Tackle: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703))
(updated templates, removed outdated play.net link)
Line 1: Line 1:
{{Player System Manager
{{Cman
|mnemonic = tackle
| cost = Base 7, can POP muscles (-5 Rank 1, -5 Rank 2, -3 Rank 3)
| mnemonic = TACKLE
|type = Setup
| roundtime = 2s
|roundtime = 2s
|stamina = 7
| available = [[Warrior]]s
|targets = Right leg, and left leg
| requirements = None
|offensivegear = Arm accessory, or armor covering the arms
| prereqs = None
|requirements = None
| sq1 = 2
|attributes = Bulky Item Penalty<br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus
| sq2 = 4
|availableto = [[Warrior]]s
| sq3 = 6
|availablein = Combat Maneuvers
| sq4 = 8
|availablein2 = Guild Skills
| sq5 = 10
}}
| se1 = -
{{PSMcosts
| pu1 = -}}
|sq1 = 2|se1 = -|pu1 = -

|sq2 = 4
'''Tackle''' is a [[Combat maneuver|combat maneuver]] that allows a warrior to hurl themselves at a target and attempt to knock it down. When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.
|sq3 = 6
|sq4 = 8
|sq5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Hurl yourself at a target and attempt to knock them down.
|additionalinfo = When a tackle is successful, the target will also receive a [[roundtime]] penalty and possibly [[hitpoint]] damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.


The tackle maneuver can also be trained in the [[Warrior Guild]].
The tackle maneuver can also be trained in the [[Warrior Guild]].


==Creatures that use this maneuver==
===Creatures that use this maneuver===
*[[Arachne acolyte]]
*[[Arachne acolyte]]
*[[Deranged sentry]]
*[[Deranged sentry]]
Line 26: Line 34:
*[[Vvrael destroyer]]
*[[Vvrael destroyer]]


==Messaging==
===Messaging===
<pre{{log2|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
[Roll result: 254 (open d100: 57) Bonus: 5]
[Roll result: 254 (open d100: 57) Bonus: 5]
Line 44: Line 52:
==Resources==
==Resources==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#tackle Combat Maneuvers List: Tackle], on play.net
*[[Research:Tackle|RT and Added Damage tables]]
*[[Research:Tackle|RT and Added Damage tables]]
}}

[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]

Revision as of 22:08, 26 January 2021

Tackle
Mnemonic [tackle]
Type Setup
Roundtime 2s
Stamina Cost 7
Targets Right leg, and left leg
Offensive Gear Arm accessory, or armor covering the arms
Requirements None
Attributes Bulky Item Penalty
Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Racial Size Modifiers
Target Stance Bonus
Available To Warriors
Available In Combat Maneuvers
Guild Skills
Rank Square
1 2  
2
3
4
5 10

Description

Hurl yourself at a target and attempt to knock them down.

Additional Information

When a tackle is successful, the target will also receive a roundtime penalty and possibly hitpoint damage. The target's minimum RT penalty is 5 sec. at endroll 101 to a maximum of 20 sec. at endroll 202. Added HP damage only occurs with endrolls of 200 and greater. The minimum HP damage at endroll 200 is 3 and increases to a maximum of 50 at endroll 340.

The tackle maneuver can also be trained in the Warrior Guild.

Creatures that use this maneuver

Messaging

[Roll result: 254 (open d100: 57) Bonus: 5]
You hurl yourself at a vourkha and connect!
You hammer a vourkha to the ground. 21 hits! You jump to your feet.
Roundtime: 7 sec.
[Roll result: 149 (open d100: 40)]
An Arachne acolyte hurls itself at you and connects!
An Arachne acolyte pins you to the ground!

Roundtime: 11 sec.

Resources