and taps the surface of his rose gold compass, contemplating his direction. |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH |
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|You trace a finger along the surface of your rose gold compass. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX traces a finger along the surface of his rose gold compass. |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You trace your finger along the edges of the sailcloth eyepatch. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX traces his finger along the edges of the sailcloth eyepatch. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(worn) |
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|You lift the edge of your sailcloth eyepatch for a moment, and quickly peek out. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX lifts the edge of his sailcloth eyepatch for a moment, and quickly peeks out. |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You reach up and put the sailcloth eyepatch on over one of your eyes. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and puts a torn sailcloth eyepatch on over one of his eyes. |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You reach up and remove the sailcloth eyepatch over one of your eyes. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX reaches up and removes a torn sailcloth eyepatch over one of his eyes. |
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! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You flick your tongue against the surface of the rose gold tooth. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX flicks his tongue against the surface of the rose gold tooth. |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(worn) |
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|You open your mouth and tap the surface of the rose gold tooth. |
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|XXX opens his mouth and taps the surface of the rose gold tooth. |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You open your mouth and put on the rose gold tooth, covering one of your teeth. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX opens his mouth and puts on a fake rose gold tooth, covering one of his teeth. |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You open your mouth and remove the rose gold tooth that was covering one of your teeth. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX opens his mouth and removes a fake rose gold tooth that was covering one of his teeth. |
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! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|RUB<br>(worn) |
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|You wipe your metal hand hook's surface, trying to clean off any smudges. |
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|<!-- First Person View --> {{addmetext}} |
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|XXX wipes his metal hand hook's surface, trying to clean off any smudges. |
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! scope="row" |
! scope="row" role="rowheader"|TAP<br>(worn) |
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|You slash your metal hand hook wildly in the air. |
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|XXX slashes his metal hand hook wildly in the air. |
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! scope="row" |
! scope="row" role="rowheader"|WEAR |
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|You put the metal hand hook on, concealing your fist in the handguard. |
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|XXX puts a rusted metal hand hook on, cleverly concealing his fist in the handguard. |
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! scope="row" |
! scope="row" role="rowheader"|REMOVE |
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|You remove the metal hand hook, exposing your hand. |
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|XXX removes a rusted metal hand hook, exposing his hand. |
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! scope="col" style="width: 45%"|Third |
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! scope="row" |
! scope="row" role="rowheader"|PEER |
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|You study your sea chart, slowly nodding your head. |
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|XXX studies his sea chart, slowly nodding his head. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|RUB |
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|You run a finger over your sea chart, carefully examining the details. |
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|XXX runs a finger over his sea chart, carefully examining the details. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" |
! scope="row" role="rowheader"|TAP |
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|You glance at the sea chart and tap it lightly as you contemplate a thought. |
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|XXX glances at his sea chart and taps it lightly as he contemplates a thought. |
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! scope="row" |
! scope="row" role="rowheader"|TOUCH |
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|You trace a finger along the surface of your sea chart. |
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|XXX traces a finger along the surface of his sea chart. |
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|<!-- Third Person View --> {{addmetext}} |
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Revision as of 14:58, 30 July 2026
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Pirate props (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been expanded significanatly since their debut, offering a wider variety of items in the collection. Pirate props were first sold by Vahmyr during the 2011 Spitfire, in the form of birds, eyepatches, hooks, and peglegs. They have been sold in the Bloodriven Village shop, Gamac's Goods as well as The Yarrrpee Shoppe during Duskruin. There are two parts of the Pirate props collection: wearable items that can be displayed in the unique feature slot, and items that are either hand-held or worn normally in a character's inventory. There are six types of items that fall under the first part of this collection: beard, bird, eyepatch, fake tooth, hook, and pegleg. Each can be worn in one's unique feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties. There are twelve types of items that fall under the second part of this collection: boarding hook, boots, coin, compass, flag, glove, jug, map, pauldron, ring, spyglass, and whistle. Unlike the first collection, no items in the second collection alter the unique feature.
Beard
This item is a fake beard and should appear somewhat fake. The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.
BirdBirds will show up as worn on the shoulder. This item is a bird, but cannot be a large bird. Think parrot-sized.
This item is customly set to be a owl. The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
Boarding Hook
The hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it.
Boots
The boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it.
Coin
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
Compass
The compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it.
Eyepatch
This item is an eyepatch to be worn over the eye. The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.
Fake Tooth
This item is a fake tooth to be worn over a tooth and should appear very fake. The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.
Flag
The flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
Glove
The glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it.
Hook
This item is a hook intended to be worn over a hand. It should remain metal. The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.
Jug
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
Map
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
Pauldron
The pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it.
Pegleg
This item is a pegleg. This item must remain wooden. The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.
Ring
The ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it.
Spyglass
The spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
Whistle
The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it.
Additional InformationSee Also |
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