Mage Armor (520): Difference between revisions
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VANKRASN39 (talk | contribs) (save progress, there are some apparent issues with earth and fire aspect descriptions) |
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'''Mage Armor''' manipulates the elemental forces within a [[wizard]]'s body, forming a layer of elemental energy that shifts with their movements. This self-cast spell provides additional protection from physical attacks in the form of critical padding. |
'''Mage Armor''' manipulates the elemental forces within a [[wizard]]'s body, forming a layer of elemental energy that shifts with their movements. This self-cast spell provides additional protection from physical attacks in the form of [[critical padding]]. |
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The base amount of padding for native casters is somewhat at 20 [[Major Elemental]] ranks, increasing every 15 [[Major Elemental]] ranks to a max of heavy padding at 95 ranks. |
The base amount of padding for native casters is somewhat at 20 [[Major Elemental]] ranks, increasing every 15 [[Major Elemental]] ranks to a max of heavy padding at 95 ranks. Non-native casters can only achieve light critical padding with this spell, and elemental aspects are not available to non-native casters. (The padding table is available in the [[#Earth Aspect|Earth Aspect section]] below.) |
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*Note: Non-native casters can only achieve light critical padding with this spell, and elemental aspects are not available to non-native casters. |
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*Note: The critical padding provided by this spell and its aspects stack with other forms of padding. |
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:{| {{prettytable|text-align:center;}} |
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The armor can be further enhanced by focusing on specific elements to further shore up defenses via CAST <Element>. Focusing on an element will produce additional defenses based on lore training in the respective elemental lore. |
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!style="text-align:right"|Major Elemental ranks||20||35||50||65||80||95 |
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|style="text-align:right; white-space:nowrap"|Critical padding added (always available)||5||6||7||8||9||10 |
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The critical padding provided by this spell and its aspects stack with other forms of padding. |
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*Focusing on the '''Fire Aspect''' of this spell allows a mage to channel his defenses into stronger offensive attacks. |
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*Focusing on the '''Water Aspect''' of this spell boosts the mage's defenses against dispel attacks. |
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==Aspects== |
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*Focusing on the '''Earth Aspect''' of this spell will shield the mage in a layer of rock when he becomes stunned. |
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The armor can be further enhanced by focusing on specific elements to further shore up defenses via{{boldmono| CAST <Element>}}. Focusing on an element will produce additional defenses based on lore training in the respective Elemental Lore. |
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*Focusing on the '''Air Aspect''' of this spell will allow the mage to carry more. |
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*Focusing on the '''Lightning Aspect''' of this spell will stun all enemies in the room for a short time when the mage becomes stunned. |
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{| {{prettytable}} |
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|- bgcolor="lightblue" |
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!Aspect || Base Benefit |
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![[#Fire Aspect|Fire]] |
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|Provides a 15% [[stance]] bonus |
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![[#Water Aspect|Water]] |
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|Boosts the mage's defenses against dispel attacks, negating one dispel every 30 seconds |
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![[#Earth Aspect|Earth]] |
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|Provides an additional "somewhat" level of critical padding when the mage is stunned |
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![[#Air Aspect|Air]] |
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|Increases mage's carrying capacity by 10 pounds |
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![[#Lightning Aspect|Lightning]] |
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|Stuns all enemies in the room for 2 rounds when the mage becomes stunned, with a 30 sec. cooldown |
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===Lore Benefits=== |
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====Fire Aspect==== |
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(orginal: Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a +15 stance bonus. Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation. Obtaining 15 ranks in fire will grant a +20 stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.) |
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==Lore Benefits== |
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Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a 15% stance bonus. |
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===Fire Aspect=== |
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Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a +15 stance bonus. |
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Training in [[Elemental Lore, Fire]] will increase the stance bonus based on a seed 1 [[summation]]. Obtaining 15 ranks in fire will grant a +20 stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks. |
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Training in [[Elemental Lore, Fire]] will increase the stance bonus based on a seed 1 [[summation]] of ranks. Obtaining 15 ranks in fire will grant a 20% stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks. |
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:{| {{prettytable |
:{| {{prettytable|text-align:center;}} |
