Compartmentalized quiver: Difference between revisions
(Undo revision 144903 by GS4-XERAPHINA (talk)) |
(Undo revision 144900 by GS4-XERAPHINA (talk)) |
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{{iteminfo |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Weapon, Armor, Clothing, Container, Miscellaneous. --> |
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|itemtype= Quiver <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes, Base and LONG only.<!-- REQUIRED: Yes or No --> |
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|ld= No <!-- REQUIRED: Yes or No --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Automated unlocking certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Automated unlocking certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|auction= <!-- OPTIONAL: This area is only REQUIRED if an item is an auction item or has an auction level unlock tier. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Cannot be altered with a SHOW.<br>Must be metal.<br>Tier 2 and up need a minimum of 2 compartments. |
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}} |
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{{itemverb |
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|verb= RUB<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLEAN |
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|verb3= GET |
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|verb4= PUT |
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|verb5= NUDGE |
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|verb6= TINKER |
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|verb7= TURN |
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|verb8= TOUCH |
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|verb9= POINT |
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|verb10= PINCH |
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|verb11= SPIN |
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|verb12= PUSH |
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|verb13= PROD |
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|verb24= |
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|verb25= |
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|verb26= |
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}} |
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{{TOC limit|2}} |
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'''Compartment quivers''' were initially released during [[Duskruin Arena| December 2018 Duskruin Arena]] and sold at [[:BVShop:Bundle_Up|Bundle Up]] to assist with ammo handling prior to the archery updates. The concept was designed and delivered by '''GM Avaluka'''. |
'''Compartment quivers''' were initially released during [[Duskruin Arena| December 2018 Duskruin Arena]] and sold at [[:BVShop:Bundle_Up|Bundle Up]] to assist with ammo handling prior to the archery updates. The concept was designed and delivered by '''GM Avaluka'''. |
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==Analyze== |
==Analyze== |
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* [[Art of the Bow (guide)]] |
* [[Art of the Bow (guide)]] |
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* [[Fletching]] |
* [[Fletching]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Weapon, Armor, Clothing, Container, Miscellaneous. --> |
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|itemtype= Quiver <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes, Base and LONG only.<!-- REQUIRED: Yes or No --> |
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|ld= No <!-- REQUIRED: Yes or No --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Automated unlocking certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Automated unlocking certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|auction= <!-- OPTIONAL: This area is only REQUIRED if an item is an auction item or has an auction level unlock tier. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Cannot be altered with a SHOW.<br>Must be metal.<br>Tier 2 and up need a minimum of 2 compartments. |
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}} |
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{{itemverb |
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|verb= RUB<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLEAN |
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|verb3= GET |
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|verb4= PUT |
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|verb5= NUDGE |
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|verb6= TINKER |
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|verb7= TURN |
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|verb8= TOUCH |
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|verb9= POINT |
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|verb10= PINCH |
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|verb11= SPIN |
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|verb12= PUSH |
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|verb13= PROD |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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}} |
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</td></tr></table> |
Revision as of 20:14, 16 February 2021
Compartment quivers were initially released during December 2018 Duskruin Arena and sold at Bundle Up to assist with ammo handling prior to the archery updates. The concept was designed and delivered by GM Avaluka. AnalyzeBelow is the base ANALYZE for compartment quivers. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier. You analyze your quiver and sense that the creator has provided the following information: ~Compartmentalized Quiver~ Compartmentalized quivers keep your ammo collection neat, tidy, and all in one place! ~General Script Info~ * Once unlocked, these quivers gain access to weightless extra compartments to store ammo bundles. * Only the currently selected compartment's contents will count towards encumbrance. * Each compartment only holds 1 bundle. * Use READY AMMO on the quiver itself and it will use whichever bundle is in the current compartment when you FIRE. * Quivers can be shoulder, belt, or thigh-worn. ~Alteration Guidelines~ * Alterations to the 15/15/15 and long description are fine, though shows are not possible. * Quivers MUST be made of metal and have the noun 'quiver'. * You may NOT describe the quiver's wear location, such as using the words belt or thigh. ~Unlock Status~ This quiver is currently off-the-shelf (Tier 1 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT. ~Features~ * Nothing special - it's pretty plain right now! ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. This quiver cannot be lightened or deepened. Tier 1Shoulder-worn
