Town cleric: Difference between revisions
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[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. |
[[Town cleric]]s are [[NPC]]s who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over [[Death's Sting|decaying]] when no other clerics can be found. |
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To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should {{boldmono|ASK {CLERIC} FOR RAISE}}, or {{boldmono|ASK {CLERIC} FOR RESURRECTION}}. |
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The cost of using a town cleric is: |
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*Under level 10: 2,000 silvers. |
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*Levels 10-20: 6,000 silvers |
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*Above level 20: 10,000 silvers |
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Cost for [[citizen]]s is half off the base price. If you are a diseased corpse, there is a ''plague'' surcharge of 5,000 silvers. |
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Exception: [[Saltwater Sal]] in River’s Rest follows her own rules. |
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== List of town clerics == |
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{| class="wikitable" |
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! Town |
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! Location |
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== External links == |
== External links == |
Revision as of 05:59, 3 February 2021
Town clerics are NPCs who can raise a fallen adventurer from the dead, usually for a price. Their services are not as effective as player clerics, but are usually preferred over decaying when no other clerics can be found.
To make use of a town cleric, the body must be dragged to the room where the town cleric is, and the dead should ASK {CLERIC} FOR RAISE, or ASK {CLERIC} FOR RESURRECTION.
The cost of using a town cleric is:
- Under level 10: 2,000 silvers.
- Levels 10-20: 6,000 silvers
- Above level 20: 10,000 silvers
Cost for citizens is half off the base price. If you are a diseased corpse, there is a plague surcharge of 5,000 silvers.
Exception: Saltwater Sal in River’s Rest follows her own rules.
List of town clerics
Town | Location |
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Wehnimer's Landing | Chapel of Life on Erebor Square (from Town Square Central: E, E, E, S, S, E, GO PILLARS, GO RAMP)
A donation of 100 silvers must be made in the almsbox outside. |
Icemule Trace | Healer's Cottage on Malt Road (from Town Center: W, W, S, SW, W, GO COTTAGE, E) |
River's Rest | Saltwater Sal |
Solhaven | Priestly Purchases in a gold-flecked white marble building on Liabo Esplanade (From North Market: SW, S, S, W, GO BUILDING) |
Ta'Illistim | Hall of Patrons |
Ta'Vaalor | Hall of the Arkati (from King's Court: E, E, E, N, E, E, E, N, N, GO HALL, S, GO ALCOVE, GO DOOR, W, W, GO VAALORN DOOR)
Opening the vaalorn door is a puzzle. Citizens will find it easier to open than non-citizens. |
Teras Isle / Kharam-Dzu | Temple of Eonak (from Dragonspine & Krodera: S, S, S, E, GO GATE, E, S) |
Zul Logoth | Sister Cocytel (from center of the Crystalline Cavern: S, S, SW |
Mist Harbor | From Gardenia Commons: E, E, E |