Divine Vengeance: Difference between revisions

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An innate ability for all [[paladins]] that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning [[Guard the Meek (1613)]] and has a 4-hour cooldown between uses.
An innate ability for all [[paladins]] that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning [[Guard the Meek (1613)]] and has a 4-hour cooldown between uses.


[[Paladin Spell]] ranks are a factor for success.
[[Paladin Base]] ranks are a factor for success.


==See Also==
==See Also==

Revision as of 14:00, 7 September 2015

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An innate ability for all paladins that triggers upon their death. In a show of divine vengeance, a spiritual shock wave is sent out from the Paladin's corpse, affecting all creatures in the area. This ability is unlocked upon learning Guard the Meek (1613) and has a 4-hour cooldown between uses.

Paladin Base ranks are a factor for success.

See Also