Grapple critical table: Difference between revisions

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|35|Vertebrae snap in succession!|Sx|R2
|35|Vertebrae snap in succession!|Sx|R2
|40|Wicked grapple of the back, followed by the snapping of vertebrae!|Sx|R2 back R2 nerves
|40|Wicked grapple of the back, followed by the snapping of vertebrae!|Sx|R2 back R2 nerves
|45|Grapple to the back crushes several useful bones!
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Revision as of 10:18, 29 August 2011

Grapple critical table:

Spells, such as the ranger spell Tangle Weed (610), and certain creature attacks will inflict grapple critical injuries. Grapple criticals are characterized by their ability to potentially knockdown and stun the target. However, the resulting critical injury levels per critical rank are about the weakest of any damage type.

Notes:

  • Some of the stun round lengths may be slightly inaccurate.
  • Missing all of the rank 9 criticals.
  • Since the information in this table was initially derived from Tangle Weed (610), knockdowns have not been included in status effects.

LEGEND

  • A - Amputation (limb loss)
  • F - Fatal (instant death critical)
  • K - Knockdown
  • R - Injury level (rank 1, 2 or 3)
  • S - Stun w/number of rounds
  • x - Unknown stun round


HEAD

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Decent blow to the head, may leave a bruise. S1 none
2 10 Solid headlock. Sx R1
3 15 Head grappled, slight ringing in the ears. Sx R1
4 20 Crushing grapple to the head, skull cracks! S7 R1
5 25 Head bounces off the ground. The [target] looks a bit dazed. S10 R2
6 30 Forehead strikes the ground! Sx R2
7 35 The [target]'s head is cracked as it is thrown to the ground! Sx R
8 40 Rough grapple to the head, cracks skull in several places! ? R3
9 45 ? ? ?
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NECK

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Weak grapple around the neck bruises windpipe. S1 ?
2 10 Sprained neck. S2 R1
3 15 Hard pull on head strains neck. S4 R1
4 20 Hard head twist sends jolts of pain up the neck! S6 R1
5 25 Neck grapple, loud *pop* as the bones strain! S8 R2
6 30 Something gives in the [target]'s neck! Sx R2
7 35 Grab to the head sprains the [target]'s neck badly before it hits the ground. Sx R3
8 40 Neck twisted entirely around, quite dead! F R3
9 45 ? ? ?
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RIGHT EYE

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Weak eye gouge, probably distracting. S1 none
2 10 Eye gouge, that hurt! Sx none
3 15 Head maneuver catches eye. Painful! S5 R1
4 20 Move scratches the eye which quickly fills with tears. S7 R1
5 25 Dirt gets in the [target]'s eyes as it is pushed to the ground. S10 R1
6 30 Eye struck as the [target] lands face first, swelling it shut. S12 R2
7 35 Strong grapple to the head gouges eye! Sx R2
8 40 Nasty eye gouge forces eye into skull! ? R3
9 45 ? ? ?
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LEFT EYE

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Weak eye gouge, probably distracting. S1 none
2 10 Eye gouge, that hurt! Sx none
3 15 Head maneuver catches eye. Painful! S5 R1
4 20 Move scratches the eye which quickly fills with tears. S7 R1
5 25 Dirt gets in the [target]'s eyes as it is pushed to the ground. S10 R1
6 30 Eye struck as the [target] lands face first, swelling it shut. S12 R2
7 35 Strong grapple to the head gouges eye! Sx R2
8 40 Nasty eye gouge forces eye into skull! ? R3
9 45 ? ? ?
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CHEST

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Attempt to snare chest shrugged off. none none
2 10 Chest grapple, decent grip. S1 none
3 15 Solid chest grapple, a [target] is winded! S3 R1
4 20 Hard shove to the chest staggers the [target]. S5 R1
5 25 Hard blow to chest knocks the [target] back and winds it. S7 R1
6 30 Blow to the chest takes the [target]'s breath away. S9 R1
7 35 Impressive chest grapple snaps ribs! Sx R2
8 40 Awesome chest grapple, sternum cracks! Sx R2
9 ? ? ? ?
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ABDOMEN

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Attempt to snare hips shaken loose. none none
2 10 Blow to the diaphragm. Sx none
3 15 Solid abdomen grapple, stomach bruised! Sx R1
4 20 Hard shove to the midriff staggers the [target]. S5 R1
5 25 Hard blow to stomach knocks the [target] back and winds it. S7 R1
6 30 Blow to the stomach makes the [target] gasp for air. S10 R1
7 35 The [target] takes a hard fall from being, cracking its hip! Sx R2
8 40 Fierce grapple injures internal organs! Sx R2
9 ? ? ? ?
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BACK

