Moth Cloak: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Edited Analyzes for consistency per Help:Item scripts and GM Xeraphina) |
MOD-GSMOTTE (talk | contribs) m (Moved additional information into the template.) |
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|<!-- Third Person View --> XXX traces his/her fingers along the spidersilk of his/her greatcloak. Several iridescent, spectral butterflies swirl about the greatcloak, their ghostly wings lifting it slightly with their fluttering, even as they disappear one by one in a glimmering flash. |
|<!-- Third Person View --> XXX traces his/her fingers along the spidersilk of his/her greatcloak. Several iridescent, spectral butterflies swirl about the greatcloak, their ghostly wings lifting it slightly with their fluttering, even as they disappear one by one in a glimmering flash. |
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</td><td> |
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{{iteminfo |
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|type= Fluff <!--REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2= Mechanical |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass2= Container |
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|itemtype= Cloak type <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Base carries across looks<br>Must be a type of cloth <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= BOW |
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|verb2= BRUSH |
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|verb3= CLOSE |
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|verb4= CURTSY |
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|verb5= EAT |
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|verb6= FLIP |
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|verb7= HUG |
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|verb8= OBSERVE |
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|verb9= OPEN |
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|verb10= PUSH |
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|verb11= RAISE |
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|verb12= REMOVE |
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|verb13= RUB |
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|verb14= TICKLE |
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|verb15= TOUCH |
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|verb16= WAVE |
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|verb17= WEAR <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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===Loresong=== |
===Loresong=== |
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{| {{loresong}} |
{| {{loresong}} |
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* Hug has sylvan and aelotoi |
* Hug has sylvan and aelotoi |
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* Observe has sylvan |
* Observe has sylvan |
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</td><td> |
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{{iteminfo |
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|type= Fluff <!--REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2= Mechanical |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass2= Container |
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|itemtype= Cloak type <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 5 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Base carries across looks<br>Must be a type of cloth <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= BOW |
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|verb2= BRUSH |
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|verb3= CLOSE |
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|verb4= CURTSY |
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|verb5= EAT |
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|verb6= FLIP |
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|verb7= HUG |
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|verb8= OBSERVE |
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|verb9= OPEN |
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|verb10= PUSH |
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|verb11= RAISE |
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|verb12= REMOVE |
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|verb13= RUB |
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|verb14= TICKLE |
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|verb15= TOUCH |
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|verb16= WAVE |
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|verb17= WEAR <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 10:25, 6 November 2022
