Striking Asp Stance: Difference between revisions
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'''Striking Asp Stance''' is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s. Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown. |
'''Striking Asp Stance''' is a [[Martial Stance]] [[combat maneuver]] available to [[monk]]s, [[rogue]]s, and [[warrior]]s. Unless the cooldown is active, one will be able to automatically perform one single target [[QUICKSTRIKE]] at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 (rounded up) at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. The stance begins in cooldown when it is entered. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown. |
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==Messaging== |
==Messaging== |
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==Resources== |
==Resources== |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[https://www.desmos.com/calculator/expetwsdqj Celerity and Striking Asp Stance Calculator] |
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[[Category:Martial Stances]] |
[[Category:Martial Stances]] |
Revision as of 17:50, 6 March 2017
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Striking Asp Stance is a Martial Stance combat maneuver available to monks, rogues, and warriors. Unless the cooldown is active, one will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost. The stamina cost is reduced to 2/3, 1/2, and 1/3 (rounded up) at ranks 1, 2, and 3, respectively. The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed. The stance begins in cooldown when it is entered. At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.
Messaging
Starting:
>cman asp You assume the Striking Asp Stance, ready to find the right position for a quick strike. Square assumes the Striking Asp Stance.
Stopping:
>stop stance You relax from the Striking Asp Stance. Square relaxes and no longer maintains the Striking Asp Stance.
Recovery Messaging:
You feel light on your feet, and ready to find an opening for a quick strike.
Extra Charge Messaging:
You feel like you have an extra reserve of quickness to use should the need arise.
Activating:
>quickstrike 1 tackle troll [Roll result: 203 (open d100: 20) Penalties: 35] You hurl yourself at an ice troll and connect! You hammer an ice troll to the ground. 4 hits! You jump to your feet. Your superior positioning makes your quick strike much less taxing. Roundtime: 7 sec. Roundtime changed to 1 second.