Kraet Style Bow: Difference between revisions
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m (GS4-XERAPHINA moved page Kraet Style Bows to Kraet Style Bow: naming convention) |
(Updating stub article with item script templates. This article is still missing a LOT of information, including most verb messaging for both first and third person. If you have it, please add to it!) |
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The '''Kraet Style Bow''' is a scripted bow associated with the [[Half-krolvin]] hailing from the [[Isle of Kraet]]. It debuted in 2022, following the introduction of the [[Kraet Style One-Handed Weapon]], [[Kraet Style Polearm Weapon]], and [[Kraet Helm]] at [[Duskruin]] the year prior. It has been sold in [[BVShop:Kraet Aim|Kraet Aim]]. It was created by GM Valyrka. |
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In addition to having fluff verb traps, they have fluff messaging when changing stance. {{boldmono|STANCE VERBOSE}} must be active in order for the stance messaging to display. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze the yew arcus and sense that the creator has provided the following information: |
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Welcome to Kraet Style, the Bow Edition. |
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Arcus: The arcus is a recurve composite bow, typically made of locally sourced wood on the Isle of Kraet with sinew and horn coming from any variety of fauna found on the isle or taken from elsewhere. In addition, there is a unique custom amongst the Kraet to occasionally utilize sinew from fallen gladiators when the individual had wished it; it is seen as a way to carry on and assist in their people's victories. |
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Now that you know a little bit about your yew arcus and its history, here are some useful tips for using it. The arcus is verbose in its movements in your hand, meaning you'll want to have STANCE VERBOSE active when using it. It also has access the the following verbs: Pull, Push, Rub, Lean |
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Alteration Instructions: The arcus must maintain its noun and conform to the spirit of its design as outlined above. |
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You might be able to have a talented merchant lighten the yew arcus for you. |
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==Resources== |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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|- |
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! scope="row" role="rowheader"|LEAN |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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! scope="row" role="rowheader"| |
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| You raise your arcus as you hook your thumb about the bowstring. Pulling back, you test the tension and strength before lowering the weapon to your side. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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! scope="row" role="rowheader"| |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="6"|STANCE |
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! scope="row" role="rowheader"|Defensive |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Guarded |
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| Stepping back, you draw your arcus close as you scan the area for danger. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Neutral |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Forward |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Advance |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Offensive |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==See Also== |
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* [[Kraet Styles]] document |
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* [[Kraet Style One-Handed Weapon]] |
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* [[Kraet Style Polearm Weapon]] |
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* [[Kraet Helm]] |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Bow <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Noun cannot change. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PULL |
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|verb3=PUSH |
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|verb4=RUB |
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|verb5=STANCE |
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}} |
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</td></tr></table> |
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Latest revision as of 08:38, 23 July 2025
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The Kraet Style Bow is a scripted bow associated with the Half-krolvin hailing from the Isle of Kraet. It debuted in 2022, following the introduction of the Kraet Style One-Handed Weapon, Kraet Style Polearm Weapon, and Kraet Helm at Duskruin the year prior. It has been sold in Kraet Aim. It was created by GM Valyrka. In addition to having fluff verb traps, they have fluff messaging when changing stance. STANCE VERBOSE must be active in order for the stance messaging to display.
AnalyzeYou analyze the yew arcus and sense that the creator has provided the following information: Welcome to Kraet Style, the Bow Edition. Arcus: The arcus is a recurve composite bow, typically made of locally sourced wood on the Isle of Kraet with sinew and horn coming from any variety of fauna found on the isle or taken from elsewhere. In addition, there is a unique custom amongst the Kraet to occasionally utilize sinew from fallen gladiators when the individual had wished it; it is seen as a way to carry on and assist in their people's victories. Now that you know a little bit about your yew arcus and its history, here are some useful tips for using it. The arcus is verbose in its movements in your hand, meaning you'll want to have STANCE VERBOSE active when using it. It also has access the the following verbs: Pull, Push, Rub, Lean Alteration Instructions: The arcus must maintain its noun and conform to the spirit of its design as outlined above. You might be able to have a talented merchant lighten the yew arcus for you. Usage
See Also |
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