Polearm Weapons: Difference between revisions
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:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
:Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the [[GRIP (verb)|GRIP]] verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
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== Game Mechanics == |
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==Damage Factors and AvDs== |
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{{Weapon table start}} |
{{Weapon table start}} |
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{{Weapon table pilum}} |
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{{Weapon table spear}} |
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{{Weapon table spear 2}} |
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{{Weapon table trident}} |
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{{Weapon table trident 2}} |
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{{Weapon table javelin}} |
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{{Weapon table halberd}} |
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{{Weapon table naginata}} |
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{{Weapon table jeddart-axe}} |
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{{Weapon table hammer-of-Kai}} |
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{{Weapon table awl-pike}} |
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{{Weapon table lance}} |
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{{Weapon table end}} |
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<!-- PILUM --> |
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{{Weapon table entry | weapon = [[Pilum]] | DFcloth = .350 | DFleather = .250 | DFscale = .225 | DFchain = .175 | DFplate = .060 |
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| RT = 3 | MinRT = 4 | DamageType = Slash/Puncture | STDUR = 50/150 |
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|AvD1=30 |
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|AvD5=27|AvD6=26|AvD7=25|AvD8=24 |
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|AvD9=22|AvD10=20|AvD11=18|AvD12=16 |
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|AvD13=23|AvD14=19|AvD15=15|AvD16=11 |
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|AvD17=15|AvD18=9|AvD19=3|AvD20=-3}} |
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<!-- SPEAR (1H) --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Spear]] (1H) '''||bgcolor=#cccccc|DF |
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| .425 || colspan=4| .325 || colspan=4| .250 || colspan=4| .250 || colspan=4| .160 |
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|rowspan=2| 5 ||rowspan=2| 5 ||rowspan=2| Slash/Puncture ||rowspan=2| 15/130 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 28 |
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<!-- Leather --> |
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|width=20| 29 ||width=20| 28 ||width=20| 27 ||width=20| 26 |
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<!-- Scale --> |
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|width=20| 27 ||width=20| 25 ||width=20| 23 ||width=20| 21 |
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<!-- Chain --> |
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|width=20| 30 ||width=20| 26 ||width=20| 22 ||width=20| 18 |
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<!-- Plate --> |
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|width=20| 25 ||width=20| 19 ||width=20| 13 ||width=20| 7 |
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<!-- SPEAR (2H) --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Spear]] (2H) '''||bgcolor=#cccccc|DF |
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| .550 || colspan=4| .385 || colspan=4| .340 || colspan=4| .325 || colspan=4| .220 |
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|rowspan=2| 5 ||rowspan=2| 5 ||rowspan=2| Slash/Puncture ||rowspan=2| 15/130 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 28 |
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<!-- Leather --> |
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|width=20| 29 ||width=20| 28 ||width=20| 27 ||width=20| 26 |
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<!-- Scale --> |
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|width=20| 27 ||width=20| 25 ||width=20| 23 ||width=20| 21 |
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<!-- Chain --> |
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|width=20| 30 ||width=20| 26 ||width=20| 22 ||width=20| 18 |
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<!-- Plate --> |
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|width=20| 25 ||width=20| 19 ||width=20| 13 ||width=20| 7 |
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<!-- TRIDENT (1H) --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Trident]] (1H) '''||bgcolor=#cccccc|DF |
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| .425 || colspan=4| .350 || colspan=4| .260 || colspan=4| .230 || colspan=4| .150 |
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|rowspan=2| 5 ||rowspan=2| 5 ||rowspan=2| Slash/Puncture/Crush ||rowspan=2| 70/190 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 30 |
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<!-- Leather --> |
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|width=20| 30 ||width=20| 29 ||width=20| 28 ||width=20| 27 |
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<!-- Scale --> |
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|width=20| 31 ||width=20| 29 ||width=20| 27 ||width=20| 25 |
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<!-- Chain --> |
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|width=20| 32 ||width=20| 28 ||width=20| 24 ||width=20| 20 |
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<!-- Plate --> |
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|width=20| 32 ||width=20| 26 ||width=20| 20 ||width=20| 14 |
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<!-- TRIDENT (2H) --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Trident]] (2H) '''||bgcolor=#cccccc|DF |
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| .600 || colspan=4| .425 || colspan=4| .375 || colspan=4| .300 || colspan=4| .185 |
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|rowspan=2| 6 ||rowspan=2| 5 ||rowspan=2| Slash/Puncture/Crush ||rowspan=2| 70/190 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 30 |
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<!-- Leather --> |
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|width=20| 30 ||width=20| 29 ||width=20| 28 ||width=20| 27 |
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<!-- Scale --> |
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|width=20| 31 ||width=20| 29 ||width=20| 27 ||width=20| 25 |
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<!-- Chain --> |
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|width=20| 32 ||width=20| 28 ||width=20| 24 ||width=20| 20 |
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<!-- Plate --> |
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|width=20| 32 ||width=20| 26 ||width=20| 20 ||width=20| 14 |
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<!-- JAVELIN --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Javelin]] '''||bgcolor=#cccccc|DF |
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| .425 || colspan=4| .325 || colspan=4| .250 || colspan=4| .250 || colspan=4| .160 |
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|rowspan=2| 4 ||rowspan=2| 5 ||rowspan=2| Puncture ||rowspan=2| 17/105 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 28 |
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<!-- Leather --> |
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|width=20| 29 ||width=20| 28 ||width=20| 27 ||width=20| 26 |