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|+'''Stance Adjustment''' |
|+'''Stance Adjustment''' |
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!style="text-align:right; white-space:nowrap"|Elemental Lore, Fire ranks||0||1||3||6||10||15||21||28||36||45||55 |
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|style="text-align:right"|Total Stance Adjustment||15%||16%||17%||18%||19%||20%||21%||22%||23%||24%||25% |
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| colspan=12| |
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!style="text-align:right; white-space:nowrap"|Elemental Lore, Fire ranks||66||78||91||105||120||136||153||171||190||210||231 |
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|style="text-align:right"|Total Stance Adjustment||26%||27%||28%||29%||30%||31%||32%||33%||34%||35%||36% |
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===Water Aspect=== |
====Water Aspect==== |
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Focusing on water will allow a mage to negate dispelling attacks. The base benefit of this aspect is the negation of one |
Focusing on water will allow a mage to negate dispelling attacks. The base benefit of this aspect is the negation of one dispel every 30 seconds. |
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Training in [[Elemental Lore, Water]] will reduce the 30 second cooldown one additional second based on seed 1 [[summation]]. The maximum benefit of this aspect is a 21 second reduction, to a minimum of 9 seconds, obtained at 231 water lore bonus. |
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Training in [[Elemental Lore, Water]] will reduce the 30 second cooldown one additional second based on seed 1 [[summation]] of ranks. The maximum benefit of this aspect is a 21 second reduction, to a minimum of 9 seconds, obtained at 231 water lore bonus. |
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:{| {{prettytable |
:{| {{prettytable|text-align:center;}} |
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|+'''Dispel Nullification Cooldown''' |
|+'''Dispel Nullification Cooldown''' |
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!style="text-align:right; white-space:nowrap"|Elemental Lore, Water ranks||0||1||3||6||10||15||21||28||36||45||55 |
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|style="text-align:right"|Dispel Cooldown (in seconds)||30||29||28||27||26||25||24||23||22||21||20 |
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|colspan=12| |
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!style="text-align:right; white-space:nowrap"|Elemental Lore, Water ranks||66||78||91||105||120||136||153||171||190||210||231 |
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|style="text-align:right"|Dispel Cooldown (in seconds)||19||18||17||16||15||14||13||12||11||10||9 |
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===Earth Aspect=== |
====Earth Aspect==== |
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{| style="float:right;" |
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Focusing on earth will allow the mage to be protected by a layer of stone when stunned. |
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| {{Padding weighting table|type=Padding}} |
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Training in [[Elemental Lore, Earth]] increase the crit padding provided by the stone layer based on seed 3 [[summation]]. The base benefit of the padding starts at somewhat with a maximum benefit of superb padding. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 major elemental ranks could potentially see phenomenal levels of padding. |
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Focusing on earth will allow the mage to be protected by a layer of stone when [[stunned]]. The base benefit of Earth Aspect starts at 6 additional points (somewhat), which is added to the base spell benefit (also somewhat, but 5 points), for a total of 11 points (very heavy padding). |
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Training in [[Elemental Lore, Earth]] increase the critical padding provided based on seed 3 [[summation]] of ranks. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 major elemental ranks (10 base points) could potentially see [phenomenal levels of padding (31)?]. |
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===Air Aspect=== |
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Focusing on air allows the mage to increase his carrying capacity. The base benefit of this aspect is an extra 10 pounds of cc. |
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Training in [[Elemental Lore, Air]] will increase the cc bonus based on a seed 1 [[summation]]. The maximum benefit of this aspect is 31 lbs at 231 air lore bonus. |
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:{| {{prettytable|text-align:center;}} |
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|+'''Critical Padding Benefit |
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!style="text-align:right"|Elemental Lore, Earth ranks||0||3||7||12||18||25||33||42||52||63||75 |
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|style="text-align:right; white-space:nowrap"|Padding while stunned (20 MjE ranks)||11||12||13||14||15||16||17||18||19||20||21 |
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|style="text-align:right"|Padding while stunned (95 MjE ranks)||16||17||18||19||20||21||22||23||24||25||26 |
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|colspan=12| |
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!style="text-align:right;" colspan=2|Elemental Lore, Earth ranks||88||102||117||133||150||168||187||207||228||250 |
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|style="text-align:right" colspan=2|Padding while stunned (20 MjE ranks)||22||23||24||25||26||27||28||29||30||31 |
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|style="text-align:right" colspan=2|Padding while stunned (95 MjE ranks)||27||28||29||30||31||32||33||34||35||36 |
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====Air Aspect==== |
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:{| {{prettytable}} align="center" |
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Focusing on air allows the mage to increase his carrying capacity (CC). The base benefit of this aspect is an extra 10 pounds of CC. |
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Training in [[Elemental Lore, Air]] will increase the CC bonus based on a seed 1 [[summation]] of ranks. The maximum benefit of this aspect is 31 lbs at 231 air lore bonus. |
