Divert: Difference between revisions

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(Created page with '{{Not-yet-implemented|combat maneuver}} {{Cman | cost = TBA | mnemonic = DIVERT | available = Rogues | requirements = None | prereqs = | sq1 = 2 | sq2 = 3 | sq3 = 4 | sq4 …')
 
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'''Divert''' is a [[Combat maneuver|combat maneuver]] available to [[rogue]]s that allows the user to cause a diversion while [[Stalking and Hiding|hiding]] or [[Invisibility (916)|invisible]], tricking a [[creature]] opponent into leaving the room.
'''Divert''' is a [[Combat maneuver|combat maneuver]] available to [[rogue]]s that allows the user to cause a diversion while [[Stalking and Hiding|hiding]] or [[Invisibility (916)|invisible]], tricking a [[creature]] opponent into leaving the room. The user can either divert the opponent in a specific direction, or lure the opponent to a random adjacent room.


An [[INF|Influence]] bonus is directly added to the attack roll and [[gnome]]s get a bonus for being good ventriloquists. For example, if your INF bonus is 10 and your endroll was 135, then 10 of that was from INF. If your INF bonus was 15, all-else-equal, that endroll would be 140.
An [[INF|Influence]] bonus is directly added to the attack roll and [[gnome]]s get a bonus for being good ventriloquists. For example, if your INF bonus is 10 and your endroll was 135, then 10 of that was from INF. If your INF bonus was 15, all-else-equal, that endroll would be 140.
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H>cman divert magus<br>
H>cman divert magus<br>
[Roll result: 167 (open d100: 39) Bonus: 21]<br>
[Roll result: 167 (open d100: 39) Bonus: 21]<br>
You throw your voice behind a triton magus and the magus's attention is diverted by the noise!
You throw your voice behind a triton magus and the magus's attention is diverted by the noise!<br>
A triton magus strides southeast, a wary look on its face.<br>
A triton magus strides southeast, a wary look on its face.<br>
Roundtime: 2 sec.
Roundtime: 2 sec.
</div>
</div>


<div {{log}}>
H>cman div diss st<br>
[Roll result: 171 (open d100: 70) Penalties: 2]<br>
You throw your voice behind a triton dissembler and the dissembler's attention is diverted by the noise!<br>
A triton dissembler just went down a carved marble staircase leading to the submerged dais.<br>
Roundtime: 2 sec.
</div>
==References==
==References==
*[[Divert (saved post)]]
*[[Divert (saved post)]]

Revision as of 20:08, 18 April 2010

This combat maneuver is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change.

Divert
Available To Rogues
Mnemonic [DIVERT]
Cost TBA
Roundtime {{{roundtime}}}
Requirements None
Prerequisites
Rank Square
1 2  
2
3
4
5 6

Divert is a combat maneuver available to rogues that allows the user to cause a diversion while hiding or invisible, tricking a creature opponent into leaving the room. The user can either divert the opponent in a specific direction, or lure the opponent to a random adjacent room.

An Influence bonus is directly added to the attack roll and gnomes get a bonus for being good ventriloquists. For example, if your INF bonus is 10 and your endroll was 135, then 10 of that was from INF. If your INF bonus was 15, all-else-equal, that endroll would be 140.

A 101 endroll will send the target away. Higher endrolls result in longer roundtime.

If the rogue fails the maneuver badly, they may fall out of hiding. Failing by a typical margin will not drop you out of hiding, but it will make successive attempts to Divert the same target harder for a period of time since it's just not buying the ruse.

Divert will not work against other players.

Messaging

H>cman divert magus
[Roll result: 167 (open d100: 39) Bonus: 21]
You throw your voice behind a triton magus and the magus's attention is diverted by the noise!
A triton magus strides southeast, a wary look on its face.
Roundtime: 2 sec.

H>cman div diss st
[Roll result: 171 (open d100: 70) Penalties: 2]
You throw your voice behind a triton dissembler and the dissembler's attention is diverted by the noise!
A triton dissembler just went down a carved marble staircase leading to the submerged dais.
Roundtime: 2 sec.

References

External Sources