Subdual Strike: Difference between revisions
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== |
==Resources== |
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*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
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*[[List of combat maneuvers by profession]] |
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==External Sources== |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net |
*[http://www.play.net/gs4/info/maneuvers/list.asp#subdualstrike Combat Maneuvers List: Subdual Strike] on play.net |
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Revision as of 15:37, 27 May 2015
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Subdual Strike is a combat maneuver that gives an attempt to knock a critter in the head with a weapon in order to stun it, reduce its perception, slow it down, and do some damage. Characters that are trained to be unarmed specialists do not require a weapon.
There is a +10 bonus when using the maneuver while in hiding. The hiding bonus is stackable with the weapon bonuses listed below.
Weapon modifiers | |
---|---|
Runestaff | -10 |
Mace | 10 |
Dagger | 10 |
Cestus | 20 |
Blackjack | 30 |
This maneuver is similar to the Rogue Guild skill Subdue.
Messaging
A giantman bandit springs from the shadows and strikes at you! [Roll result: 139 (open d100: 78)] A giantman bandit delivers a blow to your head with his composite bow! ...6 damage! You are stunned! You are dazed! Roundtime: 5 sec.