Mind Jolt (706): Difference between revisions
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!align="right"|Sorcerous Lore, |
!align="right"|Sorcerous Lore, Demonology ranks||2||5||9||14||20||27||35||44||54||65||77||90||104||119||135||152||170||189||209||230||252 |
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|align="right"|% chance for new target||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42 |
|align="right"|% chance for new target||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42 |
Revision as of 23:51, 16 November 2015
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Mind Jolt shows the target a glimpse of a demonic valence, stunning them.
- Creatures that are immune to stuns cannot be affected by this spell.
- Some abilities allow targets to remove themselves from this effect.
This spell can commonly be found in clear glass wands.
Lore Benefits
There is a chance for the spell to carry over to a new target if the initial target dies while the effect is still active based on a seed 2 summation of a caster's Sorcerous Lore, Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied.
Sorcerous Lore, Demonology ranks | 2 | 5 | 9 | 14 | 20 | 27 | 35 | 44 | 54 | 65 | 77 | 90 | 104 | 119 | 135 | 152 | 170 | 189 | 209 | 230 | 252 |
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% chance for new target | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 |
Messaging
- Player character view
Warding failed! For a brief, terrible moment, your mind is opened to an unspeakable valence of being! You are stunned!
- Normal cast
Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
- When the spell carries over to a new target
A burst of searing light flashes around a siren, surging wildly before disappearing! Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
Alchemy Recipes
A clear glass wand | |
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Eastern version | Western version |
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Resources
- Sorcerer Base Spell Circle: Mind Jolt, on Play.net