User talk:GS4ALASTIR/Mental Bard Proposal: Difference between revisions

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!style="width: 15%;"| '''Mental Bard Proposal:'''
!style="width: 15%;"| '''Mental Bard Proposal:'''
!style="width: 40%;"|'''Details:'''
!style="width: 40%;"|'''Details:'''
|-
|-|-
| Name: War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: Crescendo (1014)
| Name: War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 1s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: Crescendo (1014)
|| The updated version is renamed to War Chant (1001).<br>War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.<br><br>War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:[[Elemental_Lore,_Air|Air]] every 60 seconds.<br>For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.
|| The updated version is renamed to War Chant (1001).<br>War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.<br><br>War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:[[Elemental_Lore,_Air|Air]] every 60 seconds.<br>For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.

|| Name: <br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Duration: <br>Mana Cost: <br>Lore Benefits: <br>Interactions:
|| War Chant (1001)<br>Spell Type: Offensive<br>Spell Effect: +10 AS/+6 CS to next attack<br>Roundtime: 3s<br>Duration: 120 seconds.<br>Mana Cost: 1<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]
|| -
|| The updated version is renamed to War Chant (1001).<br>War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.<br><br>At 5 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], the cast RT is reduced to 2s.<br>At 40 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], the cast RT is reduced to 1s.

|-
|-
| Name: Resonance (1002)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
| Name: Resonance (1002)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Vibration Chant (1002)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version is renamed to Resonance (1002).
|| The updated version is renamed to Resonance (1002).


|| Resonance (1002)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|-
|| The updated version is renamed to Resonance (1002).<br><br>Casting Resonance (1002) at a locked box will reduce the lock and trap difficulty.<br>The trap difficulty reduction is 25 + Spell Song Ranks/2 + Disarm Traps bonus/10 + ML:[[Mental_Lore,_Manipulation|Manipulation]] ranks/3.<br>The lock difficulty reduction is 2.5 * (25 + Spell Song Ranks/2 + Pick Locks bonus/10 + ML:[[Mental_Lore,_Manipulation|Manipulation]] ranks/3).
| Name: Dissonance (1003)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Disruption Damage<br>-15DS Debuff<br>Roundtime: 3s<br>Mana Cost: 3<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Fortitude Song (1003)<br>Spell Type: Buff<br>Spell Effect: +10DS<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The DS bonus from Fortitude Song (1003) is rolled into Song of Valor (1010).<br>Dissonance (1003) gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] benefit to include spell casting disruption (607) at 25 ranks with the -15DS Debuff.

|-
| Name: Purification Song (1004)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Purification Song (1004)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version allows INCANT to auto target the gem in right hand, then left.

|-
| Name: Lullaby (1005)<br>Spell Type: (Single Target)<br>[[Standard_success_resolution_system|SSR Attack]]<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 2s<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| Name: Lullabye (1005)<br>Spell Type: Single target Disabler<br>Spell Effect: Status: Calm/Slow/Sleep<br>Roundtime: 3s<br>Lore Benefits: <br>Interactions:
|| The updated version is converted to the [[Standard_success_resolution_system|SSR system]] and gains a ML:[[Mental_Lore,_Telepathy|Telepathy]] bonus against Undead/Demons.

|-
| Name: Etude of Certainty (1006)<br>Spell Type: Offensive<br>Spell Effect: True Strike effect (+d20)<br>Roundtime: 1s<br>Duration: 30s<br>Mana Cost: 6<br>Lore Benefits: <br>Interactions:
|| Name: Song of Luck (1006)<br>Spell Type: Buff<br>Spell Effect: Reroll [[Standard_maneuver_roll|SMR]]/CMan<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is converted to add a True Strike bonus of (+d20) every time you switch between a spell and attack.<br>The effect ends at (+d100).<br>Original Song of Luck (1006) is moved to Luck's Reverberation (1030).

