Will-o'-wisp: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Updated with new item categories. Information needs updated and filled out.) |
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'''Will-o'-wisps''' were offered to those who completed the mini-quest during each instance of [[Return to Coraesine Field]] in 2013. They are housed within an amulet and can be interacted with to increase bonding level and allow its handler more actions. |
'''Will-o'-wisps''' were offered to those who completed the mini-quest during each instance of [[Return to Coraesine Field]] in 2013. They are housed within an amulet and can be interacted with to increase bonding level and allow its handler more actions. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Amulet== |
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|item=Amulet <!-- REQUIRED: Must be entered as Item Type --> |
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===Analyze=== |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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<pre{{log2}}> |
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This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active. |
|analyze=This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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===Look=== |
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}}{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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<blockquote> |
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|- {{verbtableheader}} |
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'''With will-o'wisp''' |
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! scope="col" style="width:5em;"|Verb |
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<pre{{log2}}> |
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! scope="col" style="width:5em;"|Style |
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The acorn amulet is inscribed with a green leaf. Through a slight opening, you see a small will-o'-wisp fluttering about inside the amulet, causing it to glow copper brown. |
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! scope="col"|First |
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</pre> |
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! scope="col"|Third |
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'''Empty''' |
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<pre{{log2}}> |
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The acorn amulet is inscribed with a green leaf. The amulet is hollow. |
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</pre> |
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</blockquote> |
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===Verb Traps=== |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white; " |
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! style="width:5em"|VERB |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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! RUB |
! scope="row"|RUB |
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!n/a |
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| style="text-align:left;"|As you reach up and caress the surface of your acorn amulet, thoughts fill your head of a leaf-enswathed dryad within a forest. |
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|As you reach up and caress the surface of your acorn amulet, thoughts fill your head of a leaf-enswathed dryad within a forest. |
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|As XXX reaches up and caresses the surface of her acorn amulet, a look of deep thought spreads across her face. |
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|- |
|- |
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! scope="row"|PROD |
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| '''PROD'''<br>Turn off |
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!Turn off |
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| style="text-align:left;"|You place a hand on your acorn amulet, causing its copper brown glow to fade. |
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| |
|You place a hand on your acorn amulet, causing its copper brown glow to fade. |
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|XXX places a hand on her acorn amulet, causing its copper brown glow to fade. |
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|- |
|- |
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! scope="row"|PROD |
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| '''PROD'''<br>Turn on |
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!Turn on |
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| style="text-align:left;"|You place a hand on your acorn amulet, causing it to glow copper brown. |
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| |
|You place a hand on your acorn amulet, causing it to glow copper brown. |
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|XXX places a hand on her acorn amulet, causing it to glow copper brown. |
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|- |
|- |
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! scope="row"|GET |
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| '''GET'''<br>Will-o'wisp from amulet |
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!Will-o'wisp from amulet |
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| style="text-align:left;"|You extend an open hand toward the acorn amulet, inviting a small copper brown will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to your hand, hovering in a circular motion. |
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| |
|You extend an open hand toward the acorn amulet, inviting a small copper brown will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to your hand, hovering in a circular motion. |
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|XXX extends an open hand toward the acorn amulet, inviting a small copper brown will-o'-wisp to come out. After a moment, the will-o'-wisp flits over to her hand, hovering in a circular motion. |
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|- |
|- |
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! scope="row"|PUT |
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| '''PUT'''<br>Will-o'wisp in amulet |
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!Will-o'wisp in amulet |
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| style="text-align:left;"|You gesture toward the acorn amulet, and the copper brown will-o'-wisp flits inside. The amulet begins glowing copper brown. |
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| |
|You gesture toward the acorn amulet, and the copper brown will-o'-wisp flits inside. The amulet begins glowing copper brown. |
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|XXX gestures toward the acorn amulet, and the copper brown will-o'-wisp flits inside. The amulet begins glowing copper brown. |
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|- |
|- |
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! WEAR |
! scope="row"|WEAR |
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!n/a |
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| style="text-align:left;"|You hang a golden brown acorn amulet around your neck, causing it to suddenly come to life and glow copper brown. |
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| |
|You hang a golden brown acorn amulet around your neck, causing it to suddenly come to life and glow copper brown. |
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|XXX hangs a golden brown acorn amulet around her neck, causing it to suddenly come to life and glow copper brown. |
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|- |
|- |
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! REMOVE |
! scope="row"|REMOVE |
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! |
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| style="text-align:left;"|You remove a golden brown acorn amulet from around your neck, causing the copper brown glow to fade. |
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|You remove a golden brown acorn amulet from around your neck, causing the copper brown glow to fade. |
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|XXX removes a golden brown acorn amulet from around her neck, causing the copper brown glow to fade. |
