Knockout flare: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Knockout flares''' are a <section begin=intro />rare specialty <noinclude>[[</noinclude>flare<noinclude>]]</noinclude> which can be placed on weapons that primarily do [[crush critical table|crushing damage]], such as [[mace]]s, [[handaxe]]s, and [[maul]]s, as well as [[UCS]] gloves and boots. The flares always targets the victim's head. If the head is sufficiently wounded the crush damage from the flare may be applied to the chest. Any part of the body may be hit for the flares to activate. Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition.<section end=intro />
'''Knockout flares''' are a rare specialty <noinclude>[[</noinclude>flare<noinclude>]]</noinclude> which can be placed on weapons that primarily do [[crush critical table|crushing damage]], such as [[mace]]s, [[handaxe]]s, and [[maul]]s, as well as [[UCS]] gloves and boots. The flares always targets the victim's head. If the head is sufficiently wounded the crush damage from the flare may be applied to the chest. Any part of the body may be hit for the flares to activate. Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition.


Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added.
Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added.


While knockout flares can also be added to [[runestaff|runestaves]], this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung.
While knockout flares can also be added to [[runestaff|runestaves]], this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
==Usage==
<pre{{log2}}><nowiki>
You analyze your ghezyte-plated gauntlets and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The ghezyte-plated gauntlets contains a special flare. It can be freely altered. You can roar, flip, and tap the gauntlets.
</nowiki></pre>

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Roar
| You point your gauntlets into the sky and roar a battle cry!
| {{addmetext}}
|-
! scope="row" role="rowheader"|Flip<br>(no sheath)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Flip<br>(sheath)
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Tap
| You tap your ghezyte-plated gauntlets against your thigh in a steady, staccato beat.
| {{addmetext}}
|}


==In Action==
==In Action==
Line 89: Line 122:
The Ithzir champion vainly struggles to rise, then goes still.
The Ithzir champion vainly struggles to rise, then goes still.
</pre>
</pre>
</td><td>
[[Category:Weapon Enhancements]]

{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Crushing Weapons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= Yes<!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Weapon must deal at least 50% [[Crush critical table|crushing]] damage or [[Unarmed combat system|UCS]] gear<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= FLIP
|verb2= ROAR
|verb3= TAP
<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Revision as of 20:39, 20 August 2022

Knockout flares are a rare specialty flare which can be placed on weapons that primarily do crushing damage, such as maces, handaxes, and mauls, as well as UCS gloves and boots. The flares always targets the victim's head. If the head is sufficiently wounded the crush damage from the flare may be applied to the chest. Any part of the body may be hit for the flares to activate. Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition.

Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added.

While knockout flares can also be added to runestaves, this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung.

Usage

You analyze your ghezyte-plated gauntlets and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The ghezyte-plated gauntlets contains a special flare.  It can be freely altered.  You can roar, flip, and tap the gauntlets.
Verb First Third
Roar You point your gauntlets into the sky and roar a battle cry! This section has not been added yet; please add to it now!
Flip
(no sheath)
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Flip
(sheath)
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tap You tap your ghezyte-plated gauntlets against your thigh in a steady, staccato beat. This section has not been added yet; please add to it now!

In Action

You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer!
AS: +508 vs DS: +281 with AvD: -18 + d100 roll: +80 = +289
... and hit for 17 points of damage!
Jarring blow to the Vvrael destroyer's back.
Your blackjack cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees.
... 15 points of damage!
You broke the Vvrael destroyer's nose!

>amb orc head
You swing with a vultite-bound dark leather blackjack at a silverback orc!
AS: +226 vs DS: +123 with AvD: +25 + d100 roll: +65 = +193
 ... and hit for 18 points of damage!
 Hearty smack to the head.
 The silverback orc is stunned!

Your blackjack thumps the silverback orc in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed.
 ... 25 points of damage!
 Eye crushed by a hard blow to the face!
 Roundtime: 4 sec.

R>amb orc head
You swing with a vultite-bound dark leather blackjack at a silverback orc!
AS: +226 vs DS: +110 with AvD: +25 + d100 roll: +79 = +220
 ... and hit for 16 points of damage!
 Blow to the head causes the silverback orc's ears to ring! 

Your blackjack cracks the silverback orc on the back of the head. She gibbers mindlessly then drops to her hands and knees.
 ... 10 points of damage!
 Blow to back cracks several vertebrae.
 Roundtime: 4 sec.

You swing with a vultite-bound thick leather blackjack at a giantman robber!
 AS: +501 vs DS: +358 with AvD: +7 + d100 roll: +45 = +195
  ... and hit for 20 points of damage!
  Hearty smack to the head.
  The giantman robber is stunned!
 
You smack the giantman robber with your thick leather blackjack on one side of his head, then reverse direction and crack him across the other!
The giantman robber wobbles a bit then dramatically falls to the ground!
  ... 25 points of damage!
  Solid strike caves the giantman robber's skull in, resulting in instant death!
The giantman robber rolls over and dies.
You swing a spiked-head vultite maul at a kiramon defender!
AS: +345 vs DS: +188 with AvD: +38 + d100 roll: +55 = +250
 ... and hit for 84 points of damage!
 Crushing blow to head closes that eye for good.
 The kiramon defender is stunned!

Your vultite maul plows right into the forehead of the kiramon defender!
The kiramon defender wobbles then falls to the floor! Knockout!
  ... 10 points of damage!
  Jarring blow to the kiramon defender's back.

You swing a spiked-head vultite maul at a forest trali!
AS: +345 vs DS: +166 with AvD: +44 + d100 roll: +13 = +236
 ... and hit for 78 points of damage!
 Crushing blow to head closes that eye for good.
 The forest trali is stunned!

You feint left, then right, then crack the forest trali across the head!
The forest trali drops to the floor!
  ... 20 points of damage!
  Grazing blow to the stomach.
You swing a high steel moon axe at an Ithzir champion!
  AS: +551 vs DS: +292 with AvD: +41 + d100 roll: +41 = +341
   ... and hit for 75 points of damage!
   Right kneecap smashed into pulp.
   The Ithzir champion is knocked to the ground!

You smack the Ithzir champion with your high steel moon axe on one side of his head, then reverse direction and crack him across the other!
 
The Ithzir champion slumps to the ground.

   ... 15 points of damage!
   Blow to the head causes the Ithzir champion's ears to ring!
The Ithzir champion vainly struggles to rise, then goes still.
Knockout flare Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Crushing Weapons
Alterable Yes
Light/Deep Yes
Eligible to be Added Yes
Restrictions Weapon must deal at least 50% crushing damage or UCS gear
Item Verbs
FLIP ROAR TAP