|-
| Name: Kai’s Anthem (1007)<br>Spell Type: Offensive "Song"<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML: [[Mental_Lore,_Telepathy|Telepathy]]
|| Name: Kai's Triumph Song<br>Spell Type: <br>Spell Effect: +10AS up to +20/+31AS<br>Roundtime: <br>Lore Benefits: ML: [[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| The updated version is renamed Kai’s Anthem (1007).

|-
| Name: Banshee’s Wail (1008)<br>Spell Type: (Single Target)<br>[[Standard_maneuver_roll|SMRv2 Attack]] or<br>[[Bolt_spell|Air Bolt]]<br>Spell Effect: HP+Unbalance/Impact Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Armaments (1009) + Dancing Weapon (1025)
|| Name: Stunning Shout (1008)<br>Spell Type: Single target [[Casting_strength|CS Attack]] spell<br>Spell Effect: HP+Impact OR Unbalance Damage<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The updated version is renamed to Banshee's Wail.<br>The updated version does both Unbalance and Impact Damage instead of a single damage type.<br><br>ML:[[Mental_Lore,_Telepathy|Telepathy]] now increases the critical rank of the unbalance/impact critical damage.<br><br>At 20 ranks ML:[[Mental_Lore,_Manipulation|Manipulation]], adds EVOKE'd air bolt.<br><br>The updated version adds a standard flare rate chance to deal Disruption damage to targets hit by Sonic/Dancing Weapons while affected by (1008).

|-
| Name: Sonic Armaments (1009)<br>Spell Type: Utility "Song"<br>Spell Effect: Sonic Gear<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Banshee’s Wail (1008)
|| Name: Sonic Shield Song (1009)<br>Spell Type: Utility<br>Spell Effect: Sonic Shield<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The updated version consolidates Sonic Shield (1009), Sonic Weapon (1012), and Sonic Armor (1014) into one spell.<br>The updated version adds reactive and offensive sonic flares to shields and armor.<br>The updated version allows you to sing a second weapon using the SING 2WEAPON command.<br>The updated version allows you to SING AMMO which will generate ammo when FIREing a ranged weapon.<br><br>The updated version removes impact damage vulnerability from Sonic Armor (1014).<br>The updated version changes the fire/cold/electricity resists.<br>For every 5 ranks of EL:[[Elemental_Lore,_Air|Air]], gain 1% resistance up to 20%.<br>For every 25 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]] the spell hindrance is reduced by 1% up to 4%.

|-
| Name: Song of Valor (1010)<br>Spell Type: Defensive<br>Spell Effect: +10-55 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Valor (1010)<br>Spell Type: Buff<br>Spell Effect: +20-65 DS/+15 TD<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version adds an additional +10DS for the removal of Fortitude Song (1003).<br>Elemental TD is converted to Elemental/Mental TD.
|-

|-
| Name: Song of Peace (1011)<br>Spell Type: Utility "Song"<br>Spell Effect: Sanctuary (213)<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Peace (1011)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| With the retirement of the RENEW verb, it would no longer be renewable to immediately move a sanctuary; instead it follows after at most 10 seconds (as currently implemented).
|-

|-
| Name: Arresting Aria (1012)<br>Spell Type: (AoE)<br>[[Standard_maneuver_roll|SMR]] Attack<br>Spell Effect: Status: Root<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + EL:[[Elemental_Lore,_Air|Air]]<br>ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Sonic Dispruption (1035)
|| Name: Sonic Weapon Song (1012)<br>Spell Type: Utility<br>Spell Effect: Sonic Weapon<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The updated version changes to an AoE SMR disabler.<br><br>At 20 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]] and EL:[[Elemental_Lore,_Air|Air]], gain [[Whirling Dervish]] martial stance against affected targets.<br>At 60 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], Sonic Disruption (1035) gains a 2nd-cast effect against targets affected by Arresting Aria (1012) and not killed by the first cast of Sonic Disruption (1035).<br><br>Example: Cast 1035 at 2 targets affected by 1012. If alive after cast, recast 1035 at the same 2 targets.
|-

