Internal Power: Difference between revisions
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'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[Hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]]. |
'''Internal Power''' is a [[combat maneuver]] available to [[monk]]s only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] [[Hitpoint]]s (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of [[Roundtime]] (RT) which can be reduced by 1 second for every 3 ranks of [[Mental Lore, Transformation]]. |
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1 rank is a neat way of keeping up blood when hunting cerebralites, where a certain amount of Pain retaliation is inevitable. |
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==Resources== |
==Resources== |
Revision as of 09:06, 19 February 2016
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Internal Power is a combat maneuver available to monks only that allows a monk to repair his/her body. Each use of this maneuver will heal up to [15 + (5 * Rank)] Hitpoints (HP). At rank 5, when at full HP, Internal Power can be used to heal a minor wound. This imparts 10 seconds of Roundtime (RT) which can be reduced by 1 second for every 3 ranks of Mental Lore, Transformation.
1 rank is a neat way of keeping up blood when hunting cerebralites, where a certain amount of Pain retaliation is inevitable.
Resources
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