Dhu goleras

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Dhu goleras
Dhu Goleras Colored.jpg
Level 78
Family Goleras family creatures
Body Type Hybrid
Classification(s) Living
Area(s) Found Blighted Forest
HP 240
Attack Attributes
Physical Attacks
Dagger 379 AS
Bolt Spells
Balefire (713) 364 AS
Warding Spells
Bind (214) 342 CS
Blood Burst (701) 353 CS
Calm (201) 342 CS
Corrupt Essence (703) 353 CS
Curse (715) 353 CS
Dark Catalyst (719) 353 CS
Disintegrate (705) 353 CS
Limb Disruption (708) 353 CS
Combat Maneuvers
Energy Maelstrom (710)
Quake (709)
Defense Attributes
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Bolt 292
Unarmed Defense Factor
Target Defense (TD)
Bard Base 302 - 314
Cleric Base 312 - 336
Empath Base
Paladin Base 276
Ranger Base
Sorcerer Base 329 - 350
Wizard Base 365
Minor Elemental 363
Major Elemental 356 - 365
Minor Spiritual 307 - 331
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Dull, mottled, grey skin covers the dhu goleras's stubby, wrinkled torso.  The arms appear twice as long as they should be, ending in long, twig-like fingers.  The legs are the opposite.  Short and misshapen, they have three knees each, giving the dhu goleras a peculiar, hobbling gait, yet with incredible quickness.  Huge, lidless, moon-shaped eyes with white irises bulge from a bony cranium atop a long, thin, rubbery neck.  Green ichor drips from around the eyes, running down the sunken cheeks.  The dhu goleras extends his long white tongue and licks off what ichor he can reach, consuming it with relish.

Hunting strategies

Dhu goleras are melee-capable pures which spend about half of their time using CS-based spiritual/sorcerer spells and the other half using average melee attacks. They cast frequently, and many of their spells, such as Dark Catalyst (719) and the itchy Curse (715) can be extremely dangerous even on minor endrolls. With this in mind, preventing casting through the use of Silence (210), Corrupt Essence (703), stuns, or disabling maneuvers is a must. They have a very wide array of spells, so expect anything if they manage to cast a spell. They have no maneuvers to speak of other than spells such as Quake (709) and Energy Maelstrom (710). Their CS is fairly high, so even against a like leveled, fully spelled up pure, they may have a small warding margin. They do not spawn with a prepared spell, nor do they prepare spells while wandering or spell themselves up. However, their TD is relatively high compared to the other denizens of the Labyrinth. If their casting can be prevented, they offer little risk on their own.

Despite the danger of their spells and their higher level, they have a good bit less health than either moulis or shrickhen. They are not particularly hostile towards each other, but the moulis' Cone of Elements (518) and the shrickhen's Major Elemental Wave (435) will hit and damage them. Shrickhen may also cast beneficial spells such as Elemental Defense III (414) on them while wandering the Labyrinth, so expect occasional dhu goleras to possess a higher DS and TD than normal. If left with a prepared spell, they may also cast an open maelstrom, which can be very dangerous should an unaware hunter wander into a room with one.

Other information

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