Sylinar's Spire: Difference between revisions
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(added Aura to strength and wisdom tier. missing the regen swapping that was also added.) |
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4. Remove a single enhancive property from an item<br> |
4. Remove a single enhancive property from an item<br> |
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5. Enhancive swapping within these categories:<br><br> |
5. Enhancive swapping within these categories:<br><br> |
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A. [[Strength]] to [[Wisdom]] (one to another)<br> |
A. [[Strength]] to [[Wisdom]] (one to another), [[Aura]] can also not be swapped to(2023), but requires an extra fee<br> |
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B. [[Constitution]], [[Dexterity]], [[Agility]], or [[Discipline]] (any one to another)<br> |
B. [[Constitution]], [[Dexterity]], [[Agility]], or [[Discipline]] (any one to another)<br> |
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C. [[Logic]], [[Intuition]], or [[Influence]] (any one to another)<br> |
C. [[Logic]], [[Intuition]], or [[Influence]] (any one to another)<br> |
Revision as of 22:48, 9 July 2024
Sylinar's Spire is a recurring pay event for enhancives that began in November 2014. A ticket costs $29.99 and additional tickets may be purchased during the event. Each ticket provides three services in any combination and a stylized golden griffin pin.
Using the MERCHANT verb at the appropriate time will take ticket holders to the grounds from any town. All characters from the purchasing account will be able to access the grounds during the event.
Official description from GM Liia
Except for Sylinar, professor and librarian. Sylinar, whose home has been the tower that bears his name since a time few can recall. The venerable professor and cataloger of the magical annals has descended the spiraling stairs of the Spire, eager to raise funds in the hope of restoring the institution to its former greatness. Sylinar will open his doors to a small number of curious adventurers, offering a glimpse of his home and a taste of his magical skill.
Up to 50 adventurers can sign up for each of Sylinar’s four-hour tours. There is a three service limit for each account. Offered services are adding up to ten (10) charges to recharge an enhancive item, adding ten (10) charges or 10% of maximum charge capacity (whichever is greater) to an enhancive item, making a crumbly enhancive item permanent (will not crumble after last charge is used), or removing a single enhancive property from an item.
There will be a few shops to peruse, including items such as enhancive edibles, basic clothing, climate wear, scrolls, and scroll tubes.
Finally, every visitor will receive a special item free of charge: a stylized golden griffin pin. This item will hide any worn, non-container, non-combat gear, non-scripted enhancive item, as well as being able to indicate if a held item is enhancive.A fifth service of enhancive swapping was added later.
If one wanted enhancive permanence and removal on a single item, that would count as two services.
Map
Merchant Notice
You have received zero merchant services. The Sylinar's Spire event has a service limit of three account wide. You may choose from:
1. Make an enhancive item that would currently crumble when the last charge is expended not crumble
2. Increase the total charge pool of an enhancive item by 10 charges or 10%, whichever is greater
3. Recharge an enhancive item by 10 charges up to the item's maximum
4. Remove a single enhancive property from an item
5. Enhancive swapping within these categories:
A. Strength to Wisdom (one to another), Aura can also not be swapped to(2023), but requires an extra fee
B. Constitution, Dexterity, Agility, or Discipline (any one to another)
C. Logic, Intuition, or Influence (any one to another)
D. Any Weapons Skill plus Spell Aiming, Except TWC or Multi-Opponent Combat, (any one to another)
E. Magic Item Use to Arcane Symbols (one to another)
F. Mana Controls - Elemental, Spiritual, Mental (one to another)
G. Any Lores (any one to another)
Conditions (from Officials): Spell knowledge enhancives are not allowed in any sort of swapping. All restrictions on an item will remain. Enhancives must remain in the same increments, meaning no changing ranks to bonus. Item's that can't be recharged are not eligible. Fusion items (including orbs) are not eligible. Edible items are not eligible. Temp enhancives are not eligible (like the dachre). No scripted items that are hard coded enhancives (black ora weapons and some of the orbs offered at various Ebon Gate auctions in 2006/2009).
You can have the same service done three times if you desire.
Spire Denizens
You see Master Sylinar the Librarian.
He appears to be an Elf.
He is very tall and appears to be wizened with age. He has deep-set milky blue eyes and pale, wrinkled skin. He has very long, straight white hair braided down his back and tied with a silver cord. He has a bony face, a hooked nose and a slightly hunched back. His white beard is very long, ending in a point near his waist. Perched precariously on the tip of his nose, he wears a pair of small round spectacles that look as though they may fall off at any moment.
He is in good shape.
He is wearing a stylized golden griffin pin, a hooded grey wool cloak lined with thick fur, a long cloth-of-silver robe trimmed with deep blue velvet, a midnight blue velvet pouch, and some tall black leather boots trimmed with white yeti fur.
You see Apprentice Amear.
He appears to be a Dwarf.
He is short and appears to be middle-aged. He has deep set cobalt blue eyes and pale, dry skin. He has very long, wiry white hair worn braided down the length of his back. He has a bony face, a broad nose and a bushy moustache. His thick white beard is neatly gathered in a bone clip.
He is in good shape.
