Talk:Beginner's guide to playing a ranger: Difference between revisions
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::::::Well, in principle, when [[User:DAID|DAID]] and I get the floating pages working, they should be easy to add and remove from different pages, so if nobody likes it on this page and we just want to run with a link, it can be removed without losing the work. [[User:GS4-SCRIBES|SCRIBES]] is actually the one who suggested adding a buff spell section to the beginner profession pages when I asked on the officials, but we can certainly see how it works here. :) -Astru [[User:SARAH3|SARAH3]] ([[User talk:SARAH3|talk]]) 04:43, 13 February 2015 (CST) |
::::::Well, in principle, when [[User:DAID|DAID]] and I get the floating pages working, they should be easy to add and remove from different pages, so if nobody likes it on this page and we just want to run with a link, it can be removed without losing the work. [[User:GS4-SCRIBES|SCRIBES]] is actually the one who suggested adding a buff spell section to the beginner profession pages when I asked on the officials, but we can certainly see how it works here. :) -Astru [[User:SARAH3|SARAH3]] ([[User talk:SARAH3|talk]]) 04:43, 13 February 2015 (CST) |
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I am going to undo the recent changed to the Race section because I feel some of the purpose and organization was lost in the edit. There are also POV issues, among other grammar problems with the edit. I will |
I am going to undo the recent changed to the Race section because I feel some of the purpose and organization was lost in the edit. There are also POV issues, among other grammar problems with the edit. I will borrow some of the language to reedit the section. Too much was changed to warrant minor editing repairs, thus the reversion. Also, please leave the article highlights as they are, because I want readers to go to them. These articles are filled with so many links that people can become numb to them. -Sepher --[[User:PENNINGTONB1|PENNINGTONB1]] ([[User talk:PENNINGTONB1|talk]]) 20:57, 13 February 2015 (CST) |
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Race |
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There are quite a number of driving factors players rate and choose by when deciding to play a particular race. This section explores some of those reasons in order to help new players make a more informed decision when choosing a race themselves. It is recommended that the reader refer to both this section and the section on stats before making any final decisions, as both subjects are entwined. |
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Perhaps the most important reason for choosing one particular race is preference. While different races present different advantages or disadvantages in terms of their starting statistics, it is possible for a ranger of any race to be successful and enjoy their adventure. So you should choose the race you want to play, the one you have a good roleplay idea for or the one you imagine your ranger to be and don't let anyone tell you that you made a bad decision for this reason alone. |
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However, if you are uncertain, you can consider the different racial modifiers to statistics when selecting your race (the effects of these modifiers will be conceptualized here, while their mechanical effects will be detailed in the stats section). For example, halflings are physically weaker than other larger races due to their size. This trait manifests itself mechanically when determining how much weight the halfling can carry around, or in how fast he can swing a weapon or draw his bow. Next, take a giantman for example: while they are physically powerful, they are not known for being the most dexterous race. This time, the trait is a handicap to the giantman's ability to fire a bow well. It is primarily in these ways (through statistics modifiers) that each race brings to life with their particular strengths and weaknesses. |
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Other racial modifiers not linked to statistics are yet another reason players prefer a particular race. Each race, for example, has a differing maximum health points. Some races (halflings and dwarves) have natural bonuses to their magic defenses, while others (e.g. elves) are very resistant to poisons and diseases. |
Revision as of 21:23, 13 February 2015
Hi, everyone.
I'd like to start a discussion about a cooperative ranger guide directed at inexperienced players.
First, I'd like to compile a list of quality material already in existence, and while there is a lot of good information out there, it seems to be pretty vastly spread out. There also seems to be a lack of existing ranger guides (I imagine a lot were lost as player owned websites discontinued hosting services), and those that can be found are old/too technical/too specific for a newbie guide. Perhaps some of you have some of the older ones tucked away in your long-lived GS directories, so please post them somewhere and give us a link in this discussion. Below is a small list of items I found with a quick cursory Google search.