|-
| Name: Unraveling Cadence (1013)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Dispel/Mana drain<br>Roundtime: 2s<br>Mana Cost: 5<br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| Name: Song of Unravelling (1013)<br>Spell Type: Disabler<br>Spell Effect: Dispel/Mana drain<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version changes to an auto-renew upon success.<br>For every 15 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], the spell reapplies every 5 seconds.<br>The spell ends when all spells are removed, mana is drained from the target, or all renewal reapplications are used.
|-

|-
| Name: Crescendo (1014)<br>Spell Type: Offensive "Song"<br>Spell Effect: Crescendo Effect<br>(Auto-Cast before Attack)<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions: War Song (1001)
|| Name: Sonic Armor (1014)<br>Spell Type: Utility<br>Spell Effect: Sonic Armor<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The updated version changes to a Buff, which gains a standard flare chance to apply the Crescendo Effect.<br>While in effect, a Bard may prepare a spell and attack, and the spell will be auto-cast after the attack.<br><br>At 10 ranks of EL:[[Elemental_Lore,_Air|Air]], War Chant (1001) will be auto-cast every 60 seconds with no cRT or mana cost.<br>For every 3 ranks of EL:[[Elemental_Lore,_Air|Air]] above 10, the War Chant (1001) auto-cast is reduced by 1s to a minimum of 30s.
|-

|-
| Name: Requiem (1015)<br>Spell Type: (AoE)<br>Attack<br>Spell Effect: -20TD + Status: Slowed<br>Stance Reduction<br>% Dirge of the Dead effect<br>Roundtime: 2s<br>Mana Cost: 10<br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions: Banshee's Wail (1008)
|| Name: Song of Depression (1015)<br>Spell Type: Debuff<br>Spell Effect: -20TD + Status: Slowed<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| The updated version is renamed to Requiem.<br>Requiem (1015) gains the stance reduction from Song of Rage (1016) based on warding margin.<br>Targets affected by Requiem (1015) have a (5 + (ML:[[Mental_Lore,_Telepathy|Telepathy]] Ranks /4))% chance to add the Dirge of the Dead effect for 30 seconds.<br><br>Dirge of the Dead causes the next cast of Banshee's Wail (1008) to have +40AS/+25 SMR and hit up to 3 targets. **
|-

|-
| Name: Song of Tonis (1016)<br>Spell Type: Offensive "Song"<br>Spell Effect: -1RT, -2RT at 75 Spellsong ranks<br>+15 Dodge Ranks<br>% Wings of Tonis effect<br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| Name: Song of Rage (1016)<br>Spell Type: Disabler<br>Spell Effect: Stance Reduction<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions:
|| The effects of Song of Rage (1016) are moved to Requim (1015).<br><br>The updated version of this spell provides -1sRT reduction or -2sRT reduction at 75 spellsong ranks along with 15 Dodge skill.<br>For every 4 ranks of EL:[[Elemental_Lore,_Air|Air]], gain 1 Dodge skill up to 40 Dodge Ranks at 100 ranks of EL:[[Elemental_Lore,_Air|Air]].<br><br>Song of Tonis (1016) has a standard flare chance when casting an attack spell to receive the Wings of Tonis buff.<br><br>Wings of Tonis reduces the RT of the next physical attack by 1s.<br>At 50 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]] it applies to group members.<br>Song of Tonis (1016) may be EVOKE'd to activate a self-cast Wings of Tonis for 60 seconds, which applies to every attack.
|-