He is wearing a long grey wool tunic, a wide black leather belt with a square iron buckle, some shaggy bearskin leggings, and a pair of fur-lined boots.
A majestic golden griffin
The golden griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail. A tendril of electricity snakes across one outstretched claw as the golden griffin glares about with its piercing blue eyes.
Resources
Zakabie's Summit Academy Cart
Welcome to Zakabie's Summit Academy Cart! Zakabie offers his menu to browse. Zakabie exclaims, "Greetings stranger, have a look around!" Menu ---------------------------------------------------------------------- 1. a cup of mulled apple cider (500) 4. some apple-cranberry cobbler (300) 2. a gingerbread griffin cookie (300) 5. some roasted chestnuts (200) 3. some creamy hot cocoa (500)Inventory within the Spire
Griffin pins are located on the 5th floor[Sylinar's Spire, Reference]
On the solid walnut table you see | ||
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a kidskin scroll pouch | belt, medium, functional | 10k |
a boiled leather scroll cylinder | ||
an embossed scroll tube | ||
a glazed leather scroll case |
In the wood cabinet you see | |||
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a tanned goatskin scroll (101) Spirit Warding I (107) Spirit Warding II (103) Spirit Defense (202) Spirit Shield |
18k | a long strip of very thin papyrus (401) Elemental Defense I (406) Elemental Defense II (503) Thurfel's Ward (509) Strength |
27k |
a charred centaur hide parchment (601) Natural Colors (602) Resist Elements (113) UnDisease (114) UnPoison |
20k | a bleached velnalin hide vellum (1601) Mantle of Faith (1604) Consecrate (1607) Rejuvenation (1711) Mystic Focus (5 charges) |
25k |
[Sylinar's Spire, Restricted]
:>read plac :In the Common language, it reads: :~Warm clothing for cold Dragonspine weather~On the wooden table you see | ||
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some soft black suede gloves lined with lynx fur | hand, non-func. | 5k |
a grey velvet bodice back-laced with ebon cord | chest, non-func. | 10k |
a fitted grey linen shirt with tawny laces | chest, non-func. | 10k |
a long black velvet skirt edged with silver knotwork | legs, non-func. | 10k |
some black suede pants with bronze hip buckles | legs, non-func. | 10k |
a pair of dove grey stockings | legs, non-func. | 8k |
some finespun grey wool socks | feet, layer under shoes, non-func. | 8k |
some tall black leather boots lined with lynx fur | feet, nonc-func. | 15k |
[Sylinar's Spire, Creatures]
:>read plac :In the Common language, it reads: :Preferred climate wear, only 100,000 silvers.
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[Sylinar's Spire, Alchemy]
:>read char :In the Common language, it reads: :Each item on the tables contains five drinks or bites. Please choose your ingredients based on the following elucidation:WHITE TABLE | ||
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Smaragdine flask | +5 Stalking/Hiding Bonus, +5 Discipline | 60k |
Ianthine flask | +5 Dexterity, +5 Spell Aiming Bonus | 60k |
Mazarine flask | +5 Physical Fitness Bonus, +5 Survival Bonus | 45k |
Amaranthine flask | +5 Influence, +5 Trading Bonus | 45k |
Ultramarine flask | +1 Spirit Recovery | 150k |
BLACK TABLE | ||
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Puniceous alembic | +5 Agility, +5 Dodging Bonus | 60k |
Melichrous alembic | +5 Combat Maneuvers Bonus, +5 Stamina Recovery | 60k |
Glaucous alembic | +5 Strength, +5 Health Recovery | 160k |
Brunneous alembic | +5 Armor Use Bonus, +5 Shield Use Bonus | 85k |
Luteous alembic | +5 Dexterity, +5 Two Weapon Combat Bonus | 60k |
GREY TABLE | ||
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Shriveled berry | +5 Arcane Symbols Bonus, +5 Magic Item Use Bonus | 100k |
Fleshy berry | +5 Harness Power Bonus, +5 Elemental Mana Control Bonus | 60k |
Plump berry | +5 Harness Power Bonus, +5 Mental Mana Control Bonus | 60k |
Bulbous berry | +5 Harness Power Bonus, +5 Spirit Mana Control Bonus | 60k |
Juicy berry | +5 Max Mana, +5 Mana Recovery | 145k |
RED TABLE | ||
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Bolete mushroom | +2 each to the Elemental Lore Bonuses: Air, Earth, Fire, and Water | 50k |
Golden morel mushroom | +3 each to the Spiritual Lore Bonuses: Blessings, Religion, and Summoning | 65k |
Shaggy mane mushroom | +5 each to the Sorcerous Lore Bonuses: Demonology and Necromancy | 105k |
Black trumpet mushroom | +2 each to the Mental Lore Bonuses: Divination, Manipulation, Telepathy, Transference, and Transformation | 55k |
>eat my mus You take a bite of your shaggy mane mushroom. YUCK! That stuff tastes horrible! You feel a bit more skilled in Sorcerous Demonology Lore. You feel a bit more skilled in Sorcerous Necromancy Lore. You have only about 9 bites left. ...Later... You feel a bit less skilled in Sorcerous Demonology Lore. You feel a bit less skilled in Sorcerous Necromancy Lore.