A Moth Cloak is a scripted cloak released by GameMaster Xynwen at Ebon Gate 2022. It is inspired by the butterfly charms created by Suz/Fawn and released in March 2000. There is a standard loresong to go with them. Tier 1Locked into either moth or butterfly mode. Can randomize the look. Each PUSH to randomize sets up a full moth look and a full butterfly lookAnalyze~*~ Moth Cloaks ~*~ This cloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH. It is Tier 1 out of 5, and it is set to the moth setting. Utilities: * PUSH - replaces your randomized look Unlocked Fluff Verbs: None. This is an off-the-shelf cloak. Alterations: * Base: must be simple, as it carries across all looks. The noun must be in the hooded cloak family. * Material: must be a type of cloth. This carries across all looks. * Custom settings: The alter points must be provided in this specific order: ** "butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special ** Moth/Butterfly Adjective alter point must be 15 characters or less. No a/an needed. ** See the wiki for in-depth information and examples at https://gswiki.play.net/Moth_Cloak * Custom Look 1 (Butterfly): You can provide a SHOW for your custom setting. It cannot contradict the alter points selected for the custom settings. * Custom Look 2 (Moth): Same as butterfly, but for the moth version. * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations. This is because each one is fairly intricate). * The base/material can be done by a merchant separately or at the same time as one of the custom alterations. * It is up to the individual merchant if they wish to work on these items. Usage
Tier 23 fluff verbs. Ability to toggle the "mode" between locked and not. Unlocked means it will change itself from butterfly to moth to butterfly depending on time of day (Night/Perceived Night = moth mode; Day = butterfly mode)Usage
Tier 33 additional fluff verbs. Ability to save two randomized "looks" (each saved item includes butterfly/moth mode). You can erase a saved look as well.Usage
Tier 43 additional fluff verbs. Ability to create your own moth/butterfly "look" (aka the data points under alteration guidelines below). Ability to create a custom SHOW to go with the custom "look."Usage
Tier 52 additional fluff verbs. Ability for 3x/day encumbrance reduction (15m per RUB), renews at midnight server time.Analyze~*~ Moth Cloaks ~*~ This cloak is a butterfly/moth cloak with several randomizing points to create multiple unique looks with a single PUSH. It is Tier 5 out of 5, and it is set to the butterfly setting. It is set to rotate with day/night changes. You can APPROVE to toggle this setting. The cloak features an encumbrance reduction (3x/day, 15 minutes each RUB, resets at midnight server time. There are 3 charges left today. Utilities: * APPROVE: toggles whether or not your cloak will change with day and night * CLEAN: will clear the selected, stored look * POKE: takes your randomized look and saves it in 1 of the 2 available stored slots * PUSH - replaces your randomized look * TURN - rotates through all saved looks (current randomized look, any stored randomized looks, the custom look, if applicable) Unlocked Fluff Verbs: observe, tickle, eat, flip, hug, raise, bow, curtsy, brush, touch, and wave * WAVE has some "drama llama" options for you! Try WAVE CLOAK WITH (anger, drama, joy, mystery, or sorrow) Alterations: * Base: must be simple, as it carries across all looks. The noun must be in the hooded cloak family. * Material: must be a type of cloth. This carries across all looks. * Colors cannot be referenced in the base or material fields, as colors change based on the settings. * Custom settings: The alter points must be provided in this specific order: ** "butterfly adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing markinglocation^special*moth adjective^wingtype^forewing color^forewing marking^forewing marking color^forewing marking location^hindwing color^hindwing marking^hinding marking color^hindwing marking location^special ** The total character count must be 511 or less ** Moth/Butterfly Adjective alter point must be 15 characters or less. No a/an needed. ** See the wiki for in-depth information and examples at https://gswiki.play.net/Moth_Cloak * Custom Look 1 (Butterfly): You can provide a SHOW for your custom setting. It cannot contradict the alter points selected for the custom settings. * Custom Look 2 (Moth): Same as butterfly, but for the moth version. * Doing a custom setting is 1 alteration service, as is each custom look (so a custom setting, butterfly look, and moth look are 3 separate alterations. This is because each one is fairly intricate). * The base/material can be done by a merchant separately or at the same time as one of the custom alterations. * It is up to the individual merchant if they wish to work on these items. Current Settings: flashy^hawk-winged^smoke grey^spotting^vermilion^centered on the upper tip of the^hyacinthine^rings^ivory^centered on the upper tip of the^Tiny caterpillars are embroidered along the edges of the cloak.*incandescent^large-winged^gradient ruby^freckling^ultramarine^centered on the^azure^veins^absinthe green^festooned along the edges of the^Ambient light glistens along the cloak, each tiny spark resembling a fluttering butterfly. ~*~End Custom Analyze~*~ Usage
Loresong
Additional InformationUnlocks
Alteration Guidelines
Customized Points
Anatomy of the LOOK: Randomized Field Assembly: Resembling (a/an) (adjective) (wingtype) (butterfly/moth), the (material) of the cloak features (forewing marking color) (forewing marking) (forewing marking location) (forewing color) forewings and (hindwing marking color) (hindwing marking) (hindwing marking location) (hindwing color) hindwings. (Special) Resembling an iridescent fairy-winged butterfly, the velvet cloak features azuline eyespots edged about the crimson forewings and ivory ribbons scattered across the ebon hindwings. The voluminous hood of the cloak is lined with the feathery impressions of a moth's attennae. Randomizer InfoAt time of release, here are some randomizing stats:
Race-specific verb traps:At time of release, these are the verb traps that have special messaging if sylvan or aelotoi. Also, for the aelotoi ones that use your wings, it may pull from your wing feature points too.
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