Disarm: Difference between revisions

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m (→‎DISARM QUIET: swap warm/friendly to put things in decreasing happiness order)
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''{{Redirect|Disarm}}''
''{{Redirect|Disarm}}''


The {{boldmono|DISARM}} verb will allow a character to attempt to locate or disarm a [[trap]] on a closed and locked container or door. It is also used by members of the [[Warrior Guild]] to trigger their [[Disarm Weapon]] guild skill.
The {{boldmono|DISARM}} verb will allow a character to attempt to locate or disarm a [[trap]] on a closed and locked container or door. The [[roundtime]] for this use of the verb (and not other uses) can be reduced with [[Celerity (506)]].

It is also used by members of the [[Warrior Guild]] to trigger their [[Disarm Weapon]] guild skill.


Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.
Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.

Revision as of 11:16, 13 September 2017

   "Disarm" redirects here. For other uses, see Disarm (disambiguation).

The DISARM verb will allow a character to attempt to locate or disarm a trap on a closed and locked container or door. The roundtime for this use of the verb (and not other uses) can be reduced with Celerity (506).

It is also used by members of the Warrior Guild to trigger their Disarm Weapon guild skill.

Only closed and locked containers and doors may be disarmed. If a trap has already been found on the item, and on no other item since, there is a window of opportunity of several minutes in which to attempt removal of the trap. Some traps are dangerous to bystanders if detonated, so care should be taken when attempting this, especially within legal jurisdiction, as local law enforcement will arrest those who kill others, even unintentionally.

Some traps require a special kit filled with various helpful items to be used. These kits can be purchased at various locksmithing shops. As the toolkit empties of some items one can refill it by buying another toolkit and bundling the two. Hold the kit you wish to keep in your right hand. Keep in mind that one does not need to handle the toolkit when disarming traps - leaving it open and in an open container is all that is necessary.

Usage

    DISARM {object}     - Attempt to find or disarm a trap on {object}
    DISARM {LEFT|RIGHT} - Attempt to find or disarm a trap on the object in the specified hand
    DISARM {target}     - Attempt to knock a weapon from a player's or creature's hand (Warriors only)
    DISARM QUIET        - Use short, demeanor-based messaging when disarming a trap
    DISARM FULL         - Use detailed messaging when disarming a trap

DISARM QUIET

Warm
Locksmith looks up with a big grin on his face!
Friendly
Locksmith appears pleased.
Neutral
Locksmith nods with satisfaction.
Reserved
Locksmith goes about disarming an engraved maoral coffer, methodically achieving success.
Cold
Locksmith smirks triumphantly at the strongbox.