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:{| {{prettytable|text-align:center;}} |
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|+'''Carrying Capacity Increase''' |
|+'''Carrying Capacity Increase''' |
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!style="text-align:right"|Elemental Lore, Air ranks||0||1||3||6||10||15||21||28||36||45||55 |
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|style="text-align:right; white-space:nowrap"|Carrying Capacity Increase (in lbs)||10||11||12||13||14||15||16||17||18||19||20 |
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|colspan=12| |
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!style="text-align:right"|Elemental Lore, Air ranks||66||78||91||105||120||136||153||171||190||210||231 |
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|align="right"|Weight Increase||1lb||2lb||3lb||4lb||5lb||6lb||7lb||8lb||9lb||10lb||11lb||12lb||13lb||14lb||15lb||16lb||17lb||18lb||19lb||20lb||21lb |
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|style="text-align:right"|Carrying Capacity Increase (in lbs)||21||22||23||24||25||26||27||28||29||30||31 |
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===Lightning Aspect=== |
====Lightning Aspect==== |
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Focusing on lightning allows the mage to |
Focusing on lightning allows the mage to AoE stun all enemies in the room for two rounds every 30 seconds when the mage becomes stunned. |
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Training in [[Elemental Lore, Air]] and [[Elemental Lore, Water]] will reduce the 30 second cooldown one additional second based on seed 3 [[summation]]. The maxmium benefit of this aspect is a 20 second reduction, to a minimum of 10 seconds, at 250 ranks. |
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Training in [[Elemental Lore, Air]] and [[Elemental Lore, Water]] will reduce the 30 second cooldown one additional second based on seed 3 [[summation]] of combined ranks. The maximum benefit of this aspect is a 20 second reduction, or a 10 second cooldown at 250 ranks. |
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:{| {{prettytable}} align="center" |
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:{| {{prettytable|text-align:center;}} |
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|+'''AoE Stun Cooldown''' |
|+'''AoE Stun Cooldown''' |
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!style="text-align:right; white-space:nowrap"|Combined Elemental Lore, Water/Air ranks||0||3||7||12||18||25||33||42||52||63||75 |
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|style="text-align:right"|Stun Cooldown (in seconds)||30||29||28||27||26||25||24||23||22||21||20 |
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|colspan=12| |
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!colspan=2 style="text-align:right"|Combined Elemental Lore, Water/Air ranks||88||102||117||133||150||168||187||207||228||250 |
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|align="right"|Stun Cooldown Reduction||1s||2s||3s||4s||5s||6s||7s||8s||9s||10s||11s||12s||13s||14s||15s||16s||17s||18s||19s||20s |
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|colspan=2 style="text-align:right"|Stun Cooldown (in seconds)||19||18||17||16||15||14||13||12||11||10 |
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==Messaging== |
==Messaging== |
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'''Initial cast |
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<div {{log|margin-right=35%}}>A layer of raw elemental energy forms around you |
<div {{log|margin-right=35%}}>A layer of raw elemental energy forms around you.</div> |
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'''Fire Aspect |
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<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into fire.</div> |
<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into fire.</div> |
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'''Water Aspect |
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<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into water.</div> |
<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into water.</div> |
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'''Earth Aspect |
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<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into earth.</div> |
<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into earth.</div> |
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'''Air Aspect |
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<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into air.</div> |
<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into air.</div> |
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'''Lightning Aspect |
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<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into lightning.</div> |
<div {{log|margin-right=35%}}>You shift the focus of the surrounding energies into lightning.</div> |
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== Resources == |
== Resources == |
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*[[ |
*[[Mage Armor (saved posts)]] |
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*[[Stone_Skin_(520)|Stone Skin - the Previous 520 spell]] |
*[[Stone_Skin_(520)|Stone Skin - the Previous 520 spell]] |
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{{top}} |
{{top}} |
Revision as of 12:49, 5 November 2016
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Mage Armor manipulates the elemental forces within a wizard's body, forming a layer of elemental energy that shifts with their movements. This self-cast spell provides additional protection from physical attacks in the form of critical padding.
The base amount of padding for native casters is somewhat at 20 Major Elemental ranks, increasing every 15 Major Elemental ranks to a max of heavy padding at 95 ranks. Non-native casters can only achieve light critical padding with this spell, and elemental aspects are not available to non-native casters. (The padding table is available in the Earth Aspect section below.)
Major Elemental ranks 20 35 50 65 80 95 Critical padding added (always available) 5 6 7 8 9 10
The critical padding provided by this spell and its aspects stack with other forms of padding.
