Mana Disruption (702): Difference between revisions

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== Reference ==
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 Sorcerer Base Spell Circle: Mana Disruption], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#702 Sorcerer Base Spell Circle: Mana Disruption], on Play.net

Revision as of 05:48, 10 December 2007

Template:Attack spell damage
Mana Disruption (702)
Mnemonic [MANADISRUPT]
Type Warding
Target(s) Single
Interval Instantaneous
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility


Mana Disruption is the most universal Sorcerer Base warding attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. As a result, not all of its effects are visible. Of the two damage cycles inflicted, one is obvious and lists the precise amount of hitpoint loss. The line of text appearing immediately before it displays the amount of damage in the form of one of fourteen phrases. Use the table below to determine roughly how much hitpoint damage your strike inflicted.

The severity of the strike depends heavily on the warding endroll. In addition, targets that are stunned or similarly incapacitated are more susceptible to damage. Likewise, using the CHANNEL command can potentially increase the overall damage. If channeling, more offensive stances as well as having one or both hands empty also have the potential to increase the damage inflicted.

Hidden Damage Table

Messaging Equivalent Damage
A weak blow. 0-4
A light strike. 5-9
A nice hit. 10-14
A strong strike. 15-19
A painful blow. 20-24
Target staggered by strong strike. 25-29
A powerful hit. 30-34
A very painful blow. 35-39
Target staggers in pain. 40-44
A masterful strike. 45-49
A most painful blow. 50-54
Target reels from brutal strike. 55-59
A devastating hit. 60-64
Massive internal disruption. 65+

External Links