Mind Jolt (706): Difference between revisions

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There is a chance for the spell to carry over to a new target if the initial target dies while the effect is still active based on a seed 2 [[summation]] of a caster's [[Sorcerous Lore, Demonology]] ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied.
There is a chance for the spell to carry over to a new target if the initial target dies while the effect is still active based on a seed 2 [[summation]] of a caster's [[Sorcerous Lore, Demonology]] ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied.


<div {{prettydiv|margin-right=700px}}><center><tt>'''% chance = (2 * seed 2 Demonology ranks)'''</tt></center></div>
<div {{prettydiv|margin-right=50%}}><center><tt>'''% chance = (2 * seed 2 Demonology ranks)'''</tt></center></div>


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Revision as of 23:08, 20 January 2016

Mind Jolt (706)
Mnemonic [MINDJOLT]
Duration 1 second per warding margin
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single (Special) 
State(s) Inflicted Stunned
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Mind Jolt shows the target a glimpse of a demonic valence, stunning them.

  • Creatures that are immune to stuns cannot be affected by this spell.
  • Some abilities allow targets to remove themselves from this effect.

This spell can commonly be found in clear glass wands.

Lore Benefit

There is a chance for the spell to carry over to a new target if the initial target dies while the effect is still active based on a seed 2 summation of a caster's Sorcerous Lore, Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied.

% chance = (2 * seed 2 Demonology ranks)
Sorcerous Lore, Demonology ranks 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135 152 170 189 209 230 252
% chance for new target 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42

Messaging

Player character view
Warding failed!
For a brief, terrible moment, your mind is opened to an unspeakable valence of being!  You are stunned! 
Normal cast
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!
When the spell carries over to a new target
A burst of searing light flashes around a siren, surging wildly before disappearing!
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!

Alchemy Recipes

A clear glass wand
Eastern version Western version
  1. Add wand oil
  2. Add 2 doses of scraggly troll scalp from plains orc warriors
  3. Add powdered blue tourmaline
  4. Boil
  5. Add 4 doses of genkew mushroom
  6. Simmer
  7. Add quartz sand
  8. Chant Mind Jolt (706)
  1. Add wand oil
  2. Add 2 doses of troll scalp from thunder trolls
  3. Add powdered blue tourmaline
  4. Boil
  5. Add 4 doses of genkew mushroom
  6. Simmer
  7. Add quartz sand
  8. Chant Mind Jolt (706)

Resources