Rotflares: Difference between revisions

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'''RotFlares''' are a rare type of script flare. They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves.
'''RotFlares''' are a rare type of script [[flare]]. They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves.


==Release and Availability==
==Release and Availability==
Rotflares were released by Skyrn at [[Ebon Gate]] 2014. He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction. That same event, a rotflares weapon was found while digging.
Rotflares were released by Skyrn at [[Ebon Gate]] 2014. He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction. That same event, a +25 RotFlares bastard sword was found while digging.


Rotflares have since been available at multiple runs of Duskruin Arena.
Rotflares have since been available at multiple runs of Duskruin Arena, either as pre-made weapons, or as a service added on to an existing weapon.


==Mechanics==
==Mechanics==
For weapons, rotflares trigger at the following observed rates:
When RotFlares trigger, they do damage from the [[disruption critical table]]. For weapons, rotflares trigger at the following observed rates:
{| class="wikitable"
{| class="wikitable"
|-
|-
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| 100%
| 100%
|}
|}
Wyrom confirmed that the ranks in the table above are the specific threshold ranks.
Wyrom confirmed that the ranks in the table above are the specific threshold ranks. Also also confirmed that the rank thresholds apply to any profession equally.

RotFlares also apply a [[disease]] to the target, if the target is not already diseased. The disease damage per round is somewhat randomized, and scales with necromancy ranks. With 0 ranks, the disease does about 10 damage per round. With 180 ranks of necromancy, the disease inflicts more like 70 damage per round. This disease first inflicts damage approximately 3 seconds after it is applied, then every 30 seconds thereafter. This disease does not provide messaging when it deals damage.

Finally, RotFlares apply a damage-over-time (DoT) effect, separate from the disease effect. Similar to the disease effect, it is applied only if the target is not already under the effect of a RotFlares DoT effect, and it triggers 3 seconds after it is applied. It triggers again every 10 seconds thereafter. The effect is visible.

RotFlares applies only to creatures with blood, which is roughly equivalent to non-undead crittable creatures, with some exceptions.





Revision as of 02:26, 27 February 2019

RotFlares are a rare type of script flare. They are unusual in that they increase in frequency and severity with necromancy training, do damage over time, and can be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves.

Release and Availability

Rotflares were released by Skyrn at Ebon Gate 2014. He added rotflares to 5 weapons in Prime through a variety of distribution methods, including a contest for who had the most necromancy ranks and a silent auction. That same event, a +25 RotFlares bastard sword was found while digging.

Rotflares have since been available at multiple runs of Duskruin Arena, either as pre-made weapons, or as a service added on to an existing weapon.

Mechanics

When RotFlares trigger, they do damage from the disruption critical table. For weapons, rotflares trigger at the following observed rates:

Ranks of necromancy Flares Hits Rate
0 15 53 28%
90 13 39 33%
136 42 100 42%
171 15 15 100%

Wyrom confirmed that the ranks in the table above are the specific threshold ranks. Also also confirmed that the rank thresholds apply to any profession equally.

RotFlares also apply a disease to the target, if the target is not already diseased. The disease damage per round is somewhat randomized, and scales with necromancy ranks. With 0 ranks, the disease does about 10 damage per round. With 180 ranks of necromancy, the disease inflicts more like 70 damage per round. This disease first inflicts damage approximately 3 seconds after it is applied, then every 30 seconds thereafter. This disease does not provide messaging when it deals damage.

Finally, RotFlares apply a damage-over-time (DoT) effect, separate from the disease effect. Similar to the disease effect, it is applied only if the target is not already under the effect of a RotFlares DoT effect, and it triggers 3 seconds after it is applied. It triggers again every 10 seconds thereafter. The effect is visible.

RotFlares applies only to creatures with blood, which is roughly equivalent to non-undead crittable creatures, with some exceptions.


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