Quake (709): Difference between revisions
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| mnemonic = QUAKE |
| mnemonic = QUAKE |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = Attack |
| type = Attack |
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| subtype = [[Maneuver]] |
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| target = Room & Adjacent Rooms |
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| dtype = None |
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| status = [[Prone]] |
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| ctype = None |
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| navigation = {{Sorcerer base navigation}} |
| navigation = {{Sorcerer base navigation}} |
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[[category:Sorcerer Base Spells]] |
[[category:Sorcerer Base Spells]] |
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The '''Quake''' spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer [[roundtime]]. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group. |
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Although this spells functions similarly to the [[Wizard]] spell [[Tremors (909)]], it is more disruptive in that it affects adjacent rooms. |
Although this spells functions similarly to the [[Wizard]] spell [[Tremors (909)]], it is more disruptive in that it affects adjacent rooms. |
Revision as of 04:36, 17 July 2010
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The Quake spell creates an earthquake in the location of the caster, in addition to every adjacent room. The earthquake can cause anyone in these rooms to potentially fall prone and suffer roundtime. The earthquake created by this spell is not real, and is actually a hallucination suffered by everyone in the area of effect, except for the caster and his or her group.
Although this spells functions similarly to the Wizard spell Tremors (909), it is more disruptive in that it affects adjacent rooms.
Messaging
You concentrate on projecting the illusion of a violent quake.
A greater spider loses its balance and falls to the ground.
A greater spider loses its balance and falls to the ground.
External Links
- Sorcerer Base Spell Circle: Quake, on Play.net