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<!-- Scale --> |
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|width=20| 27 ||width=20| 25 ||width=20| 23 ||width=20| 21 |
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<!-- Chain --> |
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|width=20| 30 ||width=20| 26 ||width=20| 22 ||width=20| 18 |
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<!-- Plate --> |
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|width=20| 25 ||width=20| 19 ||width=20| 13 ||width=20| 7 |
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<!-- HALBERD --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Halberd]] '''||bgcolor=#cccccc|DF |
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| .550 || colspan=4| .400 || colspan=4| .400 || colspan=4| .300 || colspan=4| .200 |
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|rowspan=2| 6 ||rowspan=2| 5 ||rowspan=2| Slash/Puncture/Crush ||rowspan=2| 25/150 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 30 |
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<!-- Leather --> |
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|width=20| 30 ||width=20| 29 ||width=20| 28 ||width=20| 27 |
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<!-- Scale --> |
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|width=20| 31 ||width=20| 29 ||width=20| 27 ||width=20| 25 |
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<!-- Chain --> |
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|width=20| 32 ||width=20| 28 ||width=20| 24 ||width=20| 20 |
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<!-- Plate --> |
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|width=20| 32 ||width=20| 26 ||width=20| 20 ||width=20| 14 |
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<!-- NAGINATA --> |
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{{weapon table entry | weapon = [[Naginata]] | DFcloth = .550 | DFleather = .400 | DFscale = .400 | DFchain = .300 | DFplate = .200 | RT = 6 | MinRT = 5 | DamageType = Slash/Puncture/Crush | STDUR = 25/150 |
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|AvD1=50 |
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|AvD5=50|AvD6=49|AvD7=48|AvD8=47| |
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|AvD9=51|AvD10=49|AvD11=47|AvD12=45| |
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|AvD13=52|AvD14=48|AvD15=44|AvD16=40| |
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|AvD17=52|AvD18=46|AvD19=40|AvD20=34}} |
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<!-- JEDDART-AXE --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Jeddart-axe]] '''||bgcolor=#cccccc|DF |
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| .550 || colspan=4| .425 || colspan=4| .425 || colspan=4| .325 || colspan=4| .250 |
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|rowspan=2| 7 ||rowspan=2| 5 ||rowspan=2| Slash/Crush ||rowspan=2| 60/185 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 30 |
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<!-- Leather --> |
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|width=20| 32 ||width=20| 31 ||width=20| 30 ||width=20| 29 |
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<!-- Scale --> |
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|width=20| 30 ||width=20| 28 ||width=20| 26 ||width=20| 24 |
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<!-- Chain --> |
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|width=20| 40 ||width=20| 46 ||width=20| 42 ||width=20| 38 |
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<!-- Plate --> |
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|width=20| 40 ||width=20| 34 ||width=20| 28 ||width=20| 22 |
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<!-- HAMMER-OF-KAI --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Hammer of Kai]] '''||bgcolor=#cccccc|DF |
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| .550 || colspan=4| .425 || colspan=4|.450 || colspan=4| .350 || colspan=4| .250 |
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|rowspan=2| 7 ||rowspan=2| 5 ||rowspan=2| Puncture ||rowspan=2| 50/190 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 25 |
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<!-- Leather --> |
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|width=20| 25 ||width=20| 24 ||width=20| 23 ||width=20| 22 |
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<!-- Scale --> |
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|width=20| 35 ||width=20| 33 ||width=20| 31 ||width=20| 29 |
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<!-- Chain --> |
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|width=20| 40 ||width=20| 36 ||width=20| 32 ||width=20| 26 |
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<!-- Plate --> |
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|width=20| 40 ||width=20| 34 ||width=20| 28 ||width=20| 22 |
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<!-- AWL-PIKE --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Awl-pike]] '''||bgcolor=#cccccc|DF |
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| .600 || colspan=4| .550 || colspan=4| .575 || colspan=4| .450 || colspan=4| .350 |
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|rowspan=2| 9 ||rowspan=2| 5 ||rowspan=2| Puncture/Crush ||rowspan=2| 60/160 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 15 |
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<!-- Leather --> |
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|width=20| 20 ||width=20| 19 ||width=20| 18 ||width=20| 17 |
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<!-- Scale --> |
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|width=20| 35 ||width=20| 33 ||width=20| 31 ||width=20| 29 |
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<!-- Chain --> |
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|width=20| 45 ||width=20| 41 ||width=20| 37 ||width=20| 33 |
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<!-- Plate --> |
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|width=20| 50 ||width=20| 44 ||width=20| 38 ||width=20| 32 |
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<!-- LANCE --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|''' [[Lance]] '''||bgcolor=#cccccc|DF |
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| .725 || colspan=4| .525 || colspan=4| .550 || colspan=4| .475 || colspan=4| .350 |
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|rowspan=2| 9 ||rowspan=2| 5 ||rowspan=2| Puncture/Crush ||rowspan=2| 17/105 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 35 |
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<!-- Leather --> |
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|width=20| 38 ||width=20| 37 ||width=20| 36 ||width=20| 35 |
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<!-- Scale --> |
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|width=20| 39 ||width=20| 37 ||width=20| 35 ||width=20| 33 |
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<!-- Chain --> |
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|width=20| 53 ||width=20| 49 ||width=20| 45 ||width=20| 41 |
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<!-- Plate --> |
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|width=20| 50 ||width=20| 44 ||width=20| 38 ||width=20| 32 |
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|} |
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==Resources== |
==Resources== |
Revision as of 20:45, 7 August 2007
Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with Two-Handed Weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 7/2 | 3/1 | - | 6/1 | 5/2 | 7/2 | 11/3 | 14/3 | - | 14/3 | 14/3 |
Special Features
Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.
- Tripping
- Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
- Ambushing
- Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
- Two-handed vs. One-handed Use
- Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Pilum | DF | .350 | .250 | .225 | .175 | .060 | 3 | 3 | Slash/Puncture | 50/150 | ||||||||||||
AvD | 30 | 27 | 26 | 25 | 24 | 22 | 20 | 18 | 16 | 23 | 19 | 15 | 11 | 15 | 9 | 3 | -3 | |||||
Spear, one-handed | DF | .425 | .325 | .250 | .250 | .160 | 5 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 27 | 29 | 28 | 27 | 26 | 27 | 25 | 23 | 21 | 30 | 26 | 22 | 18 | 25 | 19 | 13 | 7 | |||||
Spear, two-handed | DF | .550 | .385 | .340 | .325 | .230 | 6 | 4 | Slash/Puncture | 15/130 | ||||||||||||
AvD | 33 | 32 | 31 | 30 | 29 | 34 | 32 | 30 | 28 | 36 | 32 | 28 | 24 | 33 | 27 | 21 | 15 | |||||
Trident, one-handed | DF | .425 | .350 | .260 | .230 | .150 | 5 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 31 | 31 | 30 | 29 | 28 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 29 | 23 | 17 | 11 | |||||
Trident, two-handed | DF | .600 | .425 | .375 | .300 | .185 | 6 | 4 | Slash/Puncture | 70/190 | ||||||||||||
AvD | 29 | 30 | 29 | 28 | 27 | 30 | 28 | 26 | 24 | 37 | 33 | 29 | 25 | 25 | 19 | 13 | 7 | |||||
Javelin | DF | .402 | .304 | .254 | .254 | .102 | 4 | 5 | Puncture | 17/105 | ||||||||||||
AvD | 27 | 28 | 27 | 25 | 25 | 26 | 24 | 22 | 20 | 29 | 25 | 21 | 17 | 20 | 14 | 8 | 2 | |||||
Halberd | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 30 | 30 | 29 | 28 | 27 | 31 | 29 | 27 | 25 | 32 | 28 | 24 | 20 | 32 | 26 | 20 | 14 | |||||
Naginata | DF | .550 | .400 | .400 | .300 | .200 | 6 | 4 | Slash/Puncture/Crush | 25/150 | ||||||||||||
AvD | 50 | 50 | 49 | 48 | 47 | 51 | 49 | 47 | 45 | 52 | 48 | 44 | 40 | 52 | 46 | 40 | 34 | |||||
Jeddart-axe | DF | .550 | .425 | .425 | .325 | .250 | 7 | 4 | Slash/Crush | 60/185 | ||||||||||||
AvD | 30 | 32 | 31 | 30 | 29 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 30 | 24 | 18 | 12 | |||||
Hammer of Kai | DF | .550 | .425 | .450 | .350 | .250 | 7 | 4 | Puncture/Crush | 50/190 | ||||||||||||
AvD | 20 | 25 | 24 | 23 | 22 | 35 | 33 | 31 | 29 | 40 | 36 | 32 | 28 | 40 | 34 | 28 | 22 | |||||
Awl-pike | DF | .600 | .550 | .575 | .450 | .350 | 9 | 4 | Puncture/Crush | 60/160 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 35 | 33 | 31 | 29 | 45 | 41 | 37 | 33 | 50 | 44 | 38 | 32 | |||||
Lance | DF | .725 | .525 | .550 | .475 | .350 | 9 | 4 | Puncture/Crush | 17/105 | ||||||||||||
AvD | 35 | 38 | 37 | 36 | 35 | 39 | 37 | 35 | 33 | 53 | 49 | 45 | 41 | 50 | 44 | 38 | 32 |