Duck and Weave: Difference between revisions
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = |
|mnemonic = duckandweave |
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|verb = [[CMAN]] |
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|type = Martial Stance |
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|stamina = 30. There is a 5 minute cooldown period during which the reactivation cost triples to 90. |
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|stamina = 20 |
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|requirements = Training in Dodging and Multi-Opponent Combat is recommended. |
|requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended. |
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|availableto = [[Rogue]]s, [[Monk]]s |
|availableto = [[Rogue]]s, [[Monk]]s |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 3 |
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|rank2 = 6 |
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|rank3 = 9 |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Redirect your enemies' attacks to each other as you weave between them. |
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|mechanics = |
|mechanics = Upon [[evade|evading]] a [[melee|melee attack]], there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, [[Dodging]] ranks, [[Multi Opponent Combat]] ranks, [[Agility]] and [[Influence]] bonuses, and being in a more offensive [[stance]]. |
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|additionalinfo = '''Duck and Weave''' is a [[combat maneuver]] available to [[rogue]]s and [[monk]]s that provides a 30 second boost to [[evade]] chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on [[influence]] and [[agility]]. Training in the [[Dodging]] and [[Multi Opponent Combat]] skills is recommended. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. |
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|additionalinfo = |
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===Messaging=== |
===Messaging=== |
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<pre{{log2|margin-right=27em}}> |
<pre{{log2|margin-right=27em}}> |
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The wooden arrow breaks apart and crumbles away. |
The wooden arrow breaks apart and crumbles away. |
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</pre> |
</pre> |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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Revision as of 14:47, 7 August 2021
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Description
Redirect your enemies' attacks to each other as you weave between them.Mechanics
Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. This redirection chance is based upon ranks in this maneuver, Dodging ranks, Multi Opponent Combat ranks, Agility and Influence bonuses, and being in a more offensive stance.Additional Information
Messaging
A human robber removes a plain wooden arrow from in his quiver. A human robber fires a plain wooden arrow at you! You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise! AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185 ... and hits for 33 points of damage! Nice puncture to the back, just grazed the spine! The wooden arrow breaks apart and crumbles away.