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|} |
|} |
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<blockquote> |
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===Appearance=== |
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<blockquote> |
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;With will-o'wisp |
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<pre{{log2}}> |
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The acorn amulet is inscribed with a green leaf. Through a slight opening, you see a small will-o'-wisp fluttering about inside the amulet, causing it to glow copper brown. |
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</pre> |
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;Empty |
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==Will-o'wisp== |
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===Analyze=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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The acorn amulet is inscribed with a green leaf. The amulet is hollow. |
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The creator has also provided the following information: |
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</pre></blockquote> |
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</blockquote> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Will-o'-wisp <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze=The creator has also provided the following information: |
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This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a [color] will-o'-wisp". Color is limited to 15 characters. |
This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a [color] will-o'-wisp". Color is limited to 15 characters. |
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LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info. |
LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info. |
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* - Has other action depending on bonding level. |
* - Has other action depending on bonding level. |
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+ - All actions are subject to change depending on mood. |
+ - All actions are subject to change depending on mood.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity=This item uses affinity. <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"| First |
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! scope="col"| Third |
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|- |
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! scope="row"| ATTEND |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| BREAK |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| EXHALE |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| FEED |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| INFUSE |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| LISTEN |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| POKE |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| PUT |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| REMOVE |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| TURN |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| WEAR |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row"| WHISPER |
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| <!-- First Person View --> {{addmetext}} |
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| <!-- Third Person View --> {{addmetext}} |
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|- |
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|} |
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<blockquote> |
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===Look=== |
===Look=== |
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The '''LOOK''' will vary depending on the '''will-o'-wisp''''s bonding level and mood. |
<blockquote>The '''LOOK''' will vary depending on the '''will-o'-wisp''''s bonding level and mood. |
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<pre{{log2}}> |
<pre{{log2}}> |
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The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows deep sanguine. The will-o'-wisp appears to be pleased and lively. The will-o'-wisp appears to be sated. Through the deep sanguine corona, an obscured opalescent core is visible. The deep sanguine will-o'-wisp is fully bonded to you. |
The will-o'-wisp is no bigger than your average piece of yabathilium fruit, and glows deep sanguine. The will-o'-wisp appears to be pleased and lively. The will-o'-wisp appears to be sated. Through the deep sanguine corona, an obscured opalescent core is visible. The deep sanguine will-o'-wisp is fully bonded to you. |
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</pre> |
</pre></blockquote> |
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===Listen=== |
===Listen=== |
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<blockquote><pre{{log2}}>You cup the will-o'-wisp and place it near your ear. It gives off a calm buzz. |
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You cup the will-o'-wisp and place it near your ear. It gives off a |
You cup the will-o'-wisp and place it near your ear. It gives off a serene buzz.</pre></blockquote></blockquote> |
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==Additional information== |
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You cup the will-o'-wisp and place it near your ear. It gives off a serene buzz. |
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===Loresong=== |
===Loresong=== |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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===Elemental Detection (405)=== |
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===405=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Line 152: | Line 214: | ||
| style="text-align:left;"|Person lets out a steady stream of air, blowing the <color> dust outward and creating an ominous <color> cloud around her. When the dust dissipates, Person is gone. |
| style="text-align:left;"|Person lets out a steady stream of air, blowing the <color> dust outward and creating an ominous <color> cloud around her. When the dust dissipates, Person is gone. |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize=Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue=Return to Coraesine Field <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= Invisibility (916)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Amulet must remain a seed <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= ATTEND<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= BREAK |
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|verb3= EXHALE |
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|verb4= FEED |
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|verb5=GET |
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|verb6=INFUSE |
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|verb7=LISTEN |
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|verb8=LOOK |
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|verb9=POKE |
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|verb10=PROD |
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|verb11=PUT |
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|verb12=REMOVE |
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|verb13=RUB |
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|verb14=SHOW |
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|verb15=TURN |
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|verb16=WEAR |
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|verb17=WHISPER |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}}</td></tr></table> |
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Revision as of 07:50, 25 April 2021
Will-o'-wisps were offered to those who completed the mini-quest during each instance of Return to Coraesine Field in 2013. They are housed within an amulet and can be interacted with to increase bonding level and allow its handler more actions. Amulet
This is for housing a will-o'-wisp. It must remain a seed of some sort. Part of the show description cannot be changed. You can PROD it to turn off the glowing. It currently is active.