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Attempt to grab from behind shrugged off. none none
2 10 Blow to the kidneys. S1 none
3 15 Solid grapple to the back, back muscles pulled! S4 R1
4 20 Hard shove to the back staggers the [target]. S5 R1
5 25 Hard blow to back sends the [target] sprawling. S7 R1
6 30 Hard maneuver throws the [target] to the ground. Lands painfully on its back. S8 R1
7 35 Vertebrae snap in succession! Sx R2
8 40 Wicked grapple of the back, followed by the snapping of vertebrae! Sx R2 back R2 nerves
9 45 Grapple to the back crushes several useful bones! ? ?
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RIGHT ARM

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Loose arm hold. none none
2 10 Arm lock. S1 none
3 15 Hard pull to the arm throws the [target] off balance. S2 none
4 20 Fierce arm lock twists a [target]'s right arm! S3 R1
5 25 Solid arm grapple, pulls muscles to their limits! S4 R1
6 30 Arm twists painfully behind the back as the [target] is thrown forward! S5 R1
7 35 Grapple pins weapon arm, and twists it severely! Sx R1
8 40 ? ? ?
9 45 ? ? ?
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LEFT ARM

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Loose arm hold. ? none
2 10 Arm lock. S1 none
3 15 Hard pull to the arm throws the [target] off balance. S2 none
4 20 Fierce arm lock twists a [target]'s left arm! S3 R1
5 25 Solid arm grapple, pulls muscles to their limits! S4 R1
6 30 Arm twists painfully behind the back as the [target] is thrown forward! S5 R1
7 35 Grapple pins shield arm, and twists it severely! Sx R1
8 40 ? ? ?
9 45 ? ? ?
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RIGHT HAND

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Loose wrist lock. none none
2 10 Solid wrist lock but the [target] slips away! none none
3 15 Hard pull to the hand hurts but not much else. S1 none
4 20 Finger and wrist grappled, twists hand! S2 none
5 25 Strong wrist lock, tendons strained! S3 R1
6 30 Hand twists painfully behind the back as the [target] is thrown forward! S4 R1
7 35 The [target]'s right hand is wrenched hard as she is thrown to the ground! Sx R1
8 40 Fingers dislocated and snap like twigs! Sx R1
9 45 ? ? ?
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LEFT HAND

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Loose wrist lock. none none
2 10 Solid wrist lock but the [target] slips away! none none
3 15 Hard pull to the hand hurts but not much else. S1 none
4 20 Finger and wrist grappled, twists hand! S2 none
5 25 Strong wrist lock, tendons strained! S3 R1
6 30 Hand twists painfully behind the back as the [target] is thrown forward! S4 R1
7 35 The [target]'s left hand is wrenched hard as she is thrown to the ground! Sx R1
8 40 Fingers dislocated and snap like twigs! Sx R1
9 45 ? ? ?
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RIGHT LEG

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Slight leg hold. none none
2 10 Leg grapple, twisted ankle but the [target] is not knocked down. S1 none
3 15 Leg sweep keeps a [target]'s feet overhead. S3 R1
4 20 Tough leg grapple followed by a *snap* in the left leg! S5 R1
5 25 Solid leg grapple, pulls muscles to their limits! S7 R1
6 30 Leg grappled, knee *pops* audibly! S9 R1
7 35 The [target]'s right leg is wrenched hard as it is thrown to the ground! Sx R1
8 40 Leg grapple snaps right leg in several places Sx R2
9 45 ? ? ?
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LEFT LEG

Rank Damage Message Status Effects Wounds
0 0 ? none none
1 5 Slight leg hold. none none
2 10 Leg grapple, twisted ankle but the [target] is not knocked down. S1 none
3 15 Leg sweep keeps a [target]'s feet overhead. S3 R1
4 20 Tough leg grapple followed by a *snap* in the left leg! S5 R1
5 25 Solid leg grapple, pulls muscles to their limits! S7 R1
6 30 Leg grappled, knee *pops* audibly! S9 R1
7 35 The [target]'s left leg is wrenched hard as it is thrown to the ground! Sx R1
8 40 Leg grapple snaps left leg in several places Sx R2
9 45 ? ? ?
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SEE ALSO

Noncorporeal critical table for messaging with grapple based attacks against Noncorporeal creatures.

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