Chaos weapon: Difference between revisions
(→Properties: Made lists easier to read, added additional flares for New Style, clarified when New Style cycles) |
(→Properties: Clarified that old style don't have the additional flare types.) |
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==Properties== |
==Properties== |
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Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it |
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability: |
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Red: fire flares |
Red: fire flares |
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Grey: damage weighting |
Grey: damage weighting |
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New Style weapons also have available flares (not available to old style): |
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Golden: disintegration |
Golden: disintegration |
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Silver: vacuum |
Silver: vacuum |
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Crimson: disruption |
Crimson: disruption |
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Silvery-blue: plasma |
Silvery-blue: plasma |
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No Old Style weapon was available to confirm availability of these flares with that type. |
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A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do. |
Revision as of 22:36, 4 December 2019
Chaos weapons are made of urnon, a highly volatile substance. They were first seen in 1999, with later versions introducing a new style.
Old Style:
* 1999 Grand Auction * Duskruin Arena High End Scrip Shop, August 2019 * Draughtman's Challenge
New Style:
* Great Auction of 2016
Properties
Chaos weapons possess the ability to randomly change enchant bonus, flare, and weighting amount, and can be made into many weapon bases. The enchant bonus varies with each swing. Modification of the weapon ability shifts after each successful strike that employs it for Old style, while New Style weapons change before every swing regardless of hit, miss, or EBP result. The color for both versions corresponds to the ability:
Red: fire flares Blue: lightning flares Brown: impact flares Green: acid flares White: cold flares Black: crit weighting Grey: damage weighting
New Style weapons also have available flares (not available to old style):
Golden: disintegration Silver: vacuum Silvery: steam Crimson: disruption Silvery-blue: plasma
A flare is not guaranteed to activate with each strike, but it is quite common to see flares on sequential swings. As usual, a fatal hit will not cause a flare no matter the color, and creatures immune to a specific type of damage (e.g. cold) will ignore it as they normally do.
Verbs
Old Style
- LOOK:
- The chaos whip seems to be continuiously changing, as if your eyes can't seem to focus on it.
- RUB:
- As you rub the chaos whip it pulses beneath your fingers. It feels like it is altering its properties even now.
New Style
- PUSH:
- You push your glaes bastard sword away from you, turning the urnon pommel outward. The urnon pulses, sending black tendrils writhing across the sword's hilt before dissipating.
- PULL:
- You draw your hand over the hilt of your glaes bastard sword, your fingers lingering on the urnon pommel. At your touch, the metal melts and ripples before reforming.
- CLUTCH (attempts to hold the weapon to the current properties):
- You wrap your hands around the hilt of your glaes bastard sword and gird your will against the presence emanating from the urnon pommel. A darkness creeps into your vision, and you cede before you black out.
In action
Old Style:
Your whip turns blue! You swing a blue chaos whip at an Ithzir seer! AS: +596 vs DS: +366 with AvD: +24 + d100 roll: +38 = +292 ... and hit for 49 points of damage! Left leg mangled horribly. ** Your chaos whip emits a searing bolt of lightning! ** ... 20 points of damage! Heavy shock to right eye bursts a few blood vessels. Sick. Your whip turns white! You swing a white chaos whip at an Ithzir seer! AS: +591 vs DS: +354 with AvD: +24 + d100 roll: +80 = +341 ... and hit for 51 points of damage! Blow to chest causes the Ithzir seer's heart to skip a beat. ** Your chaos whip glows intensely with a cold blue light! ** ... 5 points of damage! Chilly blast to the chest causes heart to skip a beat. Your whip turns green! You swing a green chaos whip at an Ithzir seer! AS: +556 vs DS: +366 with AvD: +24 + d100 roll: +18 = +232 ... and hit for 30 points of damage! Right elbow smashed into a thousand pieces. ** Your chaos whip releases a spray of acid! ** ... 5 points of damage! Splash of acid hits shoulder and runs down the back in a painful trail. Your whip turns brown! You swing a brown chaos whip at an Ithzir adept! AS: +525 vs DS: +354 with AvD: +24 + d100 roll: +25 = +220 ... and hit for 26 points of damage! Large gash to the right arm, several muscles torn. The adept's crystal-tipped staff falls to the ground. ** Your chaos whip releases a blast of vibrating energy! ** ... 20 points of damage! Good blow to the abdomen! Your whip turns black! The glowing specks of energy surrounding an Ithzir adept intensify! You swing a black chaos whip at an Ithzir adept! AS: +556 vs DS: +356 with AvD: +24 + d100 roll: +42 = +266 ... and hit for 45 points of damage! Whoosh! Several ribs driven into lungs. The Ithzir adept vainly struggles to rise, then goes still. The Ithzir adept no longer bristles with energy.
Loresong
This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... The first thing that strikes you about the whip is the weight, which is about 4 pounds. In your best estimation, it's worth about 50,000 silvers. You can also tell that the chaos whip is predominantly crafted of urnon. _____ Your heart no longer beats like the Giantman heart that you have known all your life. And the world seems to be surrounded by the chaos of war. Strange lightings flicker across the sky. Flaming death flies on leathery wings above you. Deadly magics of master and foe burn the air you breathe and the ground beneath you. As you sing, you feel a faint resonating vibration from the chaos whip in your hand, and you learn something about it... You sense a faint aura of magic surrounding the whip. From the pitch of the vibration you determine that the purpose of the whip is as some type of weapon. ______ This weapon is permeated with magic, but what kind of magic is difficult to discern because its properties keep changing. As you sing, you feel a faint resonating vibration from the chaos whip in your hand... The way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively. It also has some type of special ability, but you can't tell what yet. _____ There is something odd about this weapon. For a moment you somehow become a part of the whip. And it somehow becomes a part of you. Your black blood intermingles with the darkening red blood of your victims. As you sing, you feel a faint resonating vibration from the chaos whip in your hand... You feel that you have reached the end of the whip's song.