Belt-worn
Thigh-worn
Tier 2At Tier 2, compartment quivers are able to have additional compartments unlocked via certificate, up to a total of 4. Additional ammo will be weightless, and you will fire automatically from the current compartment.Analyze~Unlock Status~ This quiver is currently unlocked once (Tier 2 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT, NUDGE, TINKER, TURN, TOUCH. You can use INSPECT to see the configuration of the compartments and their contents. ~Features~ * Weightless Compartments Extra compartments for this quiver will hold ammo weightlessly. This quiver currently has a total of 2 compartments out of a maximum of 4. - TURN the quiver to switch compartments, as only the current one will let you use the ammo. - The quiver will automatically use the ammo in the current compartment when FIREing. * Ammo Display Use TOUCH to toggle including the current ammo in the quiver's description. ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. This quiver cannot be lightened or deepened. Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! style="width:35em;"|First
! style="width:35em;"|Third
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! rowspan="3" | NUDGE
| Shoulder: Tier 3At tier 3, additional compartments can be unlocked by certificate, up to a total of 6, and each compartment can be attuned to a specific creature. The quiver can be fed gems to assist with a creature bane affect. Flares can be displayed.Analyze~Unlock Status~ This quiver is currently fully unlocked (Tier 3 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT, NUDGE, TINKER, TURN, TOUCH, POINT, PINCH, SPIN, PUSH, PROD. You can use INSPECT to see the configuration of the compartments and their contents. ~Features~ * Weightless Compartments Extra compartments for this quiver will hold ammo weightlessly. This quiver currently has a total of 2 compartments out of a maximum of 6. - TURN the quiver to switch compartments, as only the current one will let you use the ammo. - The quiver will automatically use the ammo in the current compartment when FIREing. * Ammo Display Use TOUCH to toggle including the current ammo in the quiver's description. * Creature Attunement Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe. When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match. You can set a default compartment as a fallback for foes you haven't attuned. - POINT the quiver at a foe to attune it. - SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls. - PINCH the quiver to clear that compartment's attunement. - POINT at the quiver to set a default compartment. * Creature Bane Feed the quiver gems to power a bane effect. Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT. - Use PUSH to feed any gem, with more valuable gems giving more charges. * Flare Display Use PROD to toggle a special description based on the ammo's properties. ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb
! style="width:35em;"|First
! style="width:35em;"|Third
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! rowspan="2" | POINT
| Reaching to the side of the dial of your quiver's current compartment, you flip a lever into place, ensuring the mechanism will stop there as a default.
| XXX fiddles with something on the side of her quiver.
|-
| At Creature: Wear UnlockThis a separate feature unlock available through a certificate and allows the quiver to be swappable between worn locations (shoulder, belt, thigh). This can be unlocked starting at the first tier.Usage|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Verb ! style="width:35em;"|First ! style="width:35em;"|Third |- ! rowspan=3 | FOLD | With a deft hand, you adjust the straps on the back of your quiver, looping them around to allow it to hang from a belt. | With a deft hand, XXX adjusts the straps on the back of her quiver, looping them around to allow it to hang from a belt. |- | With a deft hand, you adjust the straps on the back of your quiver, looping them into a round noose to let it be strapped to a thigh. | With a deft hand, XXX adjusts the straps on the back of her quiver, looping them into a round noose to let it be strapped to a thigh. |- | With a deft hand, you adjust the straps on the back of your quiver, lengthening them so it can be easily slung over a shoulder. | With a deft hand, XXX adjusts the straps on the back of her quiver, lengthening them so it can be easily slung over a shoulder. |- ! rowspan=9 | PULL | You tug at the straps of your quiver, adjusting the fit where it is slung over your shoulder. You feel people will be better able to tell where you are wearing your quiver now. | rowspan="2" | XXX tugs at the straps of her quiver, adjusting the fit where it is slung over her shoulder. |- | You tug at the straps of your quiver, adjusting the fit where it is slung over your shoulder. You feel people will be less able to tell where you are wearing your quiver now. |- | colspan="2" style="text-align: center" | a quiver poking above one shoulder |- | You tug at the straps of your quiver, adjusting the fit where it hangs from your belt. You feel people will be better able to tell where you are wearing your quiver now. | rowspan="2" | XXX tugs at the straps of her quiver, adjusting the fit where it hangs from XXX belt. |- | You tug at the straps of your quiver, adjusting the fit where it hangs from your belt. You feel people will be less able to tell where you are wearing your quiver now. |- | colspan="2" style="text-align: center" | a quiver hanging from a belt loop |- | You tug at the straps of your quiver, adjusting the fit where it is strapped to your thigh. You feel people will be better able to tell where you are wearing your quiver now. | rowspan="2"| XXX tugs at the straps of her quiver, adjusting the fit where it is strapped to her thigh. |- | You tug at the straps of your quiver, adjusting the fit where it is strapped to your thigh. You feel people will be less able to tell where you are wearing your quiver now. |- | colspan="2" style="text-align: center" | a quiver strapped to one thigh |} Additional InformationFlare/Material/Status MessagingEach flare type, as well as material if the ammo does not have a flare (wood, metal or bone), or blessed status results in a different long description for the quiver plus different messages for the various verbs. Resources |
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