Enchant (925)/Enchant Item (925) (old version): Difference between revisions
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*[[Wizard Base]] spells known |
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*[[Major Elemental]] spells known |
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*Level |
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*Using the appropriate potion for the project (though using a 'better' potion is no hinderance) |
*Using the appropriate potion for the project (though using a 'better' potion is no hinderance) |
Revision as of 16:13, 17 July 2006
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment. The enchanting process can be very lengthy for the higher enchants.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of temper/cast cycles varies based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item above +30 (6x) will not take a temper from a mirtokh potion.
Note: There is a base 3% failure rate on the final cast of an enchant. It cannot be trained off.
Tempering Potions
Potion Name | Purpose | Base Cost |
---|---|---|
Rohnuru | temper anything < +6 | 3500 |
Duqnuru | temper anything < +16 | 5500 |
Dirtokh | temper anything < +26 | 10000 |
Mirtokh | temper anything < +31 | 35000 |
Sisfu | any project up to +25 | 17500 |
Sarmoc | un-temper a project | 5000 |
Note: Prices based on Wizard Guild near Wehnimer's Landing
Tempering Ranges
Bonus Range | Enchant Level | Tempered As |
---|---|---|
+1 to +5 | 1x | 2x |
+6 to +10 | 2x | 3x |
+11 to +15 | 3x | 4x |
+16 to +20 | 4x | 5x |
+21 to +25 | 5x | 6x |
+26 to +30 | 6x | 7x |
+31 to +35 | 7x | N/A |
+36 to +40 | 8x | N/A |
+41 to +45 | 9x | N/A |
+46 to +50 | 10x | N/A |
Success Factors
The following factors help with enchanting; listed in no particular order of importance.
- Wizard Base spells known
- Major Elemental spells known
- Minor Elemental spells known
- Level
- Using the appropriate potion for the project (though using a 'better' potion is no hinderance)
- Magic Item Use skill
- Arcane Symbols skill
- Logic, Intuition, and Aura bonuses
- Being at a workshop or node
- Having your familiar present
- Elemental Mana Control skill
Failure Factors
The following factors hinder enchanting; listed in no particular order of importance.
- Encumberance
- Low spirit
- Injuries
- Low health
- Material of the item (some materials are more resistant)
- Having critters present
Base Requirements & Important Notes
- The wizard must have learned the spell Enchant Item (925)
- There is no limitation on the number of enchant projects between +5 and +20.
- One major project (anything over +20) per account is allowed at a time
- The highest bonus that is possible to temper, without special potions, is +30.
- The highest enchant possible, without special potions, is +35.
- Once an enchanting project is started, one is unable to wear the armor or shield, and using a weapon will cause it to shatter.
Elemental Detection (405) Reveals
When using the spell on an item either tempered or enchanted by a wizard, the combination of adjective and color of the revealed aura provides the current exact numeric enchant of the item. The color is the +5 enchant, and the adjective is the modifier to that +5.
As examples:
- The muted yellow aura given by imflass can be broken down as (+15 yellow) + (-3 muted) = the +12 that is the natural enchant of imflass.
- The hazy orange aura given by deringo can be broken down as (+10 orange) + (-2 hazy) = the +8 that is natural enchant of deringo.
Color | Value |
---|---|
No | <= 0 |
Red | +5 |
Orange | +10 |
Yellow | +15 |
Green | +20 |
Blue | +25 |
Indigo | +30 |
Violet | +35 |
Adjective | Value |
---|---|
Faint | -4 |
Muted | -3 |
Hazy | -2 |
Currently Unknown (possibly Bright) | -1 |
Vibrant | 0 |
External Links
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp