System Repair (1103): Difference between revisions
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The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the [[Empath Base]] circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 [[mana]]. Eight (8) ranks in the [[Empath Base]] circle will allow the caster to heal severe nerve injuries for 8 [[mana]] each. Severe nerve injuries will incur a higher [[Healing roundtime]] than minor nerve injuries. |
The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the [[Empath Base]] circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 [[mana]]. Eight (8) ranks in the [[Empath Base]] circle will allow the caster to heal severe nerve injuries for 8 [[mana]] each. Severe nerve injuries will incur a higher [[Healing roundtime]] than minor nerve injuries. |
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Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
Revision as of 19:48, 31 May 2006
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The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the Empath Base circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 mana. Eight (8) ranks in the Empath Base circle will allow the caster to heal severe nerve injuries for 8 mana each. Severe nerve injuries will incur a higher Healing roundtime than minor nerve injuries.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.