Limb Repair (1102): Difference between revisions
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The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds. |
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each. Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds. |
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Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
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* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command. |
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* Use of the [[TRANSFER (verb)|TRANSFER]] verb is required to transfer wounds from other characters to oneself for healing purposes. |
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== Related Articles == |
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* [[TRANSFER (verb)]] |
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[[Category: Empath Base Spells]] |
[[Category: Empath Base Spells]] |
Revision as of 19:47, 31 May 2006
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The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 mana each. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds for 7 mana each. Bleeding limbs will incur a higher Healing roundtime than minor limb wounds.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.