Standard maneuver roll/saved posts: Difference between revisions
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Physical Fitness > [[Combat Maneuvers]] >= [[Perception]]. [[Shield Use]] factors into some maneuvers, but not all. Those are the standard skills that are taken into account. |
Physical Fitness > [[Combat Maneuvers]] >= [[Perception]]. [[Shield Use]] factors into some maneuvers, but not all. Those are the standard skills that are taken into account. |
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==Armor Penalty== |
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| category = Hunting and Combat |
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| topic = Pinefar Hunting Areas |
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| author = GS4-COASE |
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| subject = Re: Ayep. |
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| date = 11/29/2009 3:38:26 PM |
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| messagenum = 4610 |
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The [[Action penalty|armor penalty]] is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using [[Armored evasion]] can reduce the maneuver penalty by a fairly significant amount, however. |
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Revision as of 08:12, 30 November 2009
Physical Fitness
Topic: Pinefar Hunting Areas
Message #: 4543
Author: GS4-COASE
Date: 11/23/2009 12:44:05 AM
Subject: Re: Crawlers... still
>Expensive for just one rank of overtraining there, and for rather less effect than PF, which I don't think has much benefit either, but at least more than that.
Physical Fitness is the primary skill for defense against standard creature maneuvers.
Coase
CM and Perception
Topic: Pinefar Hunting Areas
Message #: 4548
Author: GS4-COASE
Date: 11/23/2009 1:13:21 AM
Subject: Re: Crawlers... still
>perception and CM are also things that factor into it. Is one of those more important than the other, or do they also factor equally? And are there other skills that factor in?
Physical Fitness > Combat Maneuvers >= Perception. Shield Use factors into some maneuvers, but not all. Those are the standard skills that are taken into account.
Coase
Armor Penalty
Topic: Pinefar Hunting Areas
Message #: 4610
Author: GS4-COASE
Date: 11/29/2009 3:38:26 PM
Subject: Re: Ayep.
The armor penalty is a relatively significant factor. For a character exactly trained for full plate at cap, it contributes a penalty a little bit above the difference between 1x and 2x PF. Overtraining in armor to reduce the action penalty and/or using Armored evasion can reduce the maneuver penalty by a fairly significant amount, however.
Coase