Magical armoire: Difference between revisions
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If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither. |
If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither. |
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Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE. |
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When a character dons items from an armoire, [[SORT (verb)|SORT AUTOMATIC HEADTOTOE]] is always executed. While convenient for anyone who enjoys the order provided with this verb, all pin-worn items will be lumped together, which may not be sensible depending on the item. Furthermore, each time the autosort runs, it will reverse the order of items worn in each location; thus if one has any two items with the same noun (two pouches, two rings, etc), which one is first and which is second in the inventory will constantly oscillate with continued use of the armoire. Thus, anyone planning to use the armoire simply to wear and remove [[Enhancive item|enhancives]] will only find it convenient if the perpetual enforcement of autosort is acceptable, otherwise one will simply be trading one script (exchanging enhanvices) for another script (sorting inventory). |
When a character dons items from an armoire, [[SORT (verb)|SORT AUTOMATIC HEADTOTOE]] is always executed. While convenient for anyone who enjoys the order provided with this verb, all pin-worn items will be lumped together, which may not be sensible depending on the item. Furthermore, each time the autosort runs, it will reverse the order of items worn in each location; thus if one has any two items with the same noun (two pouches, two rings, etc), which one is first and which is second in the inventory will constantly oscillate with continued use of the armoire. Thus, anyone planning to use the armoire simply to wear and remove [[Enhancive item|enhancives]] will only find it convenient if the perpetual enforcement of autosort is acceptable, otherwise one will simply be trading one script (exchanging enhanvices) for another script (sorting inventory). |
Revision as of 16:41, 25 February 2016
Magical armoires allow you to to quickly dress and undress your character. The armoire allows you to select specific inventory items, which will then be instantly worn or removed (and stored within) when the armoire is activated.
They are transferable and cost 25,000 bounty points for a non-lightened version, and 75,000 bounty points for a fully lightened version, which weighs a fraction of a pound. It takes 5 lightening sessions to fully lighten the cheaper armoire down to that weight.
Usage
- Weight
You carefully examine the dark wooden armoire and determine that the weight is about 5 pounds.
- ANALYZE
You may set the armoire to automatically dress/undress you. To do this, you must first set it to store specific items. You do this by POINTing the armoire AT the item. Doing it a second time, will remove the item's reserved spot. You may then SEARCH the armoire to see which items you have saved a spot for. To dress/undress, simply OPEN the armoire. You may also CLEAN the armoire to reset all previously saved items. If any of the saved items have their description (short or long) altered, you must resave it to the armoire. Once an item is set, another player may not use it until it has been CLEANed.
- INSPECT
You carefully inspect your veniom-bound armoire. You estimate that a small veniom-bound armoire can store a fairly large amount with enough space for any number of items. You determine that you could not wear the armoire.
Limitations
The armoires cannot remove hidden items, armor concealers, or some heavily scripted items such as Voln armor.
If a character has two identically-named items, the armoire cannot work with them individually; it can only be set for both or neither.
Armoires attune to their wearers, and can be unattuned with CLEAN ARMOIRE.
When a character dons items from an armoire, SORT AUTOMATIC HEADTOTOE is always executed. While convenient for anyone who enjoys the order provided with this verb, all pin-worn items will be lumped together, which may not be sensible depending on the item. Furthermore, each time the autosort runs, it will reverse the order of items worn in each location; thus if one has any two items with the same noun (two pouches, two rings, etc), which one is first and which is second in the inventory will constantly oscillate with continued use of the armoire. Thus, anyone planning to use the armoire simply to wear and remove enhancives will only find it convenient if the perpetual enforcement of autosort is acceptable, otherwise one will simply be trading one script (exchanging enhanvices) for another script (sorting inventory).
Messaging
Opening the armoire to don items:
>open armoire A water witch's hair talisman flies out of the armoire and onto your person. A water witch's hair talisman flies out of the armoire and onto your person. A glittering imflass pin flies out of the armoire and onto your person. An invar-bound snakeskin badge flies out of the armoire and onto your person. A blood-eagle feather talisman flies out of the armoire and onto your person. An etched vaalorn helm flies out of the armoire and onto your person.
Opening the armoire to undress in public:
>open armoire An etched vaalorn helm flies off of your person and into the armoire. A glittering imflass pin flies off of your person and into the armoire. An invar-bound snakeskin badge flies off of your person and into the armoire. A water witch's hair talisman flies off of your person and into the armoire. A water witch's hair talisman flies off of your person and into the armoire. A blood-eagle feather talisman flies off of your person and into the armoire.