Animalistic Totem: Difference between revisions
(Creating stub article for item script. I believe I have captured most information from the analyze/teasers. This article is missing a LOT of information, such as all verb messaging and any additional information about the Bestial Power unlock. If you have it, please add to it!) |
mNo edit summary |
||
Line 324: | Line 324: | ||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
[[Category:Swappable item scripts]] |
Latest revision as of 16:33, 11 October 2024
Animalistic Totems are highly scripted items that can be worn as either non-functional fluff or for functional mechanical benefit depending on how they are unlocked. Unlock options are available a la carte, allowing their features to be unlocked in almost any combination instead of in a fixed order. While similar to Animalistic Spirit gear, they do not provide added benefit to the gear set and can be used independendly of it. An Animalistic Totem can attune up to five different animals' spiritual essences to it by POINTing the totem at a monster, mount, familiar, animal companion, or similar creatures. They can also be pointed at a piece of gear with the Animalistic Spirit script to attune the currently selected animal in it. Not all creatures work with Animalistic Totems. There are noun restrictions in addition to creature type for spiritual essence. Only the ranger or wizard owner of an animal companion or familiar can add it to a totem. Animalistic Totems can have different sides customized similar to a Deck the Halls item or Veola hair accessory, capable of taking a foraged item, feather, bones/teeth, skins, etc., to change the totem's animalistic decoration. They were introduced in the August 2024 run of Duskruin and are sold in its shop, Totemic Spirits. They were designed by GM Avaluka.
OTSOTS Animalistic Totems can hold one creature's spiritual essence. They come with ambient messaging and a set of fluff verbs. They have the ability to PUSH an animalistic decoration into the totem, changing a portion of its long description similar to a Deck the Halls item or a Veola hair accessory; decorations can be removed at any time. They also can have the base material changed by ADDing an item that is made of bone, wood, or metal; doing this will permanently destroy the item added.AnalyzeYou analyze the balsawood idol and sense that the creator has provided the following information: -- Animalistic Totem -- This idol is an item that holds the spiritual essence of an animal. The essence can be gained from animal-like creatures, familiars, animal companions, or Animalistic Spirit items. ==Features== * Spiritual Essences [1 out of 5 Slots Unlocked] POINT the idol at an appropriate animal-like creature, familiar, animal companion, or Animalistic Spirit item to have the idol absorb some of the creature's essence. If you have more than one spiritual essence slot unlocked, you can use TURN on the idol to switch between the stored essences. * Ambient Messages [ON - PROD to toggle] While you are wearing the idol, the spiritual essence currently chosen will make itself known every so often with ambient messaging. You can use PROD to quiet the spirit at any time. * Animalistic Decoration You can PUSH Foraged Items, feathers, bones/teeth, skins, and other small items into the idol and change its long description (the portion after the noun only). Visit any willing merchant to change how each decoration type looks. You can then PULL the idol to remove the item at any time. While holding something made of metal, wood, or bone in one hand, you can ADD to the idol to change its base material. CLEAN it to return it to how it looked initially. WARNING: Materials used to change the idol's base material are lost forever, so be sure you are happy with what you choose. * Accent Material Change [Locked] Once unlocked, you can then TWIST the idol to focus on the accent material instead of the base material, allowing ADD to change the idol's article. You can use CLEAN, as well, while focused on the accent material to return the idol to its original article. Once an accent material has been added, you can use FLIP to adjust the article to different styles based on that material. * Movement Styles [Locked] When unlocked, you can allow the spiritual essence inside the idol to affect how you look when you move from room to room. SPIN will select a style, while COVER will toggle the feature off. * Wear Location Change [Locked] When unlocked, you can use FOLD on the idol to switch between pin, wrist, and neck-worn locations. * Bestial Power [Locked] (Flares: OFF, RUB to toggle) When unlocked, the spiritual essence inside the idol can help you passively in combat. Only one of four paths can be chosen, and this cannot be changed once unlocked. Abilities happen at a standard flare rate during combat if there are enough charges available. Animalistic Endurance (Defensive) - +2 crit padding per tier. Bestial Block (Defensive) - +3 DS/+2 TD per tier Shifting Strike (Offensive) - +3 AS/+2 CS per tier Feral Ferocity (Offensive) - +2 crit weighting per tier The ability is fueled by skins from creatures, and up to 500 charges can be stored. * Fluff Actions [Locked, T1 of 2] ==Alteration Guidelines== * Alterations are fine, though the noun must be "idol", "totem", or "fetish". * The adjective field should contain the material the idol is made of. * This idol cannot accept a show description. * Any willing merchant can change the designs for when feathers, bone/teeth, flowers, gems, bugs/sea creatures, or miscellaneous items are PUSHed into the idol. These work much like Veolas, but the only part of the description you can customize is the part after the noun. * Any willing merchant can change the color of the different spiritual essences. ==Usage== You will find that you can use the following verbs: POINT (attune to a creature), ADD (add a material), PUSH (add a decoration), PULL (remove a current decoration), CLEAN (set material back to default), PROD (toggle ambient messages). ==Current Settings== * Current Spiritual Essence: a raven [Color: misty green] * Feather Design: None [Default] * Bone/Tooth Design: None [Default] * Flower Design: None [Default] * Gem Design: None [Default] * Bug/Aquatic Life Design: None [Default] * Miscellaneous Design: None [Default] You get no sense of whether or not the idol may be further lightened. Usage
Fluff Actions UnlockThis unlocks the fluff verbs from OTS/Tier 1 to Tier 2. Four fluff verbs are added.Usage
Accent Material UnlockThis allows the totem to be further customized. TWIST is now an option to toggle between the totem's base material or accent material when ADDing a bone, wood, or metal item to change it, and FLIP can further adjust different article styles based on that material type. The item added will be destroyed. Due to character count limitations, not all materials added will work with all articles.Usage
Spiritual Essence UnlockThis will add +1 Spiritual Essence slot to an Animalistic Totem with each unlock applied, up to a max total of 5 slots. The additional unlocks allow for different animals' spiritual essences to be stored and used by the totem. Only one spirit can be active at a given time.Usage
Movement Style UnlockA movement style, visible when moving room to room, can be toggled on or off. The active movement style varies depending on the currently selected animal's spiritual essence. Each animal type has three different options corresponding to a sound, tracks, or a glimpse of the animal selected. This only works if the wearer's MOVEMENT is set to NORMAL; rangersneaking, if on, will interfere with this movement option.Usage
Wear Location UnlockThis unlock option allows the worn location to be cycled between pin, wrist, and neck-worn.Usage
Bestial Power UnlocksWhen unlocked, the spiritual essence inside the idol can help passively in combat. Only one of four Bestial Power paths can be chosen, and this cannot be changed once unlocked. The Bestial Power unlock changes the totem from non-functional to functional. There are four types of Bestial Power paths, with two focused on offense and two focused on defense. Bestial Power can be unlocked from Tier 1 to Tier 5, with increasing benefit at each tier unlock for the individual paths:
Usage
Additional InformationDue to how the totems are coded, there are some restrictions on what items will work with them for changing the base material or accent. Items that work for accents include: small weapons/runestaves, forging blocks, alteration fodder items, gems less than 15 characters in length, certain skins/bones/antlers/horns, ribbons. The metal or wood name needs to be 15 characters or less. When altering the different sides for animalistic decorations, only the portion after the totem's noun can be modified. The <full> and <adj> placeholders both function with totems as they do for a Deck the Halls item or Veola hair accessory. Any merchant can change the color associated with an animal if they are comfortable doing so. Colors are stored per animal and can be different for multiple spiritual essence slots. See Also
|
|