Help:Spell templates: Difference between revisions
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This page is intended to explain the fields in each [[:Category:Spell Templates|spell template]] |
This page is intended to explain which template is to be used for each spell, and what the fields in each [[:Category:Spell Templates|spell template]] represent. The options available for each field are listed, and each potential value has its own definition page. "Special" is a valid value for any field (use sparingly), provided that the article elaborates upon that particular aspect of the spell. If more than one spell shares the same aspect and it does not appear as one of the values here, add it, then explain the particulars of that value in its own article. |
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An "Attack Augmentation" spell is one which enhances the ability with which one participates in an attack. These are typically spells which add to [[AS]] or [[CS]]. |
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'''Type:''' [[AS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[CS]] (all | [[elemental]] | [[mental]] | [[spiritual]]) |
'''Type:''' [[AS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[CS]] (all | [[elemental]] | [[mental]] | [[spiritual]]) |
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:Which type(s) of attack(s) this |
:Which type(s) of attack(s) wearing this spell will empower (enter all that apply). |
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'''Base Duration:''' {in seconds |
'''Base Duration:''' {in seconds} |
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:The base amount of time each cast of the |
:The base amount of time each cast of the spell will last. |
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'''Added Duration:''' {in seconds, |
'''Added Duration:''' {in seconds, listing each additional factor on a new line} |
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:How additional factors affect the duration. |
:How additional factors affect the duration. |
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'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]] |
'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]] |
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== [[Template:Defensive spell|Defensive Spell]] == |
== [[Template:Defensive spell|Defensive Spell]] == |
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A "Defensive Spell" is one which enhances one's ability to defend themselves. Generally, they are spells which add directly to [[DS]], [[TD]], or [[maneuver]] defense. |
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'''Type:''' [[DS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[TD]] (all | [[elemental]] | [[mental]] | [[spiritual]]) |
'''Type:''' [[DS]] (all | [[melee]] | [[ranged]] | [[bolt]]) | [[Maneuver]] | [[TD]] (all | [[elemental]] | [[mental]] | [[spiritual]]) |
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:Which type(s) of attack(s) wearing this |
:Which type(s) of attack(s) wearing this spell will help defend against (enter all that apply). |
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'''Base Duration:''' {in seconds |
'''Base Duration:''' {in seconds} |
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:The base amount of time each cast of the |
:The base amount of time each cast of the spell will last. |
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'''Added Duration:''' {in seconds, |
'''Added Duration:''' {in seconds, listing each additional factor on a new line} |
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:How additional factors affect the duration. |
:How additional factors affect the duration. |
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'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]] |
'''Span:''' [[Stackable]] | [[Refreshable]] | [[Solid Block]] |
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== [[Template:Offensive spell|Offensive Spell]] == |
== [[Template:Offensive spell|Offensive Spell]] == |
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An "Offensive Spell" is one that is used for a direct attack. The magic itself will either cause damage directly ([[Elemental Blast]]), or augment the target's ability to defend themselves ([[Elemental Wave]]). An offensive spell must use one of the three basic attack types to determine its success. |
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:How the success of the attack is determined. |
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:Which method of attack the spell operates on. |
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:How many creatures and/or players are affected by the spell. |
:How many creatures and/or players are affected by the spell. |
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'''Interval:''' [[Instantaneous]] | [[Build-up]] | [[Damage Over Time]] |
'''Interval:''' [[Instantaneous]] | [[Build-up]] | [[Damage Over Time]] |
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== [[Template:Utility spell|Utility Spell]] == |
== [[Template:Utility spell|Utility Spell]] == |
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A "Utility Spell" is basically everything else. It can aid combat indirectly ([[Animate Dead]] or [[Animal Companion]]), add functionality to combat gear ([[Enchant Item]] or [[Sanctify]]), aid the caster with mundane tasks ([[Spirit Guide]]), or instill them with unique abilities ([[Scroll Infusion]]). |
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:What manner of utility this magic provides. |
:What manner of utility this magic provides. |
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'''Duration:''' [[Charge]]s | {time in seconds} | Permanent |
'''Duration:''' [[Charge]]s | {time in seconds} | Permanent |
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:How long the effect will last. |
:How long the effect will last. |
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'''Components:''' Yes | No | {may list if |
'''Components:''' Yes | No | {may list if reasonable} |
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:If the magic requires other items in order to be cast. |
:If the magic requires other items in order to be cast. |
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Revision as of 03:43, 9 November 2006
This page is intended to explain which template is to be used for each spell, and what the fields in each spell template represent. The options available for each field are listed, and each potential value has its own definition page. "Special" is a valid value for any field (use sparingly), provided that the article elaborates upon that particular aspect of the spell. If more than one spell shares the same aspect and it does not appear as one of the values here, add it, then explain the particulars of that value in its own article.
Attack Augmentation
An "Attack Augmentation" spell is one which enhances the ability with which one participates in an attack. These are typically spells which add to AS or CS.
Type: AS (all | melee | ranged | bolt) | Maneuver | CS (all | elemental | mental | spiritual)
- Which type(s) of attack(s) wearing this spell will empower (enter all that apply).
Base Duration: {in seconds}
- The base amount of time each cast of the spell will last.
Added Duration: {in seconds, listing each additional factor on a new line}
- How additional factors affect the duration.
Span: Stackable | Refreshable | Solid Block
- How the maximum duration is determined.
Availability: All | Group Spell | Self-cast
- Whom the spell may be cast upon.
Defensive Spell
A "Defensive Spell" is one which enhances one's ability to defend themselves. Generally, they are spells which add directly to DS, TD, or maneuver defense.
Type: DS (all | melee | ranged | bolt) | Maneuver | TD (all | elemental | mental | spiritual)
- Which type(s) of attack(s) wearing this spell will help defend against (enter all that apply).
Base Duration: {in seconds}
- The base amount of time each cast of the spell will last.
Added Duration: {in seconds, listing each additional factor on a new line}
- How additional factors affect the duration.
Span: Stackable | Refreshable | Solid Block
- How the maximum duration is determined.
Availability: All | Group Spell | Self-cast
- Whom the spell may be cast upon.
Offensive Spell
An "Offensive Spell" is one that is used for a direct attack. The magic itself will either cause damage directly (Elemental Blast), or augment the target's ability to defend themselves (Elemental Wave). An offensive spell must use one of the three basic attack types to determine its success.
Type: Bolt | Maneuver | Warding
- Which method of attack the spell operates on.
Target(s): Single | Splash | Multiple | Area of Effect | Multi-area
- How many creatures and/or players are affected by the spell.
Interval: Instantaneous | Build-up | Damage Over Time
- When the magic takes effect or how long its affects are sustained.
Utility Spell
A "Utility Spell" is basically everything else. It can aid combat indirectly (Animate Dead or Animal Companion), add functionality to combat gear (Enchant Item or Sanctify), aid the caster with mundane tasks (Spirit Guide), or instill them with unique abilities (Scroll Infusion).
Type: Combat Utility | Item Enhancement | Magic Item Creation | Transport
- What manner of utility this magic provides.
Duration: Charges | {time in seconds} | Permanent
- How long the effect will last.
Components: Yes | No | {may list if reasonable}
- If the magic requires other items in order to be cast.