Will-o'-wisp
The creator has also provided the following information: This is will-o'-wisp sentient being. It can have the color changed by a special merchant, and have a SHOW description added, but it cannot change from "a [color] will-o'-wisp". Color is limited to 15 characters. Bonding: In order to unlock certain commands, you must first fully bond to your will-o'-wisp. To bond, you can: FEED the will-o'-wisp certain items. INFUSE spirit into the will-o'-wisp. ATTEND the will-o'-wisp to play with it. Mood: The will-o'-wisp goes through four moods -- annoyed, mischievous/bored, content, and pleased. Mood will determine how it interacts with certain commands. Certain commands can cause its mood to improve or worsen, as well as just holding it or interacting with it. An annoyed will-o'-wisp can injure its handler. Feeding: When you use certain commands, it will randomly cause the will-o'-wisp to get hungry, or just by simply holding it or interacting with it. Consider this the upkeep of the will-o'-wisp. It is very picky at what it can eat, and truly desires a particular type of item. Amulet: The amulet that the will-o'-wisp comes in can be altered, but it must remain a small seed of some sort. When a will-o'-wisp is inside, the amulet will have idle messaging, but this can be turned off via PROD. The will-o'-wisp itself cannot have its idle messaging turned off when its handlers is interacting with it. In the case where one misplaces the amulet, the will-o'-wisp will not be able to leave the handler's inventory and will need to either find the amulet that is misplaced, or get a new amulet. If neither can be found, you'll need to ASSIST for a replacement. Commands: LOOK/SHOW - Gives some details on the will-o'-wisp current state. GET/PUT - Can only be placed in a similar empty amulet that the will-o'-wisp came in. FEED - This is how to feed and bond to the will-o'-wisp. INFUSE - This is how you can bond with the will-o'-wisp. * EXHALE - Send the will-o'-wisp some breath. ATTEND - Play with the will-o'-wisp to bond with it and improve its mood. LISTEN - Can get a general understanding of the will-o'-wisp's mood. POKE - A fully bonded will-o'-wisp can be worn like a ring when poked. * TURN - A fully bonded will-o'-wisp can change the eye color of its handler when turned. * WHISPER - A fully bonded will-o'-wisp can be whispered a name to attempt to discover their location. PUT [ITEM] - A fully bonded will-o'-wisp can change the appearance of herbs. BREAK - This will break the bond the will-o'-wisp has with its handler. WEAR/REMOVE - A fully bonded will-o'-wisp can hover around its handler's shoulder. LORESING/DETECT - Loresing or cast Elemental Detection (spell 405) on the will-o'-wisp for info. * - Has other action depending on bonding level. + - All actions are subject to change depending on mood.
Usage
Additional informationLoresong
Elemental Detection (405)You sense that the raw umber will-o'-wisp is a nature spirit that has a slight bond with you. It can be fed certain tree bark, sticks, twigs, stalks, thorns, sprigs of wood, and petrified woods. Cast Roundtime 3 Seconds. Luminous DustWhen played with, the will-o'-wisp creates a luminous dust sharing its color. The dust has a one-time Invisibility use.
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