Elemental attunement: Difference between revisions
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__TOC__'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command. Once an element is chosen via{{mono| ATTUNE SET}}, one still has to use{{mono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{mono| ATTUNE RANDOM }}to temporarily release the focus. |
__TOC__'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command. Once an element is chosen via{{mono| ATTUNE SET}}, one still has to use{{mono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{mono| ATTUNE RANDOM }}to temporarily release the focus. [[Attunement reset]]s may be earned by completing a quest. Once the quest is complete,{{mono| ATTUNE SET }}may be used again. |
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== Elemental Damage Types == |
== Elemental Damage Types == |
Revision as of 13:03, 15 April 2016
Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the ATTUNE command. Once an element is chosen via ATTUNE SET, one still has to use ATTUNE ELEMENT in order to focus on the specific element, but can use ATTUNE RANDOM to temporarily release the focus. Attunement resets may be earned by completing a quest. Once the quest is complete, ATTUNE SET may be used again.
Elemental Damage Types
Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type.
1. Air: Vacuum critical damage
- Ex. Chest decompresses violently and explodes in a shower of bone and lung!
2. Earth: Impact/Vibration critical damage
- Ex. Every bone in the left arm shattered and scattered about!
3. Fire: Fire critical damage
- Ex. Fire completely surrounds [target]. Blood boils and heart stops.
4. Water: Cold/Ice critical damage
- Ex. Head freezes solid and the [target] topples over, shattering skull on impact.
5. Lightning: Lightning/Electric Shock critical damage
- Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.
Benefits
Attunement affects a number of spells including:
- Elemental Blade (411)
- Elemental Strike (415)
- Elemental Targeting (425)
- Major Elemental Wave (435)
- Chromatic Circle (502)
- Cone of Elements (518)
- Weapon Fire (915)
- Energy Maelstrom (710)
- Corpse explosion effect of Animate Dead (730)
For wizards, attunement also provides cosmetic effects with Thurfel's Ward (503) and Floating Disk (511) and allows them the opportunity to summon a wyrdling as a Familiar.
Attunement is also highly beneficial in the Elemental Confluence. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.
ATTUNE (verb)
By utilizing the ATTUNE command a character binds himself closely to one of five elements. Use ATTUNE SET to do so.
ATTUNE SENSE is also used to find an entrance to the Elemental Confluence.
- Usage (pre-attunement)
ATTUNE RANDOM - Focus randomly on any elemental energy type. ATTUNE ELEMENT - Focus on your attuned elemental energy type. ATTUNE SET - Set your elemental attunement.
- Usage (post-attunement)
ATTUNE RANDOM - Focus randomly on any elemental energy type. ATTUNE ELEMENT - Focus on your attuned elemental energy type. You are attuned to the Element of Air.
- After specifically focusing on one's chosen element
ATTUNE RANDOM - Focus randomly on any elemental energy type. ATTUNE ELEMENT - Focus on your attuned elemental energy type. You are attuned to the Element of Air. You are currently focused on your attuned element.
- ATTUNE SENSE
You close your eyes, focusing on the background elemental flows. You sense an unusual fluctuation emanating from the Upper Trollfang. Roundtime: 4 sec.
When used in the correct general location, ATTUNE SENSE gives a temporary vision of the exact room.
Note: The vision will be output to the Familiar Window if it is open.
>location You carefully survey your surroundings and guess that your current location is the Upper Trollfang or somewhere close to it. >attune sense You close your eyes, focusing on the background elemental flows. You feel your senses being pulled towards a strong fluctuation... [Upper Trollfang] The deep shadows cast by the towering walls of this narrow canyon bathe this area in constant darkness. A few ferns and a small amount of deep green moss grow near the trickles of water that seep from the myriad of tiny cracks that break up the sheer cliff face. You also see a point of elemental instability. Obvious paths: south, northwest You open your eyes and your senses return to you. Roundtime: 4 sec.
If already in the correct room:
>attune sense You close your eyes, focusing on the background elemental flows. You feel a strong sense of instability surround you! Roundtime: 4 sec.