Hurl Boulder (510): Difference between revisions
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'''Hurl Boulder''' shoots a small boulder from the palm of the caster and slams into an opponent with devastating force. This is a [[bolt spell]] that uses the [[Spell Aiming]] skill. |
<section begin=description /><noinclude>'''Hurl Boulder''' shoots</noinclude><includeonly>Shoots</includeonly> a small boulder from the palm of the caster and slams into an opponent with devastating force.<section end=description /> This is a [[bolt spell]] that uses the [[Spell Aiming]] skill. |
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In addition to [[hitpoint]] damage this spell can potentially cause [[Impact critical table|impact]] [[critical]] injuries with their associated stuns, knockdowns, and instant deaths. |
In addition to [[hitpoint]] damage this spell can potentially cause [[Impact critical table|impact]] [[critical]] injuries with their associated stuns, knockdowns, and instant deaths. |
Revision as of 14:39, 14 January 2023
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Hurl Boulder shoots a small boulder from the palm of the caster and slams into an opponent with devastating force. This is a bolt spell that uses the Spell Aiming skill.
In addition to hitpoint damage this spell can potentially cause impact critical injuries with their associated stuns, knockdowns, and instant deaths.
Usage
- PREP 510 | CAST {target} or INCANT 510 to cast this spell
- PREP 510 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
- INCANT 510 CHANNEL to channel this spell once using INCANT
- INCANT SET CHANNEL 510 to always channel this spell using INCANT 510
Lore Benefit
Training in Elemental Lore, Earth increases the spell's damage factor (DF).
Earth Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
- E.g., with 126 ranks of EL: Earth the DF increase is:
- (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815
Cone of Elements (518) can cast a multi-fire version of this spell with 20 ranks of Earth Lore and all damage factor increases will carry over to the other spell.
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Hurl Boulder | DF | .710 | .520 | .460 | .435 | .440 | ||||||||||||
AvD | 40 | 40 | 39 | 38 | 37 | 40 | 38 | 36 | 34 | 40 | 36 | 32 | 28 | 40 | 34 | 28 | 22 |
Channel Damage
CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.
When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).
The roundtime imposed by channeling cannot be reduced by haste effects.
Messaging
Successful cast:
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder... Your spell is ready. You gesture at a hill troll. You hurl a large boulder at a hill troll! AS: +262 vs DS: +132 with AvD: +40 + d100 roll: +70 = +240 ... and hit for 94 points of damage! Impact removes the right hand in a spray of red mist! The troll's war mattock falls to the ground. The hill troll is stunned! Cast Roundtime 3 Seconds.
Alchemy Recipe
A faceted topaz wand |
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Resources
- Major elemental Spells: Hurl Boulder, on Play.net