Mana-Infused Armor: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
(verbtable, verbitem, iteminfo template update -- needs list of ambients under Additional Information)
Line 1: Line 1:
__NoTOC__
{{TOCright}}'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.
<table><tr valign="top"><td>
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil_Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. [[Sigil Staff|Sigil Staves]], with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. -->
|analyze= This is tier 0 Mana-Infused Armor.


Tier
== Tier 0 - Off-the-Shelf ==
0: a standard hunts with some special messaging


Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave
At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's ANALYZE.

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span>
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span>
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span>
The phrase should also be prefixed with the adjective.


Customization should remain simple, nothing so complex as to require a comma.
{| {{prettytable|background:#F0F8FF;height:15px;}}
Examples of functional customization choices:
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
colors: red, orange, yellow, green, blue, indigo, violet
! Verb !!Viewpoint !!Messaging
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! First
! Third
|-
|-
!rowspan=2 | BOW
! BOW
|First Person || [Set color, defaults to eye color] light blooms from your <armor>'s core as you cross your forearm over your chest and execute a short bow.
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow.
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow.
|-
|-
! CLEAN
|Third Person || [Set color, defaults to eye color] light blooms from <Person>'s <armor>'s core as he/she crosses his/her forearm over his/her chest and executes a short bow.
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat.
|-
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat.
!rowspan=2 | CLEAN
|First Person ||With slow, measured strokes, you run your palms over the surface of your <armor>. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat.
|-
|-
! COVER
|Third Person ||With slow, measured strokes, <Person> runs his/her palms over the surface of his/her <armor>. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat.
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth.
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers.
|-
|-
! FIDGET
!rowspan=2 | COVER
|First Person || You rest your hand over the <set color, defaults to eye color> core centered in the chest of your <armor> and bask in its radiant warmth.
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch.
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch.
|-
|-
! KNOCK
|Third Person || <Person> rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers.
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts.
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts.
|-
|-
! TOUCH
!rowspan=2 | FIDGET
|First Person ||You spend a moment fiddling with your <armor>. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch.
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface.
|-
|-
! TURN
|Third Person ||As <Person> spends a moment fiddling with his/her <armor>, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch.
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement.
|-
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement.
!rowspan=2 | KNOCK
|First Person ||You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your <armor>.
|-
|Third Person ||<Person> pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her <armor>.
|-
!rowspan=2 | TOUCH
|First Person ||You drum your fingers on your <armor>. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
|-
|Third Person ||<Person> drums his/her fingers on his/her <armor>. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface.
|-
!rowspan=2 | TURN
|First Person||You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement.
|-
|Third Person||<Person> turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement.
|-
!rowspan=2 | WAVE
|First Person||You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement.
|-
|Third Person||<Person> sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement.
|-
!rowspan=2 | PROD
|First Person||With a moment's concentration, you bid the mana infused within your <armor> to settle. (This command pauses ambient messages).
|-
|First Person||With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates. (This command restores ambient messages).
|-
|-
! WAVE
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement.
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Tier 1 - Reactive Mana Flares ==
|itemsummary= At this tier, up to 300 mana can be '''INFUSED''' into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 50,000 bloodscrip.<!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 50,000 bloodscrip.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
}} {| {{verbtable}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
|- {{verbtableheader}}
! Verb !!Viewpoint !!Messaging
! style="width:5em;"|Style
! First
! Third
|-
|-
!rowspan=2 | INFUSE
! INFUSE
|First Person ||You concentrate and channel your mana into your <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [X] mana.
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana.
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core.
|-
|Third Person ||<Person> concentrates, focusing on his/her <armor>. Tendrils of <set color, defaults to eye color> energy pulse outward from its core.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Tier 2 - Mana Shield ==
|itemsummary= At this tier, up to 350 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 100,000 bloodscrip.<!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 100,000 bloodscrip.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
== Tier 3 - Arcane Aegis ==
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 150,000 bloodscrip.

