Template talk:Creature treasure: Difference between revisions

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::::I only say "50" because most of the creature articles have NOTHING listed in their treasure fields. 50 is a vague guess, and there may well be more, but I know that a lot of the articles will not require a single edit. I DID forget about alchemy items, but I think I need more research on how to organize it . . . most enemies don't just drop "any old item" but have either a specific item they drop (essence of air) or a class of items "shards/crystals/etc". Unlike the other fields, its not a simple yes/no, but might include a specific list. There are also the random clothing/container/junk drops. Ultimately, this was just the beginning of some experimentation to see what could be done to expand upon it for later use. I'll go start looking at some creature articles. EDIT: Okay, I went through all enemies level 1-5 and listed the ones needing a change, and while its more than I thought, its still only half. Additionally, I've seen all the evidence I need that this needs to be changed . . . enemies marked "general treasure" are scattered randomly, and what does that mean? Also, another category I was thinking was an "Other" category, for enemies that have weird or unique drops. Case in point was Giant Ants, who drop ant larva which can be sold. There are other enemies like that as well. Meanwhile, found some issues: Dark Apparition and Water Witch . . . their treasure field is buggy. Any idea why? If you want to start logging all the enemies that need to be changed, you could start at 100 and work your way down, or pick up somewhere else. I've got everything up to 5 so far.
::::I only say "50" because most of the creature articles have NOTHING listed in their treasure fields. 50 is a vague guess, and there may well be more, but I know that a lot of the articles will not require a single edit. I DID forget about alchemy items, but I think I need more research on how to organize it . . . most enemies don't just drop "any old item" but have either a specific item they drop (essence of air) or a class of items "shards/crystals/etc". Unlike the other fields, its not a simple yes/no, but might include a specific list. There are also the random clothing/container/junk drops. Ultimately, this was just the beginning of some experimentation to see what could be done to expand upon it for later use. I'll go start looking at some creature articles. EDIT: Okay, I went through all enemies level 1-5 and listed the ones needing a change, and while its more than I thought, its still only half. Additionally, I've seen all the evidence I need that this needs to be changed . . . enemies marked "general treasure" are scattered randomly, and what does that mean? Also, another category I was thinking was an "Other" category, for enemies that have weird or unique drops. Case in point was Giant Ants, who drop ant larva which can be sold. There are other enemies like that as well. Meanwhile, found some issues: Dark Apparition and Water Witch . . . their treasure field is buggy. Any idea why? If you want to start logging all the enemies that need to be changed, you could start at 100 and work your way down, or pick up somewhere else. I've got everything up to 5 so far.
[[User:IRVINETOMOE|IRVINETOMOE]] 09:34, 28 January 2013 (EST)
[[User:IRVINETOMOE|IRVINETOMOE]] 09:34, 28 January 2013 (EST)

::::: In the creature treasure section after type = <Not Known> you'll see '''noskin =''' You need to remove the '''no''' before skin. Apparently someone was editing it this way if the creature couldn't be skinned/had no skin instead of editing it to read '''skin = none'''. I've fixed those two. [[User:SPYRIDONM1|Mark]] 10:40, 28 January 2013 (EST)

Revision as of 09:40, 28 January 2013

Anyone with a slightly better grasp of templates give me some feedback on this? It doesn't look like its having any conflicts on the pre-existing pages. I tested updating Dhu goleras, and it looks fine. I'll roll it back if necessary, but I think it needs to be expanded a little, its too vague right now. IRVINETOMOE 16:27, 27 January 2013 (EST)

Are you going to update every creature page manually? Removing 'Types' from the template removes previously posted treasure data from being displayed. If you go to -->ghostly pooka-->edit you'll see Type = gems, boxes. That info is no longer displayed and will have to be updated manually. Mark 22:49, 27 January 2013 (EST)
I don't really see an alternative. The creature treasure section is so underdeveloped as it is, I don't think it will be that daunting a task anyway . . . it was trying to start adding to that which led me to this attempt at reorganizing it anyway. I have some additional concepts I might try to incorporate as well, such as a Gem category (Dhu goleras, for instance, would have a link to Elven Nation gems). Rather than put just Yes in the Gem field, you would put something like Yes (EN) which would link to that page. Do you have any suggestions or improvements, before I go do a massive sweeping change of 50 some creature articles? IRVINETOMOE 06:20, 28 January 2013 (EST)
I think it's a good idea to further delineate the treasure items. I can't think of anything specific to add - maybe an alchemy item field. Btw, it's not 50 creature articles, there are more than 400. It's doable but will take a bit of time. I'm not sure how many have treasure attribute entries already, but we'll need to open each creature article's EDIT function to check. Comment on this page when you're ready to go and I'll help with the updates. Mark 07:55, 28 January 2013 (EST)
I only say "50" because most of the creature articles have NOTHING listed in their treasure fields. 50 is a vague guess, and there may well be more, but I know that a lot of the articles will not require a single edit. I DID forget about alchemy items, but I think I need more research on how to organize it . . . most enemies don't just drop "any old item" but have either a specific item they drop (essence of air) or a class of items "shards/crystals/etc". Unlike the other fields, its not a simple yes/no, but might include a specific list. There are also the random clothing/container/junk drops. Ultimately, this was just the beginning of some experimentation to see what could be done to expand upon it for later use. I'll go start looking at some creature articles. EDIT: Okay, I went through all enemies level 1-5 and listed the ones needing a change, and while its more than I thought, its still only half. Additionally, I've seen all the evidence I need that this needs to be changed . . . enemies marked "general treasure" are scattered randomly, and what does that mean? Also, another category I was thinking was an "Other" category, for enemies that have weird or unique drops. Case in point was Giant Ants, who drop ant larva which can be sold. There are other enemies like that as well. Meanwhile, found some issues: Dark Apparition and Water Witch . . . their treasure field is buggy. Any idea why? If you want to start logging all the enemies that need to be changed, you could start at 100 and work your way down, or pick up somewhere else. I've got everything up to 5 so far.

IRVINETOMOE 09:34, 28 January 2013 (EST)

In the creature treasure section after type = <Not Known> you'll see noskin = You need to remove the no before skin. Apparently someone was editing it this way if the creature couldn't be skinned/had no skin instead of editing it to read skin = none. I've fixed those two. Mark 10:40, 28 January 2013 (EST)