Telekinetic Disarm (1406): Difference between revisions

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{{Not-yet-implemented|spell}}
{{Not-yet-implemented|spell}}
{{Savant base header}}
The spell '''Telekinetic Disarm''' of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]].
The spell '''Telekinetic Disarm''' of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]].



Revision as of 14:36, 10 January 2023

This spell is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change.

Savant Base Spell Circle
1300s1400s1600s
Circle Potency Pure
Sphere Alignment Mental
Relevant Stats Discipline
Logic
Available To Savants
Associated Circles Minor Mental
Major Mental
Savant Base Spells
Not Yet Implemented (1401) TBD
Not Yet Implemented (1402) TBD
Not Yet Implemented (1403) TBD
Not Yet Implemented (1404) TBD
Not Yet Implemented (1405) TBD
Not Yet Implemented (1406) TBD
Not Yet Implemented (1407) TBD
Astral Spear (1408) Attack
Displace (1409) Utility
Not Yet Implemented (1410) TBD
Not Yet Implemented (1411) TBD
Not Yet Implemented (1412) TBD
Not Yet Implemented (1413) TBD
Mana Burst (1414) Attack
Not Yet Implemented (1415) TBD
Not Yet Implemented (1416) TBD
Astral Vault (1417) Utility
Not Yet Implemented (1418) TBD
Not Yet Implemented (1419) TBD
Not Yet Implemented (1420) TBD
Not Yet Implemented (1425) TBD
Convoke (1435) Utility

The spell Telekinetic Disarm of the Savant Base spell sphere was seen on 11/10/2022 being cast by creatures in the Moonsedge region of Icemule Trace.

Messaging

A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff!
[SMR result: 337 (Open d100: 252, Bonus: 4)]
Your orase runestaff tears free from your hands and floats threateningly in the air around you, darting about as if possessed!
>
>You try to reach for a flying orase runestaff, but it darts out of the way before swinging back around to attack!  A flying orase runestaff spirals past you before hurtling in for an attack!
   ... 10 points of damage!
   Blow to your back cracks several vertebrae.
Roundtime: 5 sec.
>get runes
You snatch a flying orase runestaff out of the air and slam it once on the ground, driving the animating magic out of it!  A flying orase runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light.  The runestaff settles into your right hand.
Roundtime: 5 sec.

Reference