{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! Verb !!Viewpoint !!Messaging
|-
!rowspan=2 | RUB
|First Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your <armor> in response to your will, buttressing the air around you.
|-
|Third Person ||Diffuse bands of <set color, defaults to eye color> luminescence spread outward from <Person>'s <armor>.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Tier 4 - Mana Tap ==
At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). This unlock is obtained via a "vibrant sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 175,000 bloodscrip.
|itemsummary= At this tier, up to 400 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 150,000 bloodscrip.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
}} {| {{verbtable}}
! Verb !!Viewpoint !!Messaging
|- {{verbtableheader}}
|-
! style="width:5em;"|Style
!rowspan=2 | TAP
! First
|First Person ||As you draw upon the mana infused within your <armor>, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.
! Third
|-
|Third Person ||<Set phrase> energy courses along <Person>'s <armor> and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!
|-
|-
! RUB
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you.
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Tier 5 - Arcane Expulsion ==
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). This unlock is obtained via a "vibrant sigil ticket" from the [[BVShop:Sigil_Shop | Sigil Shop]] for 175,000 bloodscrip.<!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a [[Duskruin Arena]] run.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
}} {| {{verbtable}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
|- {{verbtableheader}}
! Verb !!Viewpoint !!Messaging
! style="width:5em;"|Style
! First
! Third
|-
|-
! PROD
!rowspan=2 | SIGIL
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).''
|First Person ||You strain and reach for the energies coursing through your <armor>, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds.
|-
|
|Third Person ||Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from <Person>!
|-
|-
! TAP
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds.
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized!
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Set Bonus with Sigil Staves ==
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a Duskruin Arena run.<!-- Brief explanation of what this tier does, if any. -->

|analyze= This is tier 5 Mana-Infused Armor.
If both a Sigil Staff and Mana-Infused Armor are used in combat, the staff gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if tier 5 of both are used).

== Analyze ==
<pre{{log2}}>
The creator has also provided the following information:
This is tier 5 Mana-Infused Armor.
Tier
Tier
Line 139: Line 144:
The current setting is:
The current setting is:
color: (Unset, will default to [X] - your eye color.)
<span style="color:blue">'''color: (Unset, will default to albino pink - your eye color.)'''</span>
<span style="color:blue">'''adjective: (Unset, will default to a value based upon your magical lore training)'''</span>
adjective: Unset
<span style="color:blue">''' phrase: (Unset, will default to a value based upon your magical lore training)'''</span>
phrase: Unset
The phrase should also be prefixed with the adjective.
The phrase should also be prefixed with the adjective.
Line 151: Line 156:
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
You can tell that the leathers is as light as it can get.
You can tell that the leathers is as light as it can get.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
</pre>
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! First
! Third
|-
! SIGIL
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds.
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX!
|}
==Additional Information==
===Set Bonus with Sigil Staves===
If both a [[Sigil Staff]] and Mana-Infused Armor are used in combat, the staff gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if Tier 5 of both are used). Tier 0 of either paired with at least a Tier 1 of the other will still trigger this flare.
===See Also===
* [[Sigil Staff]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Armor<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2= Adjective
|custom3= Phrase
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= No commas in customizations.<br>Five words or less for phrases.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= BOW<!-- Verbs MUST be capitalized when entered. -->
|verb2= CLEAN
|verb3= COVER
|verb4= FIDGET
|verb5= INFUSE
|verb6= KNOCK
|verb7= PROD
|verb8= RUB
|verb9= SIGIL
|verb10= TAP
|verb11= TOUCH
|verb12= TURN
|verb13= WAVE
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 02:32, 17 November 2020

Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Sigil Staves, with which Mana-Infused Armor synergize, also received a large update on February 19th and 20th, 2020.

Tier 0

At this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.

Analyze

This is tier 0 Mana-Infused Armor.

Tier
  0: a standard hunts with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.

  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.

