Darkness (206): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = DARKNESS |
| mnemonic = DARKNESS |
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| custdur = {{spellbox block | duration = 60 sec per |
| custdur = {{spellbox block | duration = 1200 + 60 sec per Major Spirit Rank | span = [[Refreshable]]}} |
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| type = Utility |
| type = Utility |
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| subtype = Bonus/Hinderance |
| subtype = Bonus/Hinderance |
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The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to [[DS]]. |
The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to [[DS]]. |
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If the caster leaves the local area for a while, the spell will dissipate early. |
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[[Alchemy]] can create [[shifting dark crystal]]s which have 4 rubs of the Darkness spell in them. |
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== External Links == |
== External Links == |
Revision as of 13:25, 19 April 2008
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The Darkness spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to DS.
If the caster leaves the local area for a while, the spell will dissipate early.
Alchemy can create shifting dark crystals which have 4 rubs of the Darkness spell in them.
External Links
- Major Spiritual Spell Circle: Darkness, on Play.net