Ransom's GSIII Ranger Guide:
http://www.tamcon.com/GS3/ranger1.html
Nuadjha's "The Art of the Bow":
http://forum.gsplayers.com/showthread.php?49785-quot-The-Art-of-the-Bow-quot-GSIV-Archery-Guide
Second, I'd like to talk about the organization of the guide. I'm not entirely sure how I envision the whole thing laid out, but we can (and will, I'm sure) make alterations to the general layout as the guide progresses. Some basic modules that comes to mind are:
-a conceptualized description of what a ranger is and how they can be reasonably expected to function
-a guide that follows the character creation process (e.g. choosing your race, stats, skills)
-a basic hunting guide using the skills a typical ranger may be expected to have (we should probably avoid suggestions like "fletch till you 15, then go hunt" or "use this script to level to X" as this should remain a guide showing newbies how to roll up and play a ranger.
-helpful links (preferably within the gswiki) to more specific guides and other useful information
-notes on roleplaying and character development
-basic information about societies and choosing a society
I'm not sure if we should get overly technical about specific training options (such as crit/DF tables, etc), though we can certainly provide links to such things while stressing that a complete understanding of these topics is not necessary for success. We should stress a basic concept of what a ranger is while also focusing on character customization by suggesting that there are a wide range of options available for a ranger where training/playing styles are concerned. Players need not follow an ideal perfectly to have a viable character.
- I can take care of that, I've had many requests for a ranger guide... Now that I'm putting down my newbie guide to you all, I can handle the advanced numerical outlook on rangers, if you guys want to stick to the basics. I may bug you in game for information and fact checking though! -Whirlin HJELTE (talk) 11:11, 11 February 2015 (CST)
- Feel free to hit me up if you need any specific help. You know where to find Sepher. Regarding a more advanced mechanical outlook, such a guide like that would very much compliment one such as this, as there are always players that like to get deeply involved with the mechanical side of the game. I look forward to it. -Sepher --PENNINGTONB1 (talk) 18:42, 12 February 2015 (CST)
So, before getting into the meat of the guide, what suggestions or ideas would you like to see in such a guide? If you're a new player or a new ranger, what sorts of questions do/did you have about playing a ranger? Let us know.
~Brian, Sepher's player
- I'm relatively new to GS overall, so I'm not sure about mechanics and general advice for being a ranger part since I've only played one ranger. I can provide text edits and add all of the links to other parts of GS wiki for people who just want to write text and not worry about that though.
- Oh, and I have a buff spells guide in the works so I'll try to figure out a way to get some sort of floating page so the relevant information can be presented here so new rangers have a good sense for which spells they should be liberally applying to themselves. -Astru SARAH3 (talk) 11:10, 12 February 2015 (CST)
- I am happy to leave the linking and general "Wikifying" part of editing to someone who knows what they're doing. It would just be a trial and error process for me and not something I'm interested in putting forth the effort into at the moment.
- I'm not super awesome at all things wiki, but after playing around a bit, I'm at least pretty good at linking stuff. I'll try to go through at the end and cut out excessive links at the end. Everything is supposed to be linked once per page when it's first mentioned, but who knows how things end up getting organized when we're done. SARAH3 (talk) 04:43, 13 February 2015 (CST)
- Regarding the buff guide: I don't know what a floating page is, so I wouldn't know if I necessarily want it on this particular page, but at the very least a link in the hunting module of the guide may be inserted. Ideally, I want to keep things as tight as possible. -Sepher --PENNINGTONB1 (talk) 18:42, 12 February 2015 (CST)
- Well, in principle, when DAID and I get the floating pages working, they should be easy to add and remove from different pages, so if nobody likes it on this page and we just want to run with a link, it can be removed without losing the work. SCRIBES is actually the one who suggested adding a buff spell section to the beginner profession pages when I asked on the officials, but we can certainly see how it works here. :) -Astru SARAH3 (talk) 04:43, 13 February 2015 (CST)
I am going to undo the recent changed to the Race section because I feel some of the purpose and organization was lost in the edit. There are also POV issues, among other grammar problems with the edit. I will borrow some of the language to reedit the section. Too much was changed to warrant minor editing repairs, thus the reversion. Also, please leave the article highlights as they are, because I want readers to go to them. These articles are filled with so many links that people can become numb to them. -Sepher --PENNINGTONB1 (talk) 20:57, 13 February 2015 (CST)