Sundial: Difference between revisions

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'''Sundials''' are a great way to tell time during the day. They can be found as ''neck-worn'' or ''finger-worn'' items, and also as a handheld item. Only the neckworn have the added feature of being able to '''OPEN''' and '''CLOSE'''.
<table><tr valign="top"><td>

'''Sundials''' are a great way to tell time during the day and will not work at night. They can be found as ''neckworn'' or ''fingerworn'' items, and also as a handheld item. Only the neckworn have the added feature of being able to '''OPEN''' and '''CLOSE'''. If they have this feature, they must be open to use.
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze your sundial pendant and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
You analyze your sundial pendant and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
</pre>
</pre>
==Usage==

{| {{verbtable}}
==Verb Traps==
{| {{prettytable}}
|- {{verbtableheader}}
! style="width:5em;"|Style
!VERB !!FIRST !!THIRD
! First
! Third
|-
|-
! OPEN
| '''OPEN'''|| You flip the small latch on your sundial pendant, opening it and revealing a small aquitaine within.|| XXX flips the small latch on her sundial pendant, opening it and revealing a small aquitaine within.
| You flip the small latch on your sundial pendant, opening it and revealing a small aquitaine within.
| XXX flips the small latch on her sundial pendant, opening it and revealing a small aquitaine within.
|-
|-
! CLOSE
| '''CLOSE'''|| You carefully close and latch your sundial pendant, hiding away the attached aquitaine inside.|| XXX carefully closes and latches her sundial pendant, hiding away the attached aquitaine inside.
| You carefully close and latch your sundial pendant, hiding away the attached aquitaine inside.
| XXX carefully closes and latches her sundial pendant, hiding away the attached aquitaine inside.
|-
|-
! TURN<br>(open)
| '''TURN'''<br>Open|| You adjust the holes of your sundial pendant, making sure they are aligned to Eorgaen.|| XXX adjusts the holes of her sundial pendant, aligning them to a specific month.
| You adjust the holes of your sundial pendant, making sure they are aligned to Eorgaen.
| XXX adjusts the holes of her sundial pendant, aligning them to a specific month.
|-
|-
! RAISE<br>(open)
| '''TURN'''<br>Closed|| The sundial pendant would work better if you opened it.|| N/A
| You raise your sundial pendant in the direction of the sun, making sure to properly align the holes. As a beam of light shines through the hole, you check the dial and discover that it is late morning, nearing noontime.
| XXX raises her sundial pendant in the direction of the sun, making sure to properly align the holes.
|-
|-
! RAISE <br>(indoors)
| '''RAISE'''<br>Open|| You raise your sundial pendant in the direction of the sun, making sure to properly align the holes. As a beam of light shines through the hole, you check the dial and discover that it is late morning, nearing noontime.|| XXX raises her sundial pendant in the direction of the sun, making sure to properly align the holes.
| The sundial pendant would work better outside.
| N/A
|-
|-
! RAISE<br>(nighttime)
| '''RAISE'''<br>Closed|| The sundial pendant would work better if you opened it.|| N/A
| You gaze up at the sky and realize there is not enough light for your sundial pendant to work properly.
|-
| N/A
| '''RAISE'''<br>Indoors|| The sundial pendant would work better outside.|| N/A
|-
| '''RAISE'''<br>Nighttime|| You gaze up at the sky and realize there is not enough light for your sundial pendant to work properly.||N/A
|}
|}
==Additional Information==

===See Also===
[[Category:Scripted Items]]
* [[Stardial]]
</td><td>
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= Accessory<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Sundial<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2= Neckworn
|itemtype3= Fingerworn
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Limits on changing the noun<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Revision as of 21:39, 16 November 2020

Sundials are a great way to tell time during the day and will not work at night. They can be found as neckworn or fingerworn items, and also as a handheld item. Only the neckworn have the added feature of being able to OPEN and CLOSE. If they have this feature, they must be open to use.

Analyze

You analyze your sundial pendant and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

Usage

Style First Third
OPEN You flip the small latch on your sundial pendant, opening it and revealing a small aquitaine within. XXX flips the small latch on her sundial pendant, opening it and revealing a small aquitaine within.
CLOSE You carefully close and latch your sundial pendant, hiding away the attached aquitaine inside. XXX carefully closes and latches her sundial pendant, hiding away the attached aquitaine inside.
TURN
(open)
You adjust the holes of your sundial pendant, making sure they are aligned to Eorgaen. XXX adjusts the holes of her sundial pendant, aligning them to a specific month.
RAISE
(open)
You raise your sundial pendant in the direction of the sun, making sure to properly align the holes. As a beam of light shines through the hole, you check the dial and discover that it is late morning, nearing noontime. XXX raises her sundial pendant in the direction of the sun, making sure to properly align the holes.
RAISE
(indoors)
The sundial pendant would work better outside. N/A
RAISE
(nighttime)
You gaze up at the sky and realize there is not enough light for your sundial pendant to work properly. N/A

Additional Information

See Also

Sundial Information
Type Fluff
Item Classification Miscellaneous
Accessory
Item(s) Applied to Sundial
Neckworn
Fingerworn
Alterable Yes
Light/Deep No
Restrictions Limits on changing the noun