True Strike: Difference between revisions
Jump to navigation
Jump to search
(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
(updated templates, removed outdated play.net link) |
||
Line 1: | Line 1: | ||
{{Player System Manager |
|||
{{Combat maneuver |
|||
⚫ | |||
⚫ | |||
|type = Attack |
|||
⚫ | |||
|roundtime = |
|roundtime = ATTACK-1 |
||
|stamina = 15 |
|||
|cost=Base 15, can POP muscles; see entry |
|||
|offensivegear = Both hands |
|||
|requirements= |
|requirements = Cannot be used from hiding. |
||
|prereqs=None |
|||
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
|||
⚫ | |||
⚫ | |||
}} |
|||
{{PSMcosts |
|||
|sq1 = 2|se1 = 3|pu1 = - |
|||
|sq2 = 4|se2 = 6 |
|||
|sq3 = 6|se3 = 9 |
|||
|sq4 = 8|se4 = 12 |
|||
|sq5 = 10|se5 = 15 |
|||
}} |
|||
{{TOC limit|2}} |
|||
{{PSMinfo |
|||
⚫ | |mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%. |
||
|additionalinfo = A True Strike is one second faster than a traditional attack. |
|||
⚫ | |||
|sq1=2 |
|||
|se1=3 |
|||
|pu1= - |
|||
|sq2=4 |
|||
|se2=6 |
|||
|sq3=6 |
|||
|se3=9 |
|||
|sq4=8 |
|||
|se4=12 |
|||
|sq5=10 |
|||
|se5=15}} |
|||
⚫ | |||
⚫ | |||
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
||
==Messaging== |
===Messaging=== |
||
<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
||
You swing a perfect imflass maul at a triton executioner! |
You swing a perfect imflass maul at a triton executioner! |
||
Line 36: | Line 37: | ||
== Resources == |
== Resources == |
||
*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
||
}} |
|||
* [http://www.play.net/gs4/info/maneuvers/list.asp#Truehand Combat Maneuver List: Truehand], on Play.net |
|||
⚫ |
Revision as of 22:19, 26 January 2021
|
|
Mechanics
Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.Additional Information
A True Strike is one second faster than a traditional attack.
Stamina costs
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
Messaging
You swing a perfect imflass maul at a triton executioner! AS: +532 vs DS: +331 with AvD: +36 + 20 + d80 roll: +27 = +284 ... and hit for 158 points of damage! A mighty hit turns the triton executioner's insides to outsides! The triton executioner collapses, gurgling once with a wrathful look on her face before expiring. Roundtime: 5 sec.