Aspects
The armor can be further enhanced by focusing on specific elements to further shore up defenses via CAST <Element>. Focusing on an element will produce additional defenses based on lore training in the respective Elemental Lore.
Aspect | Base Benefit |
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Fire | Provides a 15% stance bonus |
Water | Boosts the mage's defenses against dispel attacks, negating one dispel every 30 seconds |
Earth | Provides an additional "somewhat" level of critical padding when the mage is stunned |
Air | Increases mage's carrying capacity by 10 pounds |
Lightning | Stuns all enemies in the room for 2 rounds when the mage becomes stunned, with a 30 sec. cooldown |
Lore Benefits
Fire Aspect
(orginal: Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a +15 stance bonus. Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation. Obtaining 15 ranks in fire will grant a +20 stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.)
Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a 15% stance bonus.
Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation of ranks. Obtaining 15 ranks in fire will grant a 20% stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.
Stance Adjustment Elemental Lore, Fire ranks 0 1 3 6 10 15 21 28 36 45 55 Total Stance Adjustment 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% Elemental Lore, Fire ranks 66 78 91 105 120 136 153 171 190 210 231 Total Stance Adjustment 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36%
Water Aspect
Focusing on water will allow a mage to negate dispelling attacks. The base benefit of this aspect is the negation of one dispel every 30 seconds.
Training in Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 1 summation of ranks. The maximum benefit of this aspect is a 21 second reduction, to a minimum of 9 seconds, obtained at 231 water lore bonus.
Dispel Nullification Cooldown Elemental Lore, Water ranks 0 1 3 6 10 15 21 28 36 45 55 Dispel Cooldown (in seconds) 30 29 28 27 26 25 24 23 22 21 20 Elemental Lore, Water ranks 66 78 91 105 120 136 153 171 190 210 231 Dispel Cooldown (in seconds) 19 18 17 16 15 14 13 12 11 10 9
Earth Aspect
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Focusing on earth will allow the mage to be protected by a layer of stone when stunned. The base benefit of Earth Aspect starts at 6 additional points (somewhat), which is added to the base spell benefit (also somewhat, but 5 points), for a total of 11 points (very heavy padding).
Training in Elemental Lore, Earth increase the critical padding provided based on seed 3 summation of ranks. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 major elemental ranks (10 base points) could potentially see [phenomenal levels of padding (31)?].
Critical Padding Benefit Elemental Lore, Earth ranks 0 3 7 12 18 25 33 42 52 63 75 Padding while stunned (20 MjE ranks) 11 12 13 14 15 16 17 18 19 20 21 Padding while stunned (95 MjE ranks) 16 17 18 19 20 21 22 23 24 25 26 Elemental Lore, Earth ranks 88 102 117 133 150 168 187 207 228 250 Padding while stunned (20 MjE ranks) 22 23 24 25 26 27 28 29 30 31 Padding while stunned (95 MjE ranks) 27 28 29 30 31 32 33 34 35 36
Air Aspect
Focusing on air allows the mage to increase his carrying capacity (CC). The base benefit of this aspect is an extra 10 pounds of CC.
Training in Elemental Lore, Air will increase the CC bonus based on a seed 1 summation of ranks. The maximum benefit of this aspect is 31 lbs at 231 air lore bonus.
Carrying Capacity Increase Elemental Lore, Air ranks 0 1 3 6 10 15 21 28 36 45 55 Carrying Capacity Increase (in lbs) 10 11 12 13 14 15 16 17 18 19 20 Elemental Lore, Air ranks 66 78 91 105 120 136 153 171 190 210 231 Carrying Capacity Increase (in lbs) 21 22 23 24 25 26 27 28 29 30 31
Lightning Aspect
Focusing on lightning allows the mage to AoE stun all enemies in the room for two rounds every 30 seconds when the mage becomes stunned.
Training in Elemental Lore, Air and Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 3 summation of combined ranks. The maximum benefit of this aspect is a 20 second reduction, or a 10 second cooldown at 250 ranks.
AoE Stun Cooldown Combined Elemental Lore, Water/Air ranks 0 3 7 12 18 25 33 42 52 63 75 Stun Cooldown (in seconds) 30 29 28 27 26 25 24 23 22 21 20 Combined Elemental Lore, Water/Air ranks 88 102 117 133 150 168 187 207 228 250 Stun Cooldown (in seconds) 19 18 17 16 15 14 13 12 11 10
Messaging
Initial cast
Fire Aspect
Water Aspect
Earth Aspect
Air Aspect
Lightning Aspect