Template talk:Creature: Difference between revisions
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:As was montioned previously, the richness of a creature varies greatly with respect to which creatures are being hunted at the time, how heavily hunted they are, etc. If I could get Krystic's brain totally picked about how the treasure system works, it may be worth documenting here, but then again, maybe some things should just remain secret ;) [[User:ALKALOIDS|justin]] <sup>[[User talk:ALKALOIDS|talk]]</sup> 12:30, 29 November 2006 (EST) |
:As was montioned previously, the richness of a creature varies greatly with respect to which creatures are being hunted at the time, how heavily hunted they are, etc. If I could get Krystic's brain totally picked about how the treasure system works, it may be worth documenting here, but then again, maybe some things should just remain secret ;) [[User:ALKALOIDS|justin]] <sup>[[User talk:ALKALOIDS|talk]]</sup> 12:30, 29 November 2006 (EST) |
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Yeah, the treasure information, aside from box difficulty, would likely be a binary value: true or false, because the amounts vary widely depending on hunting stress. Skin values are even hard to predict due to how hunting stress affects their value. I do know, however, that spells such as [[Skinning]] affect the value by a percentage, and I believe that [[First Aid]] and [[Survival]] affect value by percentage in the same manner, in addition to overall success rate, therefore for most of the treasure stuff, it will be completely binary. As far as the other stuff, see [[User:Ulthripe/Creature|U's sandbox]] for proposed changes to this template. -[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 21:45, 29 November 2006 (EST) |
Yeah, the treasure information, aside from box difficulty, would likely be a binary value: true or false, because the amounts vary widely depending on hunting stress. Skin values are even hard to predict due to how hunting stress affects their value. I do know, however, that spells such as [[Skinning (604)]] affect the value by a percentage, and I believe that [[First Aid]] and [[Survival]] affect value by percentage in the same manner, in addition to overall success rate, therefore for most of the treasure stuff, it will be completely binary. As far as the other stuff, see [[User:Ulthripe/Creature|U's sandbox]] for proposed changes to this template. -[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 21:45, 29 November 2006 (EST) |
Latest revision as of 09:44, 19 April 2020
May I suggest adding: Wealth (coins, gems, items, wands, boxes) Defensive MB Voln fu Maneuver defense (is that MD? I forget the acronym) Armor type (Maybe too complicated for a template since it often varies between creatures of the same type or different locations) These last two might be better off in a standardized section, but: Defensive spells (for sorcerers who animate, maybe?) Offensive spells THIKKET 01:17, 29 November 2006 (EST)
- As was montioned previously, the richness of a creature varies greatly with respect to which creatures are being hunted at the time, how heavily hunted they are, etc. If I could get Krystic's brain totally picked about how the treasure system works, it may be worth documenting here, but then again, maybe some things should just remain secret ;) justin talk 12:30, 29 November 2006 (EST)
Yeah, the treasure information, aside from box difficulty, would likely be a binary value: true or false, because the amounts vary widely depending on hunting stress. Skin values are even hard to predict due to how hunting stress affects their value. I do know, however, that spells such as Skinning (604) affect the value by a percentage, and I believe that First Aid and Survival affect value by percentage in the same manner, in addition to overall success rate, therefore for most of the treasure stuff, it will be completely binary. As far as the other stuff, see U's sandbox for proposed changes to this template. -Andy talk 21:45, 29 November 2006 (EST)