Evade: Difference between revisions

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(Rearranged order of operations, added example DS calculation)
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==Evade DS Formula==
==Evade DS Formula==


The first step in determining the DS bonus from evade is to calculate the base value.
The first step in determining the evade DS bonus is to calculate the Base Value.


Dodge Ranks + (Agility Bonus) + trunc(Intuition Bonus / 4) = Base Value
Dodge Ranks + (Agility Bonus) + trunc(Intuition Bonus / 4) = Base Value


The second step is to enter the base value into the Evade DS formula along with the other factors whose values are listed below.
The second step is to enter the Base Value into the Evade DS formula along with the value of the other factors (see lists below).


Base Value × Stance Modifier × Shield Penalty × Armor Hindrance = Evade DS
Base Value × Armor Hindrance × Shield Penalty × Stance Modifier = Evade DS


<I>Note 1: Truncate the integer results after each operation in the formula.</I><br>
<I>Note 1: Truncate results to integer values after each operation in the formula.</I><br>
<I>Note 2: There is a 50% bonus to the evade DS against [[ranged]] attacks.</I>
<I>Note 2: There is a 50% bonus to the evade DS against [[ranged]] attacks. (Evade DS * 1.5)</I>


===Stance Modifier Factors===
===Example===


The Evade DS for a character with:
The '''Stance Modifier''' values to be used in the formula are:
*Dodge Ranks: 60
*Agility Bonus: 20
*Intuition Bonus: 18
*Armor: Brigandine Armor (.94 factor)
*Shield size: Medium (.70 factor)
*Stance: Advanced (.80 factor)


====Step 1 (Base Value) Calculations:====
*Offensive: 0.75
*Advanced: 0.80
*Forward: 0.85
*Neutral: 0.90
*Guarded: 0.95
*Defensive: 1.00


60 + 20 + trunc(18 / 4) = 84 Base Value
===Shield Penalty Factors===


====Step 2 (Evade DS) Calculations:====
The '''Shield Penalty''' values to be used in the formula are:


84(Base Value) &times; .94(Armor Hindrance) &times; .70(Shield Penalty) &times; .80(Advanced Stance) = 43 DS
*Small shield: 0.78

*Medium shield: 0.70
<I>Without truncating after each operation there would be an incorrect result of 44 DS.</I>
*Large shield: 0.62
*Tower shield: 0.54


===Armor Hindrance Factors===
==Armor Hindrance Factors==


The Armor Hindrance values to be used in the formula are:
The '''Armor Hindrance''' values to be used in the formula are:


*Normal clothing (AsG 1): 1.00
*Normal clothing (AsG 1): 1.00
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<I>Note: Armor hindrance is equal to half the armor's action penalty.</I>
<I>Note: Armor hindrance is equal to half the armor's action penalty.</I>

==Shield Penalty Factors==

The '''Shield Penalty''' values to be used in the formula are:

*Small shield: 0.78
*Medium shield: 0.70
*Large shield: 0.62
*Tower shield: 0.54

==Stance Modifier Factors==

The '''Stance Modifier''' values to be used in the formula are:

*Offensive: 0.75
*Advanced: 0.80
*Forward: 0.85
*Neutral: 0.90
*Guarded: 0.95
*Defensive: 1.00


==See Also==
==See Also==

Revision as of 10:19, 16 April 2011

Evade, a part of the Evade/Block/Parry defensive system against physical and bolt attacks, is a form of defense that will activate before a character makes a combat roll. With a successful evasion the attack will completely miss the target. Even if an attack is successful, evade still contributes to a character's overall defensive strength which acts to reduce damage from an attack. The possibility of evading an attack is increased through training in the dodge, agility and intuition skills, and maintaining low encumbrance, among other factors. Shields and most armor make it more difficult to evade an attack, especially larger shields and heavier armor.

The Dodge skill is a primary factor in avoiding an attack entirely. While in stance offensive, a character, singled (1 rank per level) in dodge, has approximately a 5% chance of evading an attack against a like-level foe. A character double trained (2 ranks per level) has a 10% chance and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's agility/intuition skill bonuses, encumbrance, and certain spells such as Mass Blur (911), Mobility (618) and Song of Mirrors (1019).

There is no available formula to determine the exact chance that an attack will be evaded, but level of the defender vs level of the attacker is an important factor. Also, weapons and bolts are harder to evade than melee attacks, even though there's a DS bonus against such attacks.

Evade DS Formula

The first step in determining the evade DS bonus is to calculate the Base Value.

Dodge Ranks + (Agility Bonus) + trunc(Intuition Bonus / 4) = Base Value

The second step is to enter the Base Value into the Evade DS formula along with the value of the other factors (see lists below).

Base Value × Armor Hindrance × Shield Penalty × Stance Modifier  = Evade DS

Note 1: Truncate results to integer values after each operation in the formula.
Note 2: There is a 50% bonus to the evade DS against ranged attacks. (Evade DS * 1.5)

Example

The Evade DS for a character with:

  • Dodge Ranks: 60
  • Agility Bonus: 20
  • Intuition Bonus: 18
  • Armor: Brigandine Armor (.94 factor)
  • Shield size: Medium (.70 factor)
  • Stance: Advanced (.80 factor)

Step 1 (Base Value) Calculations:

60 + 20 + trunc(18 / 4) =  84 Base Value

Step 2 (Evade DS) Calculations:

84(Base Value) × .94(Armor Hindrance) × .70(Shield Penalty) × .80(Advanced Stance) =  43 DS 

Without truncating after each operation there would be an incorrect result of 44 DS.

Armor Hindrance Factors

The Armor Hindrance values to be used in the formula are:

  • Normal clothing (AsG 1): 1.00
  • Robes (AsG 2): 1.00
  • Light Leather (AsG 5): 1.00
  • Full Leather (AsG 6): 1.00
  • Reinforced Leather (AsG 7): 0.98
  • Double Leather (AsG 8): 0.97
  • Leather Breastplate (AsG 9): 0.97
  • Cuirbouilli Leather (AsG 10): 0.96
  • Studded Leather (AsG 11): 0.95
  • Brigandine Armor (AsG 12): 0.94
  • Chain Mail (AsG 13): 0.94
  • Double Chain (AsG 14): 0.93
  • Augmented Chain (AsG 15): 0.92
  • Chain Hauberk (AsG 16): 0.91
  • Metal Breastplate (AsG 17): 0.90
  • Augmented Breastplate (AsG 18): 0.88
  • Half Plate (AsG 19): 0.85
  • Full Plate (AsG 20): 0.83

Note: Armor hindrance is equal to half the armor's action penalty.

Shield Penalty Factors

The Shield Penalty values to be used in the formula are:

  • Small shield: 0.78
  • Medium shield: 0.70
  • Large shield: 0.62
  • Tower shield: 0.54

Stance Modifier Factors

The Stance Modifier values to be used in the formula are:

  • Offensive: 0.75
  • Advanced: 0.80
  • Forward: 0.85
  • Neutral: 0.90
  • Guarded: 0.95
  • Defensive: 1.00

See Also

References