Duck and Weave: Difference between revisions

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(updated templates)
(Updated to reflect PSM3 update.)
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{{Player System Manager
{{Player System Manager
|mnemonic = weave
|mnemonic = duckandweave
|type = Active Buff
|verb = [[CMAN]]
|type = Martial Stance
|stamina = 30. There is a 5 minute cooldown period during which the reactivation cost triples to 90.
|stamina = 20
|requirements = Training in Dodging and Multi-Opponent Combat is recommended.
|requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended.
|availableto = [[Rogue]]s, [[Monk]]s
|availableto = [[Rogue]]s, [[Monk]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 4|se1 = -|pu1 = -
|rank1 = 3
|sq2 = 8
|rank2 = 6
|sq3 = 12
|rank3 = 9
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Redirect your enemies' attacks to each other as you weave between them.
|mechanics = A 30 second boost to one's evasion chance, with lighter armor granting a higher bonus. Upon evading an attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, dodge ranks, multi-opponent combat ranks, agility and influence bonuses, and being in a more offensive stance.
|mechanics = Upon [[evade|evading]] a [[melee|melee attack]], there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, [[Dodging]] ranks, [[Multi Opponent Combat]] ranks, [[Agility]] and [[Influence]] bonuses, and being in a more offensive [[stance]].
|additionalinfo = '''Duck and Weave''' is a [[combat maneuver]] available to [[rogue]]s and [[monk]]s that provides a 30 second boost to [[evade]] chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on [[influence]] and [[agility]]. Training in the [[Dodging]] and [[Multi Opponent Combat]] skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina.
|additionalinfo =

===Messaging===
===Messaging===
<pre{{log2|margin-right=27em}}>
<pre{{log2|margin-right=27em}}>
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The wooden arrow breaks apart and crumbles away.
The wooden arrow breaks apart and crumbles away.
</pre>
</pre>

== Resources ==
*[[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
}}
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
[[Category:Combat Maneuvers]]

Revision as of 14:47, 7 August 2021

Duck and Weave
Mnemonic [duckandweave]
Activating Verb CMAN
Type Martial Stance
Stamina Cost 20
Requirements Training in Dodging and Multi-Opponent Combat is recommended.
Available To Rogues, Monks
Rank Cost/acquired at
1 3  
2
3
4
5 -

Description

Redirect your enemies' attacks to each other as you weave between them.

Mechanics

Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, Dodging ranks, Multi Opponent Combat ranks, Agility and Influence bonuses, and being in a more offensive stance.

Additional Information

Messaging

A human robber removes a plain wooden arrow from in his quiver.
A human robber fires a plain wooden arrow at you!
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185
  ... and hits for 33 points of damage!
  Nice puncture to the back, just grazed the spine!
The wooden arrow breaks apart and crumbles away.

Resources