Mechanical racing toy: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''racing toy''' is a toy horse or rolton that can be placed on the ground and raced. It utilizes a script similar to the [[AllMine]] script. |
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A '''racing toy''' is a toy horse or rolton that can be placed on the ground and raced. It utilizes a script similar to the [[AllMine]] script.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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</pre> |
</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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<pre{{log2}}> |
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|- {{verbtableheader}} |
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>turn rolton |
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! scope="col" style="width:5em;"|Verb |
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You grab the tiny silver key sticking out of the side of a toy tiny white fluffy rolton with a bright red belled collar and crank it forward one turn. |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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>place rolton |
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! scope="col"|First |
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You set your tiny white rolton down lightly on the ground. |
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! scope="col"|Third |
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>nud rolton |
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|- |
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> |
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! scope="row" role="rowheader"|DROP |
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You give a toy tiny white fluffy rolton with a bright red belled collar a little nudge with your toe and its key starts to turn slowly. |
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! scope="row" role="rowheader"| |
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> |
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|<!-- First Person View --> You set your tiny white rolton down lightly on the ground. |
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A toy tiny white fluffy rolton with a bright red belled collar bleats plaintively and then sits down. |
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|<!-- Third Person View --> XXX sets her tiny white rolton down lightly on the ground. |
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> |
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|- |
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A toy tiny white fluffy rolton with a bright red belled collar wobbles to its feet. |
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! scope="row" role="rowheader" rowspan="2"|HUG |
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A toy tiny white fluffy rolton with a bright red belled collar trots east. |
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! scope="row" role="rowheader"|Attunes |
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>e |
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|<!-- First Person View --> This will set the tiny white rolton to be your toy rolton. Please hug it again within 15 seconds if that is what you want. |
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[Town Square, East - 229] |
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|<!-- Third Person View --> N/A |
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Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous and bustling shops. You also see a toy tiny white fluffy rolton with a bright red belled collar, a polished bleakstone statue and a large purple wooden barrel. |
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|- |
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Obvious paths: north, east, south, west |
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! scope="row" role="rowheader"|Second hug |
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> |
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|<!-- First Person View --> You give your tiny white rolton a big hug and its toy arms flop against the sides of your neck. |
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|<!-- Third Person View --> XXX gives her tiny white rolton a big hug. |
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> |
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|- |
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The tiny white rolton's tiny toy legs stop moving and it rocks to a halt. |
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! scope="row" role="rowheader" rowspan="8"|NUDGE |
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>nud rol |
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! scope="row" role="rowheader"|Not wound |
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You give a toy tiny white fluffy rolton with a bright red belled collar a little nudge with your toe, but it doesn't look like it's going anywhere. |
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|<!-- First Person View --> You give a toy tiny white fluffy rolton with a bright red belled collar a little nudge with your toe, but it doesn't look like it's going anywhere. |
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> |
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|<!-- Third Person View --> XXX gives her tiny white rolton a little nudge with her foot, but it doesn't look like it's going anywhere. |
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>get rolt |
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|- |
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You pick up a toy tiny white fluffy rolton with a bright red belled collar. |
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! scope="row" role="rowheader"|Wound |
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</pre> |
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|<!-- First Person View --> You give a toy tiny white fluffy rolton with a bright red belled collar a little nudge with your toe and its key starts to turn slowly. |
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[[Category:Scripted Items]] |
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|<!-- Third Person View --> XXX gives her tiny white rolton a little nudge with her foot and its key starts to turn slowly. |
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|- |
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! scope="row" role="rowheader"|Sitting |
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|colspan="2"|A toy tiny white fluffy rolton with a bright red belled collar bleats plaintively and then sits down. |
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|- |
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! scope="row" role="rowheader"|Standing |
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|colspan="2"|A toy tiny white fluffy rolton with a bright red belled collar wobbles to its feet. |
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|- |
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! scope="row" role="rowheader"|Ambient |
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|colspan="2"|A toy tiny white fluffy rolton with a bright red belled collar snuffles the ground, but doesn't find anything. |
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|- |
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! scope="row" role="rowheader"|Arrival |
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|colspan="2"|A toy tiny white fluffy rolton with a bright red belled collar trots in. |
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|- |
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! scope="row" role="rowheader"|Departure |
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|colspan="2"|A toy tiny white fluffy rolton with a bright red belled collar trots north. |
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|- |
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! scope="row" role="rowheader"|Winding down |
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|colspan="2"|The tiny white rolton's tiny toy legs stop moving and it rocks to a halt. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PINCH |
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! scope="row" role="rowheader"|Unattunes |
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|<!-- First Person View --> This will clear the ownership the tiny white rolton in your hand. Please pinch it again within 15 seconds if that is what you want |
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|<!-- Third Person View --> N/A |
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|- |
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! scope="row" role="rowheader"|Second pinch |
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|<!-- First Person View --> You squeeze one forepaw of your tiny white rolton and it squeaks piteously. |
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|<!-- Third Person View --> XXX squeezes one forepaw of her tiny white rolton, making it squeak. |
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|- |
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! scope="row" role="rowheader"|TURN |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> You grab the tiny silver key sticking out of the side of a toy tiny white fluffy rolton with a bright red belled collar and crank it forward one turn. |
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|<!-- Third Person View --> XXX grabs the tiny silver key sticking out of the side of her tiny white rolton and cranks it forward one turn |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Toy<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= Temporary <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= DROP |
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|verb2= GET |
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|verb3= HUG |
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|verb4= NUDGE |
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|verb5= TURN |
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<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Revision as of 19:51, 11 November 2022
A racing toy is a toy horse or rolton that can be placed on the ground and raced. It utilizes a script similar to the AllMine script. AnalyzeYou analyze your tiny white rolton and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This rolton is a mechanical racing toy that may be altered by a talented merchant. Racing toys come in two varieties: roltons (the original) and horses. This particular racing toy is a: rolton. Alterations require that it must remain a toy rolton, with "rolton" as the noun, and the word "toy" MUST be included in the article (or adjective) field. You can DROP and GET the tiny white rolton. To attune it to yourself, HUG it. Once you do that, only you can start it racing or pick it up. To unattune it, PINCH it. To wind up the rolton, TURN it while it is in your hands, and to start it on its merry way once it is on the ground, NUDGE it. You get no sense of whether or not the rolton may be further lightened. Usage
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