Limb Repair (1102): Difference between revisions
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The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds. Training in [[Mental Lore, Transformation]] will reduce this by one second for every four ranks, and every |
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds. Training in [[Mental Lore, Transformation]] will reduce this by one second for every four ranks, and every three levels an empath gains, the roundtime will be reduced by one second as well. |
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* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command. |
* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command. |
Revision as of 16:10, 31 May 2006
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The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 mana each. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds for 7 mana each. Bleeding limbs will incur a higher Healing roundtime than minor limb wounds. Training in Mental Lore, Transformation will reduce this by one second for every four ranks, and every three levels an empath gains, the roundtime will be reduced by one second as well.