  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! First ! Third |- ! BOW | <Set color, defaults to eye color> light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. | <Set color, defaults to eye color> light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow. |- ! CLEAN | With slow, measured strokes, you run your palms over the surface of your leather hunts. <Set color, defaults to eye color> energy gathers in your wake, dissolving the detritus of combat. | With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. <Set color, defaults to eye color> energy gathers in her wake, dissolving the detritus of combat. |- ! COVER | You rest your hand over the <set color, defaults to eye color> core centered in the chest of your leather hunts and bask in its radiant warmth. | XXX rests a hand over his/her heart. Bold <set color, defaults to eye color> light flickers around the silhouette of his/her fingers. |- ! FIDGET | You spend a moment fiddling with your leather hunts. Tiny glimmers of <set color, defaults to eye color> luminescence, hardly pinpricks, rise to meet your touch. | As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of <set color, defaults to eye color> luminescence rise to her touch. |- ! KNOCK | You pound your clenched fist twice against your shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of your leather hunts. | XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous <set color, defaults to eye color> waves rolling across the surface of his/her leather hunts. |- ! TOUCH | You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. | XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted <set color, defaults to eye color> light wells up from its surface. |- ! TURN | You turn sharply on your heel. Faint tendrils of <set color, defaults to eye color> light curl around you in the wake of your movement. | XXX turns sharply on his/her heel. Faint tendrils of <set color, defaults to eye color> light curl around his/her in the wake of his/her movement. |- ! WAVE | You sweep an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of your movement. | XXX sweeps an arm through the air, and a diffuse <set color, defaults to eye color> haze colors the air in the wake of his/her movement. |}

Tier 1

At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. This unlock is obtained via a "dim sigil ticket" from the Sigil Shop for 50,000 bloodscrip.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! First ! Third |- ! INFUSE | You concentrate and channel your mana into your leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. | XXX concentrates, focusing on his/her leather hunts. Tendrils of <set color, defaults to eye color> energy pulse outward from its core. |}

Tier 2

At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. This unlock is obtained via a "pale sigil ticket" from the Sigil Shop for 100,000 bloodscrip.
{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|}

Tier 3

At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. This unlock is obtained via a "bright sigil ticket" from the Sigil Shop for 150,000 bloodscrip.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! First ! Third |- ! RUB | Diffuse bands of <set color, defaults to eye color> luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. | Diffuse bands of <set color, defaults to eye color> luminescence spread outward from XXX's leather hunts. |}

Tier 4

At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). This unlock is obtained via a "vibrant sigil ticket" from the Sigil Shop for 175,000 bloodscrip.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! First ! Third |- ! PROD | With a moment's concentration, you bid the mana infused within your <armor> to settle.
(This command pauses ambient messages).
With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.
(This command restores ambient messages). | |- ! TAP | As you draw upon the mana infused within your leather hunts, <set phrase> energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds. | <Set phrase> energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized! |}

Tier 5

At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. This unlock is obtained via a "glowing sigil ticket" obtained during special circumstances that are announced in advance of, or at the beginning of, a Duskruin Arena run.

Analyze

This is tier 5 Mana-Infused Armor.
   
Tier
  0: a standard leathers with some special messaging
  1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
  2: Mana Shield - 25% chance to activate when receiving damage.  Grants 2d20 damage padding for that instance of damage received.  For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
  3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.  Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
  4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.  15 minute cooldown.  Ambient messaging can be toggled on and off (PROD).
  5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).  Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.  A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.  Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
   
Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
   
The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase.  Various messaging will include these custom settings.
   
  The current setting is:
       color: (Unset, will default to albino pink - your eye color.)
   adjective: (Unset, will default to a value based upon your magical lore training)
      phrase: (Unset, will default to a value based upon your magical lore training)
  The phrase should also be prefixed with the adjective.
   
  Customization should remain simple, nothing so complex as to require a comma.
  Examples of functional customization choices:
    colors: red, orange, yellow, green, blue, indigo, violet
 adjective: crackling, nebulous, wraithlike, translucent
    phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
  In each case, these words/phrases will be placed in front of words like "energy" and "light".  Try to keep it to five words or less.
   
You can tell that the leathers is as light as it can get.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Style ! First ! Third |- ! SIGIL | You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of <set color, defaults to eye color> force to aid you! Cast Roundtime 3 Seconds. | Suddenly, a rippling wave of <set color, defaults to eye color> force surges outward from XXX! |}

Additional Information

Set Bonus with Sigil Staves

If both a Sigil Staff and Mana-Infused Armor are used in combat, the staff gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each tier of both the Sigil Staff and Mana-Infused Armor increases the odds of a flare by 1% (up to 10%, if Tier 5 of both are used). Tier 0 of either paired with at least a Tier 1 of the other will still trigger this flare.

See Also

Mana-Infused Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Color
Adjective
Phrase
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 6
How to Unlock Certificate
Restrictions No commas in customizations.
Five words or less for phrases.
Item Verbs
BOW CLEAN COVER FIDGET
INFUSE KNOCK PROD RUB
SIGIL TAP TOUCH TURN
WAVE