|-
| Name: Cacophony (1017)<br>Spell Type: (Single Target)<br>[[Casting_strength|CS Attack]]<br>Spell Effect: Vacuum/Disruption critical + HP DoT<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Dissonance (1003) + Sonic Disruption (1035)
|| Name: Song of Noise (1017)<br>Spell Type: Disabler<br>Spell Effect: Status: Silence<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version of this spell causes a Vacuum or Disruption critical, followed by concussion damage DoT flares that fire immediately and every 2 seconds for 5 rounds.<br>Targets who take Disruption damage take an additional round of disruption damage.<br><br>Cacophony (1017) gains a ML:[[Mental_Lore,_Manipulation|Manipulation]] benefit to include spell casting disruption (607) at 25 ranks.
|-

|-
| Name: Power Chord (1018)<br>Spell Type: Utility<br>Spell Effect: 5-10% Mana Regeneration<br>Roundtime: 2s<br>Duration: 300 seconds<br>Lore Benefits: [[Elemental Mana Control]] + [[Mental Mana Control]]<br>Interactions:
|| Name: Song of Power (1018)<br>Spell Type: Buff<br>Spell Effect: Off-Node to On-Node Mana Regeneration<br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version of this spell increases your groups mana regeneration by 5% when on-node, and 10% when off-node.<br>At 25 ranks of [[Elemental Mana Control]] + [[Mental Mana Control]], gain +50 AS/+30 CS after a mana pulse for your next attack within 30 seconds.
|-

|-
| Name: Melody of Mirrors (1019)<br>Spell Type: Defensive "Song"<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Mirrors (1019)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is renamed to Melody of Mirrors (1019).
|-

|-
| Name: Traveler’s Ballad (1020)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Traveler's Song (1020)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| The updated version is renamed to Traveler's Ballad (1020).<br>Thirst/damage on failures is removed in exchange for longer roundtime.
|-

|-
| Name: Dancing Weapon (1025)<br>Spell Type: (Single Target)<br>Attack<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>ML:[[Mental_Lore,_Telepathy|Telepathy]]<br>Interactions: Cacophony (1017)
|| Name: Singing Sword Song (1025)<br>Spell Type: <br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version is renamed to Dancing Weapon (1025).<br>Updated speed and commands to match Animal Companion (630).<br>AS formula changes to Influence Bonus + Kai's anthem.<br>At 100 ranks of ML:[[Mental_Lore,_Manipulation|Manipulation]], becomes Astral Weapon dealing disintegration damage with a standard flare rate chance to [[Disoriented_(status)|Disorient]].<br>At 100 ranks of ML:[[Mental_Lore,_Telepathy|Telepathy]], becomes Psychic Weapon dealing disruption damage with a standard flare rate chance to [[Confused|Confuse]].
|-

|-
| Name: Luck's Reverberation (1030)<br>Spell Type: Service<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: <br>Interactions:
|| Name: Song of Sonic Disruption (1030)<br>Spell Type: [[Casting_strength|CS Attack]] Spell<br>Spell Effect: Disruption Damage<br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions:
|| The updated version is renamed to Luck's Reverberation (1030).<br>Service: 2% reroll option to AS/SMR/CS/DS per tier up to 5.<br>Gear difficulty applies.
|-

|-
| Name: Sonic Disruption (1035)<br>Spell Type: (Single Target or AOE)<br>Attack<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Manipulation|Manipulation]]<br>Interactions: Cacophony (1017)
|| Name: Song of Tonis (1035)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: EL:[[Elemental_Lore,_Air|Air]]<br>Interactions:
|| The updated version is renamed to Sonic Disruption (1035).<br>The original spell moves to Song of Tonis (1016).<br><br>Damage is reduced to match Nature's Fury (635).
|-

|-
| Name: Troubadour’s Rally (1040)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + [[Mental Mana Control]]<br>Interactions:
|| Name: Troubadour’s Rally (1040)<br>Spell Type: Utility<br>Spell Effect: <br>Roundtime: <br>Lore Benefits: ML:[[Mental_Lore,_Telepathy|Telepathy]] + [[Mental Mana Control]]<br>Interactions:
|| No changes.
|-


|}
|}

Revision as of 22:36, 7 April 2023

Spell Song Mechanics:

  • Bards will no longer manually use the renewal system.
    • Instead, any spell with a duration of “song” (e.g., Song of Valor (1010), Song of Mirrors (1019), etc.) has an indefinite duration similar to focus songs Mind Over Body (1213) and Focus Barrier (1216), but without the mutual exclusion component.
  • Renewing spells no longer cost mana, and instead reduce the maximum mana available to the Bard based on the number of songs active.
  • All spells with the duration of “song” cost maximum mana at a rate of ROUNDUP(Spell Level / 5)).
Song Name: Mana Cost:
Etude of Certainty (1006) 2 max mana
Kai’s Anthem (1007) 2 max mana
Sonic Shield (1009) 2 max mana
Song of Valor (1010) 2 max mana
Sonic Weapon (1012) 3 max mana
Sonic Armor (1014) 3 max mana
Song of Power (1018) 4 max mana
Song of Mirrors (1019) 4 max mana
Dancing Weapon (1025) 5 max mana
Song of Luck (1030) 6 max mana
Song of Tonis (1035) 7 max mana
Total to maintain all songs 40 max mana
  • Songs will continue to have an automatic renewal every 60 seconds. If the Bard is unable to concentrate the song can still fail.
    • Bards have a chance to resist renewal failure (while incapacitated?) at a baseline percentage equal to their Discipline Bonus.
    • Mental Lore: Telepathy also increases the chance songs are maintained through being incapacitated at a rate of 1% per rank.
    • Sonic Armaments are not subject to the renewal failure.

Summary of Changes:

Mental Bard Proposal: Details:
Name: Mindward (1208) At 20 ranks of ML:Telepathy, this spell can be EVOKE'd for a group version for 20 mana.
Name: Harmony (1230) This spell would replace Song of Peace (1011).
While active, the caster and their group cannot take hostile actions and hostile actions against them require a warding check with +50 TD Bonus.
Current Proposal: Details: Mental Bard Proposal: Details:
Name: War Chant (1001)
Spell Type: Offensive
Spell Effect: +10 AS/+6 CS to next attack
Roundtime: 1s
Duration: 120 seconds.
Mana Cost: 1
Lore Benefits: EL:Air
Interactions: Crescendo (1014)
The updated version is renamed to War Chant (1001).
War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.

War Chant (1001) is automatically applied by Crescendo (1014) at 10 ranks of EL:Air every 60 seconds.
For every 3 ranks above 10, the auto-apply is reduced by 1s down to a minimum 30 seconds at 100 ranks.
War Chant (1001)
Spell Type: Offensive
Spell Effect: +10 AS/+6 CS to next attack
Roundtime: 3s
Duration: 120 seconds.
Mana Cost: 1
Lore Benefits: ML:Telepathy
The updated version is renamed to War Chant (1001).
War Chant (1001) provides a +10AS/+6CS bonus for 1 attack, it can be cast on others.

At 5 ranks of ML:Telepathy, the cast RT is reduced to 2s.
At 40 ranks of ML:Telepathy, the cast RT is reduced to 1s.
Name: Resonance (1002)
Spell Type: (Single Target)
CS Attack
Spell Effect: Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version is renamed to Resonance (1002). Resonance (1002)
Spell Type: (Single Target)
CS Attack
Spell Effect: Damage
Roundtime:
Lore Benefits: ML:Manipulation
Interactions:
The updated version is renamed to Resonance (1002).

Casting Resonance (1002) at a locked box will reduce the lock and trap difficulty.
The trap difficulty reduction is 25 + Spell Song Ranks/2 + Disarm Traps bonus/10 + ML:Manipulation ranks/3.
The lock difficulty reduction is 2.5 * (25 + Spell Song Ranks/2 + Pick Locks bonus/10 + ML:Manipulation ranks/3).